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authorLéo Lam <leo@leolam.fr>2021-06-15 17:47:03 +0200
committerLéo Lam <leo@leolam.fr>2021-06-15 18:04:39 +0200
commitdd0cc52ce99b9d78f1c7022c1bf13349149f263a (patch)
tree2eb5acd7d704d612181399bd8ab2be7b84fe450f /src/KingSystem/Resource/resResourceASResource.cpp
parent38e5e47b07696a0954145bf68148cb0301cf133c (diff)
ksys: Move ActorParam classes into separate folder to declutter Resource/
Diffstat (limited to 'src/KingSystem/Resource/resResourceASResource.cpp')
-rw-r--r--src/KingSystem/Resource/resResourceASResource.cpp375
1 files changed, 0 insertions, 375 deletions
diff --git a/src/KingSystem/Resource/resResourceASResource.cpp b/src/KingSystem/Resource/resResourceASResource.cpp
deleted file mode 100644
index e7b348db..00000000
--- a/src/KingSystem/Resource/resResourceASResource.cpp
+++ /dev/null
@@ -1,375 +0,0 @@
-#include "KingSystem/Resource/resResourceASResource.h"
-#include <limits>
-#include <prim/seadSafeString.h>
-#include "KingSystem/Resource/resResourceAS.h"
-
-namespace ksys::as {
-class Element;
-}
-
-namespace ksys::res {
-
-namespace {
-
-struct ASElementFactory {
- const char* name;
- ASResource* (*make_res)(int type_index, const ASResource::ParseArgs& args);
- // FIXME: signature
- as::Element* (*make)();
- /// Arbitrary value that is passed to the Element class
- int value;
-};
-
-sead::SafeString sStr_default = "default";
-
-template <typename T>
-ASResource* resFactoryImpl_(int type_index, const ASResource::ParseArgs& arg) {
- return new (arg.heap) T(type_index, arg.index);
-}
-
-// FIXME: make functions
-sead::SafeArray<ASElementFactory, 107> sFactories{{
- /* 000 */ {"AbsTemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 24},
- /* 001 */ {"AbsTemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 24},
- /* 002 */ {"ArmorSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 57},
- /* 003 */ {"ArrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 60},
- /* 004 */ {"AttentionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 48},
- /* 005 */ {"BoneBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 28},
- /* 006 */ {"BoneVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
- /* 007 */ {"BoolSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 66},
- /* 008 */ {"ButtonSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 46},
- /* 009 */ {"ChargeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 42},
-
- /* 010 */ {"ClearMatAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
- /* 011 */ {"ComboSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 43},
- /* 012 */ {"DiffAngleYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 26},
- /* 013 */ {"DiffAngleYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 26},
- /* 014 */ {"DirectionAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 9},
- /* 015 */ {"DirectionAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 9},
- /* 016 */ {"DistanceBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 16},
- /* 017 */ {"DistanceSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 16},
- /* 018 */ {"DungeonClearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
- /* 019 */ {"DungeonNumberSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 41},
-
- /* 020 */ {"EmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 55},
- /* 021 */ {"EventFlagSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 65},
- /* 022 */ {"EyeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 37},
- /* 023 */ {"EyebrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 38},
- /* 024 */ {"FaceEmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 56},
- /* 025 */ {"FootBLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 34},
- /* 026 */ {"FootBRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 33},
- /* 027 */ {"FootFLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 32},
- /* 028 */ {"FootFRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 31},
- /* 029 */ {"ForwardBentBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 18},
-
- /* 030 */ {"ForwardBentSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 18},
- /* 031 */ {"GearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
- /* 032 */ {"GenerationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 35},
- /* 033 */ {"GrabTypeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 49},
- /* 034 */ {"GroundNormalBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 21},
- /* 035 */ {"GroundNormalSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 21},
- /* 036 */ {"GroundNormalSideBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 22},
- /* 037 */ {"GroundNormalSideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 22},
- /* 038 */ {"MaskSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 58},
- /* 039 */ {"MatVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
-
- /* 040 */ {"MouthSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 36},
- /* 041 */ {"NoAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
- /* 042 */ {"NoLoopStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 7},
- /* 043 */ {"NoLoopStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 7},
- /* 044 */ {"NodePosSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 63},
- /* 045 */ {"PersonalitySelector", resFactoryImpl_<ASSelectorResource>, nullptr, 50},
- /* 046 */ {"PostureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 59},
- /* 047 */ {"PreASSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 51},
- /* 048 */ {"PreExclusionRandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
- /* 049 */ {"RandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
-
- /* 050 */ {"RideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 61},
- /* 051 */ {"RightStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 8},
- /* 052 */ {"RightStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 8},
- /* 053 */ {"RightStickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 3},
- /* 054 */ {"RightStickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 3},
- /* 055 */ {"RightStickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 4},
- /* 056 */ {"RightStickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 4},
- /* 057 */ {"RightStickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 5},
- /* 058 */ {"RightStickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 5},
- /* 059 */ {"SelfHeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 39},
-
- /* 060 */ {"SelfWeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 40},
- /* 061 */
- {"SequencePlayContainer", resFactoryImpl_<ASSequencePlayContainerResource>, nullptr, -1},
- /* 062 */ {"ShaderParamAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
- /* 063 */ {"ShaderParamColorAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
- /* 064 */ {"ShaderParamTexSRTAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
- /* 065 */ {"SizeBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 17},
- /* 066 */ {"SizeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 17},
- /* 067 */ {"SkeltalAsset", resFactoryImpl_<ASSkeltalAssetResource>, nullptr, -1},
- /* 068 */ {"SpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 19},
- /* 069 */ {"SpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 19},
-
- /* 070 */ {"StickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 6},
- /* 071 */ {"StickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 6},
- /* 072 */ {"StickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 0},
- /* 073 */ {"StickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 0},
- /* 074 */ {"StickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 1},
- /* 075 */ {"StickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 1},
- /* 076 */ {"StickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 2},
- /* 077 */ {"StickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 2},
- /* 078 */ {"StressBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 14},
- /* 079 */ {"StressSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 14},
-
- /* 080 */ {"SyncPlayContainer", resFactoryImpl_<ASResourceWithChildren>, nullptr, -1},
- /* 081 */ {"TemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 23},
- /* 082 */ {"TemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 23},
- /* 083 */ {"TexturePatternAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
- /* 084 */ {"TimeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 52},
- /* 085 */ {"TiredBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 13},
- /* 086 */ {"TiredSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 13},
- /* 087 */ {"UseItemSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 62},
- /* 088 */ {"UserAngle2Blender", resFactoryImpl_<ASBlenderResource>, nullptr, 12},
- /* 089 */ {"UserAngle2Selector", resFactoryImpl_<ASSelectorResource>, nullptr, 12},
-
- /* 090 */ {"UserAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 11},
- /* 091 */ {"UserAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 11},
- /* 092 */ {"UserSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 10},
- /* 093 */ {"UserSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 10},
- /* 094 */ {"VariationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 47},
- /* 095 */ {"WallAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 15},
- /* 096 */ {"WallAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 15},
- /* 097 */ {"WeaponDetailSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 45},
- /* 098 */ {"WeaponSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 44},
- /* 099 */ {"WeatherSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 53},
-
- /* 100 */ {"WeightBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 25},
- /* 101 */ {"WeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 25},
- /* 102 */ {"WindVelocityBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 27},
- /* 103 */ {"YSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 20},
- /* 104 */ {"YSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 20},
- /* 105 */ {"ZEx00ExposureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 29},
- /* 106 */ {"ZEx00ExposureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 29},
-}};
-
-} // namespace
-
-bool ASResource::parse(const ASResource::ParseArgs& args) {
- if (!doParse(args))
- return false;
-
- ASExtensions::ParseArgs parse_args{};
- parse_args.heap = args.heap;
- parse_args.list = &mList;
- parse_args.res_list = args.list;
- return mExtensions.parse(parse_args);
-}
-
-int ASResource::findStringIndex(const sead::SafeString& value) const {
- auto* parser = sead::DynamicCast<ASStringArrayParser>(
- mExtensions.getParser(ASParamParser::Type::StringArray));
-
- if (!parser)
- return -1;
-
- const u32 size = parser->getValues().size();
- if (size == 0)
- return -1;
-
- for (u32 i = 0; i < size; ++i) {
- if (value == *parser->getValues()[i].value)
- return i;
- }
-
- const int default_idx = int(size - 1);
- if (default_idx < 0)
- return -1;
- if (getDefaultStr() == *parser->getValues()[default_idx].value)
- return default_idx;
- return -1;
-}
-
-int ASResource::findIntIndex(int value) const {
- auto* parser =
- sead::DynamicCast<ASIntArrayParser>(mExtensions.getParser(ASParamParser::Type::IntArray));
- if (parser) {
- const u32 size = parser->getValues().size();
- if (size == 0)
- return -1;
-
- for (u32 i = 0; i < size; ++i) {
- if (*parser->getValues()[i].value == value)
- return i;
- }
-
- const int default_idx = int(size - 1);
- if (default_idx >= 0 &&
- *parser->getValues()[default_idx].value == std::numeric_limits<int>::min()) {
- return default_idx;
- }
- }
- return -1;
-}
-
-const sead::SafeString& ASResource::getDefaultStr() {
- return sStr_default;
-}
-
-ASResourceWithChildren::~ASResourceWithChildren() {
- mChildren.freeBuffer();
-}
-
-// NON_MATCHING: getParameterData (redundant uxtw which leads to localised regalloc diffs)
-bool ASResourceWithChildren::doParse(const ASResource::ParseArgs& args) {
- const auto Children = agl::utl::getResParameterObj(args.list, "Children");
- if (!Children)
- return true;
-
- const auto size = Children.getNum();
- if (size == 0)
- return true;
-
- if (!mChildren.tryAllocBuffer(size, args.heap))
- return false;
- for (int i = 0, n = mChildren.size(); i < n; ++i)
- mChildren(i) = nullptr;
-
- for (auto it = mChildren.begin(), end = mChildren.end(); it != end; ++it) {
- const auto idx = *Children.getParameterData<int>(it.getIndex());
- *it = args.as->getElementResources()[idx];
- }
-
- return true;
-}
-
-int ASResourceWithChildren::callOnChildren_(MemberFunction fn) {
- int ret = 0;
- for (int i = 0; i < mChildren.size(); ++i)
- ret += (mChildren[i]->*fn)();
- return ret;
-}
-
-bool ASSequencePlayContainerResource::doParse(const ASResource::ParseArgs& args) {
- if (!ASResourceWithChildren::doParse(args))
- return false;
-
- mSequenceLoop.init(false, "SequenceLoop", "シーケンスループ", &mObj);
-
- mList.addObj(&mObj, "Parameters");
- return true;
-}
-
-int ASSequencePlayContainerResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
- int ret = 0;
- for (int i = 0; i < mChildren.size(); ++i) {
- int value = (mChildren[i]->*fn)();
- if (u32(ret) <= u32(value))
- ret = value;
- }
- return ret;
-}
-
-int ASSequencePlayContainerResource::m7() {
- auto* parser = sead::DynamicCast<ASFloatArrayParser>(
- mExtensions.getParser(ASParamParser::Type::FloatArray));
- if (!parser)
- return 0;
-
- for (int i = 0, n = parser->getValues().size(); i < n; ++i) {
- if (*parser->getValues()[i].value < 1.0)
- return 1;
- }
- return 0;
-}
-
-float ASSequencePlayContainerResource::getValue(int index) const {
- auto* parser = sead::DynamicCast<ASFloatArrayParser>(
- mExtensions.getParser(ASParamParser::Type::FloatArray));
- if (!parser || parser->getValues().size() <= index)
- return 1.0;
- return *parser->getValues()[index].value;
-}
-
-bool ASSelectorResource::doParse(const ASResource::ParseArgs& args) {
- if (!ASResourceWithChildren::doParse(args))
- return false;
-
- mNoSync.init(false, "NoSync", "非同期", &mObj);
- mJudgeOnce.init(true, "JudgeOnce", "初期化時のみ判定", &mObj);
-
- mList.addObj(&mObj, "Parameters");
- return true;
-}
-
-int ASSelectorResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
- int ret = 0;
- for (int i = 0; i < mChildren.size(); ++i) {
- int value = (mChildren[i]->*fn)();
- if (u32(ret) <= u32(value))
- ret = value;
- }
- return ret;
-}
-
-bool ASBlenderResource::doParse(const ASResource::ParseArgs& args) {
- if (!ASResourceWithChildren::doParse(args))
- return false;
-
- mNoSync.init(false, "NoSync", "非同期", &mObj);
- mJudgeOnce.init(false, "JudgeOnce", "初期化時のみ判定", &mObj);
- mInputLimit.init(-1.0, "InputLimit", "入力変化制限", &mObj);
-
- mList.addObj(&mObj, "Parameters");
- return true;
-}
-
-int ASBlenderResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
- if (mChildren.size() == 0)
- return 0;
-
- const u32 first = (mChildren[0]->*fn)();
-
- u32 max = first;
- u32 previous = first;
- for (int i = 1; i < mChildren.size(); ++i) {
- const u32 current = (mChildren[i]->*fn)();
- if (max <= previous + current)
- max = previous + current;
- previous = current;
- }
-
- if (max <= first + previous)
- max = first + previous;
-
- return max;
-}
-
-bool ASAssetResource::doParse(const ASResource::ParseArgs& args) {
- mFileName.init("", "FileName", "ファイル名", &mObj);
-
- mList.addObj(&mObj, "Parameters");
- return true;
-}
-
-bool ASSkeltalAssetResource::doParse(const ASResource::ParseArgs& args) {
- ASAssetResource::doParse(args);
-
- mMorph.init(5.0, "Morph", "補間", "Min=0.f,Max=20.f", &mObj);
- mResetMorph.init(5.0, "ResetMorph", "リセット時補間", "Min=0.f,Max=20.f", &mObj);
- mInitAnmDriven.init(false, "InitAnmDriven", "初期アニメドリブン", "", &mObj);
-
- return true;
-}
-
-ASResource* ASResource::make(const ASResource::ParseArgs& args) {
- const auto Parameters = agl::utl::getResParameterObj(args.list, "Parameters");
-
- const auto TypeIndex = agl::utl::getResParameter(Parameters, "TypeIndex");
- if (!TypeIndex.ptr())
- return nullptr;
-
- const auto type_index = *TypeIndex.getData<int>();
- if (u32(type_index) >= u32(sFactories.size()))
- return nullptr;
-
- return sFactories[type_index].make_res(type_index, args);
-}
-
-} // namespace ksys::res