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authorLéo Lam <leo@leolam.fr>2021-06-15 17:47:03 +0200
committerLéo Lam <leo@leolam.fr>2021-06-15 18:04:39 +0200
commitdd0cc52ce99b9d78f1c7022c1bf13349149f263a (patch)
tree2eb5acd7d704d612181399bd8ab2be7b84fe450f /src/KingSystem/Resource/Actor/resResourceModelList.cpp
parent38e5e47b07696a0954145bf68148cb0301cf133c (diff)
ksys: Move ActorParam classes into separate folder to declutter Resource/
Diffstat (limited to 'src/KingSystem/Resource/Actor/resResourceModelList.cpp')
-rw-r--r--src/KingSystem/Resource/Actor/resResourceModelList.cpp364
1 files changed, 364 insertions, 0 deletions
diff --git a/src/KingSystem/Resource/Actor/resResourceModelList.cpp b/src/KingSystem/Resource/Actor/resResourceModelList.cpp
new file mode 100644
index 00000000..18b9c0e8
--- /dev/null
+++ b/src/KingSystem/Resource/Actor/resResourceModelList.cpp
@@ -0,0 +1,364 @@
+#include "KingSystem/Resource/Actor/resResourceModelList.h"
+#include <container/seadSafeArray.h>
+#include "KingSystem/Resource/resModelResourceDivide.h"
+
+namespace ksys::res {
+
+namespace {
+sead::SafeString str_ModelData{"ModelData"};
+sead::SafeString str_Unit{"Unit"};
+sead::SafeString str_AnmTarget{"AnmTarget"};
+sead::SafeString str_Partial{"Partial"};
+
+sead::SafeArray<const char*, 6> sLocatorTypes{{
+ "Trunk",
+ "Branch",
+ "GlowStone",
+ "OnTree",
+ "MagnePos",
+ "StopTimerPos",
+}};
+
+constexpr u32 NumUnitMax = 8;
+} // namespace
+
+ModelList::ModelList() : ParamIO("modellist", 0) {}
+
+ModelList::~ModelList() {
+ for (auto& entry : mModelData)
+ entry.units.freeBuffer();
+ mModelData.freeBuffer();
+
+ for (auto& entry : mAnmTargets)
+ entry.partials.freeBuffer();
+ mAnmTargets.freeBuffer();
+}
+
+void ModelList::doCreate_(u8* buffer, u32 buffer_size, sead::Heap* heap) {}
+
+// NON_MATCHING: reorderings
+bool ModelList::parse_(u8* data, size_t size, sead::Heap* heap) {
+ agl::utl::ResParameterArchive archive{data};
+ const auto root = archive.getRootList();
+
+ const auto model_data_list = agl::utl::getResParameterList(root, str_ModelData);
+ if (model_data_list.ptr() && model_data_list.getResParameterListNum() > 0) {
+ if (!parseModelData(model_data_list, heap))
+ return false;
+ }
+ addList(&mModelDataList, str_ModelData);
+
+ const auto anm_target_list = agl::utl::getResParameterList(root, str_AnmTarget);
+ if (anm_target_list.ptr() && anm_target_list.getResParameterListNum() > 0) {
+ if (!parseAnmTarget(anm_target_list, heap))
+ return false;
+ }
+ addList(&mAnmTargetList, str_AnmTarget);
+
+ mControllerInfo->mAddColor.init({0.0, 0.0, 0.0, 0.0}, "AddColor", "", &mControllerInfo->mObj);
+ mControllerInfo->mMulColor.init({1.0, 1.0, 1.0, 1.0}, "MulColor", "", &mControllerInfo->mObj);
+ mControllerInfo->mBaseScale.init(sead::Vector3f::ones, "BaseScale", "", &mControllerInfo->mObj);
+ mControllerInfo->mVariationMatAnim.init("", "VariationMatAnim", "", &mControllerInfo->mObj);
+ mControllerInfo->mVariationMatAnimFrame.init(0, "VariationMatAnimFrame", "",
+ &mControllerInfo->mObj);
+ mControllerInfo->mVariationShaderAnim.init("", "VariationShaderAnim", "",
+ &mControllerInfo->mObj);
+ mControllerInfo->mVariationShaderAnimFrame.init(0, "VariationShaderAnimFrame", "",
+ &mControllerInfo->mObj);
+ mControllerInfo->mCalcAABBASKey.init("Wait", "CalcAABBASKey", "", &mControllerInfo->mObj);
+ addObj(&mControllerInfo->mObj, sead::FormatFixedSafeString<128>("ControllerInfo"));
+
+ mAttention->mIsEnableAttention.init(false, "IsEnableAttention", "", &mAttention->mObj);
+ mAttention->mLookAtBone.init("", "LookAtBone", "", &mAttention->mObj);
+ mAttention->mLookAtOffset.init(sead::Vector3f::zero, "LookAtOffset", "", &mAttention->mObj);
+ mAttention->mCursorOffsetY.init(0.0, "CursorOffsetY", "", &mAttention->mObj);
+ mAttention->mAIInfoOffsetY.init(0.0, "AIInfoOffsetY", "", &mAttention->mObj);
+ mAttention->mCutTargetBone.init("", "CutTargetBone", "", &mAttention->mObj);
+ mAttention->mCutTargetOffset.init(sead::Vector3f::zero, "CutTargetOffset", "",
+ &mAttention->mObj);
+ mAttention->mGameCameraBone.init("", "GameCameraBone", "", &mAttention->mObj);
+ mAttention->mGameCameraOffset.init(sead::Vector3f::zero, "GameCameraOffset", "",
+ &mAttention->mObj);
+ mAttention->mBowCameraBone.init("", "BowCameraBone", "", &mAttention->mObj);
+ mAttention->mBowCameraOffset.init(sead::Vector3f::zero, "BowCameraOffset", "",
+ &mAttention->mObj);
+ mAttention->mAttackTargetBone.init("", "AttackTargetBone", "", &mAttention->mObj);
+ mAttention->mAttackTargetOffset.init(sead::Vector3f::zero, "AttackTargetOffset", "",
+ &mAttention->mObj);
+ mAttention->mAttackTargetOffsetBack.init(0.0, "AttackTargetOffsetBack", "", &mAttention->mObj);
+ mAttention->mAtObstacleChkUseLookAtPos.init(true, "AtObstacleChkUseLookAtPos", "",
+ &mAttention->mObj);
+ mAttention->mAtObstacleChkOffsetBone.init("", "AtObstacleChkOffsetBone", "", &mAttention->mObj);
+ mAttention->mAtObstacleChkOffset.init(sead::Vector3f::zero, "AtObstacleChkOffset", "",
+ &mAttention->mObj);
+ mAttention->mCursorAIInfoBaseBone.init("", "CursorAIInfoBaseBone", "", &mAttention->mObj);
+ mAttention->mCursorAIInfoBaseOffset.init(sead::Vector3f::zero, "CursorAIInfoBaseOffset", "",
+ &mAttention->mObj);
+ addObj(&mAttention->mObj, sead::FormatFixedSafeString<128>("Attention"));
+
+ if (data) {
+ applyResParameterArchive(agl::utl::ResParameterArchive{data});
+ mRawData = data;
+ }
+
+ return true;
+}
+
+bool ModelList::parseModelData(const agl::utl::ResParameterList& res, sead::Heap* heap) {
+ if (!mModelData.tryAllocBuffer(res.getResParameterListNum() != 0, heap))
+ return false;
+
+ sead::FixedSafeString<32> list_name{str_ModelData};
+ list_name.append("_");
+ const auto list_name_base_len = list_name.calcLength();
+
+ for (auto it = mModelData.begin(), it_end = mModelData.end(); it != it_end; ++it) {
+ list_name.trim(list_name_base_len);
+ list_name.appendWithFormat("%d", it.getIndex());
+
+ it->folder.init("", "Folder", "", &it->base_obj);
+ it->list.addObj(&it->base_obj, "Base");
+
+ const auto unit_list =
+ agl::utl::getResParameterList(res.getResParameterList(it.getIndex()), str_Unit);
+ if (unit_list.ptr()) {
+ const u32 num_units = unit_list.getResParameterObjNum();
+ if (num_units != 0) {
+ if (!it->units.tryAllocBuffer(std::min(num_units, NumUnitMax), heap))
+ return false;
+
+ sead::FixedSafeString<32> unit_name{str_Unit};
+ unit_name.append("_");
+ const auto unit_name_base_len = unit_name.calcLength();
+
+ for (auto unit = it->units.begin(), end = it->units.end(); unit != end; ++unit) {
+ unit_name.trim(unit_name_base_len);
+ unit_name.appendWithFormat("%d", unit.getIndex());
+
+ unit->unit_name.init("", "UnitName", "", &unit->obj);
+ unit->bind_bone.init("", "BindBone", "", &unit->obj);
+ it->unit_list.addObj(&unit->obj, unit_name);
+ }
+ }
+ }
+
+ it->list.addList(&it->unit_list, str_Unit);
+ mModelDataList.addList(&it->list, list_name);
+ }
+
+ return true;
+}
+
+bool ModelList::parseAnmTarget(const agl::utl::ResParameterList& res, sead::Heap* heap) {
+ if (!mAnmTargets.tryAllocBuffer(std::min<u32>(res.getResParameterListNum(), NumUnitMax), heap))
+ return false;
+
+ sead::FixedSafeString<32> list_name{str_AnmTarget};
+ list_name.append("_");
+ const auto list_name_base_len = list_name.calcLength();
+
+ for (auto it = mAnmTargets.begin(), it_end = mAnmTargets.end(); it != it_end; ++it) {
+ list_name.trim(list_name_base_len);
+ list_name.appendWithFormat("%d", it.getIndex());
+
+ it->num_as_slot.init(0, "NumASSlot", "", &it->base_obj);
+ // "is particle enabled" (particle is misspelled as "partical" [sic])
+ it->is_partical_enable.init(false, "IsParticalEnable", "", &it->base_obj);
+ it->target_type.init(0, "TargetType", "", &it->base_obj);
+ it->list.addObj(&it->base_obj, "Base");
+
+ const auto partials =
+ agl::utl::getResParameterList(res.getResParameterList(it.getIndex()), str_Partial);
+ if (partials.ptr() && partials.getResParameterObjNum() != 0) {
+ if (!it->partials.tryAllocBuffer(partials.getResParameterObjNum(), heap))
+ return false;
+
+ sead::FixedSafeString<32> partial_name{str_Partial};
+ partial_name.append("_");
+ const auto partial_name_base_len = partial_name.calcLength();
+
+ for (auto partial = it->partials.begin(), partial_end = it->partials.end();
+ partial != partial_end; ++partial) {
+ partial_name.trim(partial_name_base_len);
+ partial_name.appendWithFormat("%d", partial.getIndex());
+
+ partial->bone.init("", "Bone", "", &partial->obj);
+ partial->bind_flag.init(0, "BindFlg", "", &partial->obj);
+ partial->recursible.init(true, "Recursible", "", &partial->obj);
+ it->partial_list.addObj(&partial->obj, partial_name);
+ }
+ }
+
+ it->list.addList(&it->partial_list, str_Partial);
+ mAnmTargetList.addList(&it->list, list_name);
+ }
+
+ return true;
+}
+
+int ModelList::getNumAnmTargets() const {
+ return mAnmTargets.size();
+}
+
+void ModelList::getModelDataInfo(ModelList::ModelDataInfo* info) const {
+ *info = {};
+
+ if (mModelData.size() > 0) {
+ info->num_model_data = mModelData.size();
+ for (auto it = mModelData.begin(), end = mModelData.end(); it != end; ++it) {
+ const s32 idx = it.getIndex();
+
+ info->folder_name[idx] = it->folder.ref().cstr();
+ info->num_units[idx] = it->units.size();
+
+ for (auto unit = it->units.begin(), uend = it->units.end(); unit != uend; ++unit) {
+ const s32 unit_idx = unit.getIndex();
+ info->unit_names[idx][unit_idx] = unit->unit_name.ref().cstr();
+ info->unit_bind_bones[idx][unit_idx] = unit->bind_bone.ref().cstr();
+ }
+
+ if (info->unit_names[idx][0]) {
+ const char* name = ModelResourceDivide::instance()->getModelResource(
+ info->folder_name[idx], info->unit_names[idx][0]);
+ if (name)
+ info->folder_name[idx] = name;
+ }
+ }
+ }
+
+ info->base_scale = mControllerInfo->mBaseScale.ref();
+}
+
+bool ModelList::getAttentionInfo(AttentionInfo* info) const {
+ if (!mAttention->mIsEnableAttention.ref()) {
+ info->look_at_bone = {};
+ info->look_at_offset = sead::Vector3f::zero;
+
+ info->cursor_offset_y = {};
+ info->ai_info_offset_y = {};
+
+ info->cut_target_bone = {};
+ info->cut_target_offset = sead::Vector3f::zero;
+
+ info->game_camera_bone = {};
+ info->game_camera_offset = sead::Vector3f::zero;
+
+ info->bow_camera_bone = {};
+ info->bow_camera_offset = sead::Vector3f::zero;
+
+ info->attack_target_bone = {};
+ info->attack_target_offset = sead::Vector3f::zero;
+ info->attack_target_offset_back = {};
+
+ info->cursor_ai_info_base_bone = {};
+ info->cursor_ai_info_base_offset = sead::Vector3f::zero;
+
+ return false;
+ }
+
+ info->look_at_bone = mAttention->mLookAtBone.ref().cstr();
+ info->look_at_offset = mAttention->mLookAtOffset.ref();
+
+ info->cursor_offset_y = mAttention->mCursorOffsetY.ref();
+ info->ai_info_offset_y = mAttention->mAIInfoOffsetY.ref();
+
+ info->cut_target_bone = mAttention->mCutTargetBone.ref().cstr();
+ info->cut_target_offset = mAttention->mCutTargetOffset.ref();
+
+ info->game_camera_bone = mAttention->mGameCameraBone.ref().cstr();
+ info->game_camera_offset = mAttention->mGameCameraOffset.ref();
+
+ info->bow_camera_bone = mAttention->mBowCameraBone.ref().cstr();
+ info->bow_camera_offset = mAttention->mBowCameraOffset.ref();
+
+ info->attack_target_bone = mAttention->mAttackTargetBone.ref().cstr();
+ info->attack_target_offset = mAttention->mAttackTargetOffset.ref();
+ info->attack_target_offset_back = mAttention->mAttackTargetOffsetBack.ref();
+
+ if (mAttention->mAtObstacleChkUseLookAtPos.ref()) {
+ info->at_obstacle_chk_bone = mAttention->mLookAtBone.ref().cstr();
+ info->at_obstacle_chk_offset = mAttention->mLookAtOffset.ref();
+ } else {
+ info->at_obstacle_chk_bone = mAttention->mAtObstacleChkOffsetBone.ref().cstr();
+ info->at_obstacle_chk_offset = mAttention->mAtObstacleChkOffset.ref();
+ }
+
+ info->cursor_ai_info_base_bone = mAttention->mCursorAIInfoBaseBone.ref().cstr();
+ info->cursor_ai_info_base_offset = mAttention->mCursorAIInfoBaseOffset.ref();
+
+ const auto clear_if_empty = [](const char** s) {
+ if (!(*s)[0])
+ *s = nullptr;
+ };
+
+ clear_if_empty(&info->look_at_bone);
+ clear_if_empty(&info->cut_target_bone);
+ clear_if_empty(&info->game_camera_bone);
+ clear_if_empty(&info->bow_camera_bone);
+ clear_if_empty(&info->attack_target_bone);
+ clear_if_empty(&info->at_obstacle_chk_bone);
+ clear_if_empty(&info->cursor_ai_info_base_bone);
+
+ return true;
+}
+
+act::InfoData::Locator::Type ModelList::getLocatorTypeFromStr(const sead::SafeString& type) {
+ for (s32 i = 0; i < sLocatorTypes.size(); ++i) {
+ if (type == sLocatorTypes[i])
+ return act::InfoData::Locator::Type(i);
+ }
+ return act::InfoData::Locator::Type::Invalid;
+}
+
+// NON_MATCHING: weird unrolling and Vector3f store (str should be a stp)
+bool ModelList::getLocatorInfo(act::InfoData::Locator* info,
+ act::InfoData::Locator::Type type) const {
+ agl::utl::ResParameterArchive archive{mRawData};
+ const auto root = archive.getRootList();
+
+ for (int i = 0;; ++i) {
+ const auto obj =
+ agl::utl::getResParameterObj(root, sead::FormatFixedSafeString<32>("Locator_%d", i));
+ if (!obj.ptr())
+ return false;
+
+ const char* expected_type_str = sLocatorTypes[u32(type)];
+
+ if (sead::SafeString(getString(obj, "Type", "")) != expected_type_str)
+ continue;
+
+ info->pos = getVec3(obj, "Pos", sead::Vector3f::zero);
+ info->rot = getVec3(obj, "Rot", sead::Vector3f::zero);
+ info->type = type;
+ return true;
+ }
+
+ return false;
+}
+
+bool ModelList::isParticalEnable(int anm_target_idx) const {
+ return mAnmTargets[anm_target_idx].is_partical_enable.ref();
+}
+
+int ModelList::getNumASSlot(int anm_target_idx) const {
+ return mAnmTargets[anm_target_idx].num_as_slot.ref();
+}
+
+int ModelList::getNumPartials(int anm_target_idx) const {
+ return mAnmTargets[anm_target_idx].partials.size();
+}
+
+void ModelList::getPartialInfo(PartialInfo* info, int anm_target_idx, int partial_idx) const {
+ if (mAnmTargets.size() > 0) {
+ const auto& partial = mAnmTargets[anm_target_idx].partials[partial_idx];
+ info->bone = partial.bone.ref();
+ info->bind_flag = partial.bind_flag.ref();
+ info->recursible = partial.recursible.ref();
+ } else {
+ info->bone = "";
+ info->bind_flag = 0;
+ info->recursible = true;
+ }
+}
+
+} // namespace ksys::res