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authorLéo Lam <leo@leolam.fr>2022-04-18 22:31:43 +0200
committerLéo Lam <leo@leolam.fr>2022-04-19 00:32:34 +0200
commit538e86884c5058005d85b620ef0f44e60ac9c0db (patch)
tree5cfbe92b72d3fab19dd19b7b6e5f58258276e3bc /src/KingSystem/Physics
parentbcaacf0700c4f458bb4fbbb2fe0210555d8b2227 (diff)
ksys/phys: Finish detail::ModelSkeleton
Diffstat (limited to 'src/KingSystem/Physics')
-rw-r--r--src/KingSystem/Physics/Rig/physModelBoneAccessor.cpp105
-rw-r--r--src/KingSystem/Physics/Rig/physModelBoneAccessor.h8
2 files changed, 107 insertions, 6 deletions
diff --git a/src/KingSystem/Physics/Rig/physModelBoneAccessor.cpp b/src/KingSystem/Physics/Rig/physModelBoneAccessor.cpp
index 52be352a..5165f5ee 100644
--- a/src/KingSystem/Physics/Rig/physModelBoneAccessor.cpp
+++ b/src/KingSystem/Physics/Rig/physModelBoneAccessor.cpp
@@ -4,7 +4,12 @@
#include <gsys/gsysModel.h>
#include <gsys/gsysModelNW.h>
#include <heap/seadExpHeap.h>
+#include <heap/seadHeapMgr.h>
+#include <nn/g3d/ResSkeleton.h>
+#include <nn/g3d/SkeletonObj.h>
+#include <type_traits>
#include "KingSystem/Utils/SafeDelete.h"
+#include "KingSystem/Utils/Types.h"
namespace ksys::phys {
@@ -28,8 +33,11 @@ public:
bool constructFromModel(ModelBoneAccessor::ModelBoneFilter* bone_filter,
const gsys::ModelNW& model_unit, sead::Heap* heap);
+ /// Construct a Havok skeleton from a gsys model. Fast path, no support for filtering.
+ bool constructFromModel(const gsys::ModelNW& model_unit, sead::Heap* heap);
+
hkaSkeleton* mHavokSkeleton = nullptr;
- u8* _10 = nullptr;
+ u8* mSkeletonStorage = nullptr;
void* _18;
Allocator mHavokAllocator;
};
@@ -55,8 +63,99 @@ ModelSkeleton::~ModelSkeleton() {
mHavokSkeleton = nullptr;
}
- if (_10)
- util::safeDeleteArray(_10);
+ if (mSkeletonStorage)
+ util::safeDeleteArray(mSkeletonStorage);
+}
+
+bool ModelSkeleton::constructFromModel(const gsys::ModelNW& model_unit, sead::Heap* heap) {
+ mHavokAllocator.mHeap = heap ? heap : sead::HeapMgr::instance()->getCurrentHeap();
+
+ const nn::g3d::ResSkeleton* skel = model_unit.getSkeletonObj()->GetRes();
+ const int num_bones = model_unit.getBoneNum();
+
+ if (num_bones <= 1)
+ return false;
+
+ mSkeletonStorage = new (heap, 0x10) u8[sizeof(hkaSkeleton)];
+ mHavokSkeleton = new (mSkeletonStorage) hkaSkeleton;
+
+ if (!mHavokSkeleton->m_bones._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ if (!mHavokSkeleton->m_parentIndices._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ if (!mHavokSkeleton->m_referencePose._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ mHavokSkeleton->m_bones._setSize(mHavokAllocator, num_bones);
+ mHavokSkeleton->m_parentIndices._setSize(mHavokAllocator, num_bones);
+ mHavokSkeleton->m_referencePose._setSize(mHavokAllocator, num_bones);
+
+ for (int i = 0; i < num_bones; ++i) {
+ const auto& bone = *skel->GetBone(i);
+ mHavokSkeleton->m_bones[i].m_name.setPointerAligned(bone.GetName());
+ mHavokSkeleton->m_parentIndices[i] = s16(bone.GetParentIndex());
+ if (i == mHavokSkeleton->m_parentIndices[i])
+ mHavokSkeleton->m_parentIndices[i] = -1;
+ }
+
+ return true;
+}
+
+bool ModelSkeleton::constructFromModel(ModelBoneAccessor::ModelBoneFilter* bone_filter,
+ const gsys::ModelNW& model_unit, sead::Heap* heap) {
+ if (bone_filter == nullptr)
+ return constructFromModel(model_unit, heap);
+
+ mHavokAllocator.mHeap = heap ? heap : sead::HeapMgr::instance()->getCurrentHeap();
+
+ const nn::g3d::ResSkeleton* skel = model_unit.getSkeletonObj()->GetRes();
+
+ ModelBoneAccessor::ModelBoneFilter::BoneBitSet bones_to_keep;
+ const int num_bones = bone_filter->filter(&bones_to_keep, model_unit);
+
+ if (num_bones <= 1)
+ return false;
+
+ mSkeletonStorage = new (heap, 0x10) u8[sizeof(hkaSkeleton)];
+ mHavokSkeleton = new (mSkeletonStorage) hkaSkeleton;
+
+ if (!mHavokSkeleton->m_bones._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ if (!mHavokSkeleton->m_parentIndices._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ if (!mHavokSkeleton->m_referencePose._reserveExactly(mHavokAllocator, num_bones).isSuccess())
+ return false;
+
+ mHavokSkeleton->m_bones._setSize(mHavokAllocator, num_bones);
+ mHavokSkeleton->m_parentIndices._setSize(mHavokAllocator, num_bones);
+ mHavokSkeleton->m_referencePose._setSize(mHavokAllocator, num_bones);
+
+ const int num_model_bones = model_unit.getBoneNum();
+ int havok_bone_index = 0;
+
+ for (int i = 0; i < num_model_bones; ++i) {
+ if (bones_to_keep.isOffBit(i))
+ continue;
+
+ const auto& bone = *skel->GetBone(i);
+ mHavokSkeleton->m_bones[havok_bone_index].m_name.setPointerAligned(bone.GetName());
+
+ int orig_parent_index = bone.GetParentIndex();
+ if (orig_parent_index < num_model_bones) {
+ mHavokSkeleton->m_parentIndices[havok_bone_index] =
+ s16(bones_to_keep.countRightOnBit(orig_parent_index) - 1);
+ } else {
+ mHavokSkeleton->m_parentIndices[havok_bone_index] = -1;
+ }
+
+ ++havok_bone_index;
+ }
+
+ return true;
}
} // namespace detail
diff --git a/src/KingSystem/Physics/Rig/physModelBoneAccessor.h b/src/KingSystem/Physics/Rig/physModelBoneAccessor.h
index 7cefd835..1480bf3d 100644
--- a/src/KingSystem/Physics/Rig/physModelBoneAccessor.h
+++ b/src/KingSystem/Physics/Rig/physModelBoneAccessor.h
@@ -3,8 +3,8 @@
#include <container/seadBuffer.h>
#include <gsys/gsysModelAccessKey.h>
#include <math/seadVector.h>
+#include <prim/seadLongBitFlag.h>
#include "KingSystem/Physics/Rig/physBoneAccessor.h"
-#include "KingSystem/Utils/BitSet.h"
namespace gsys {
class Model;
@@ -21,8 +21,10 @@ class ModelBoneAccessor : public BoneAccessor {
public:
class ModelBoneFilter {
public:
- virtual void filter(util::BitSet<1024>* bones_to_keep,
- const gsys::ModelUnit& model_unit) = 0;
+ using BoneBitSet = sead::LongBitFlag<1024>;
+
+ /// Returns the number of bones after filtering.
+ virtual int filter(BoneBitSet* bones_to_keep, const gsys::ModelUnit& model_unit) = 0;
};
ModelBoneAccessor();