diff options
| author | Léo Lam <leo@leolam.fr> | 2022-01-17 17:22:15 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2022-01-17 17:22:27 +0100 |
| commit | ddef936b26c17b6873607a8f0b0881c48a00785d (patch) | |
| tree | b3e058e6439b0cda325df972ba1c867ed2fbd7eb /src/KingSystem/Physics/System/physSystem.cpp | |
| parent | a2cba75b19b468f5f0d5ab98f57c07a1c7b2c103 (diff) | |
ksys/phys: Add RigidBody::isEntity to make certain checks clearer
The pattern we want to use is:
```
if (isEntity())
do entity stuff (e.g. get entity motion accessor)
```
or
```
if (!isEntity())
return;
do entity stuff
```
That's clearer than
```
if (isSensor())
return;
do entity stuff
```
because the fact that !isSensor() is equivalent to isEntity() is not
always immediately clear.
Diffstat (limited to 'src/KingSystem/Physics/System/physSystem.cpp')
0 files changed, 0 insertions, 0 deletions
