diff options
| author | Léo Lam <leo@leolam.fr> | 2021-06-15 17:47:03 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-06-15 18:04:39 +0200 |
| commit | dd0cc52ce99b9d78f1c7022c1bf13349149f263a (patch) | |
| tree | 2eb5acd7d704d612181399bd8ab2be7b84fe450f /src/KingSystem/Resource/resResourceDamageParam.cpp | |
| parent | 38e5e47b07696a0954145bf68148cb0301cf133c (diff) | |
ksys: Move ActorParam classes into separate folder to declutter Resource/
Diffstat (limited to 'src/KingSystem/Resource/resResourceDamageParam.cpp')
| -rw-r--r-- | src/KingSystem/Resource/resResourceDamageParam.cpp | 255 |
1 files changed, 0 insertions, 255 deletions
diff --git a/src/KingSystem/Resource/resResourceDamageParam.cpp b/src/KingSystem/Resource/resResourceDamageParam.cpp deleted file mode 100644 index bf051e0f..00000000 --- a/src/KingSystem/Resource/resResourceDamageParam.cpp +++ /dev/null @@ -1,255 +0,0 @@ -#include "KingSystem/Resource/resResourceDamageParam.h" - -namespace ksys::res { - -bool DamageParam::parse_(u8* data, size_t, sead::Heap* heap) { - mDamageRateBuffer.allocBufferAssert(DamageSource::size(), heap); - mDamageTypeBuffer.allocBufferAssert(DamageSource::size() * DamageSize::size(), heap); - - sead::FormatFixedSafeString<64> str; - for (int i = 0; i < DamageSource::size(); ++i) { - str.format("%s", DamageSource::text(i)); - mDamageRateBuffer[i].init(1.0, str, "", &mDamageRateObj); - } - - for (int source = 0; source < DamageSource::size(); ++source) { - for (int size = 0; size < DamageSize::size(); ++size) { - str.format("%s-%s", DamageSource::text(source), DamageSize::text(size)); - if (source == DamageSource::Arrow) { - mDamageTypeBuffer.get(source * 4 + size) - ->init("通常ダメージ", str, "", &mReactionTableObj); - } else if (size == DamageSize::Large || size == DamageSize::Huge || - source == DamageSource::Bomb || source == DamageSource::LargeSword) { - mDamageTypeBuffer.get(source * 4 + size) - ->init("吹っ飛び", str, "", &mReactionTableObj); - } else if (size == DamageSize::Middle) { - mDamageTypeBuffer.get(source * 4 + size) - ->init("中ダメージ", str, "", &mReactionTableObj); - } else { - mDamageTypeBuffer.get(source * 4 + size) - ->init("通常ダメージ", str, "", &mReactionTableObj); - } - } - } - - mBreakable.init(false, "Breakable", "壊れるかどうか(AI無しで破壊エフェクト・消滅挙動を行う)", - "", &mParametersObj); - mHammerAffect.init( - false, "HammerAffect", - "ハンマーが有効かどうか(ハンマー属性にチェックを入れた武器で攻撃されると即死する)", "", - &mParametersObj); - mWeakBreakerAffect.init(false, "WeakBreakerAffect", "Objを一撃破壊しない武器設定が有効か", "", - &mParametersObj); - mChemicalAttackAffect.init(true, "ChemicalAttackAffect", - "ケミカルAtによる追加ダメージを受けるか(Ex:ロッドの玉)", "", - &mParametersObj); - mSpAffectRatio.init(1.0, "SpAffectRatio", "特効ダメージ倍率(武器倍率と掛け算される)", "", - &mParametersObj); - mSpAffectDamage.init(0, "SpAffectDamage", "特効ダメージ加算値(ダメージ計算後に加算される)", "", - &mParametersObj); - mVanishAffect.init(false, "VanishAffect", "消滅攻撃有効(Ex:古代の矢)", "", &mParametersObj); - mIsCriticalBlowOff.init(true, "IsCriticalBlowOff", "クリティカルで吹き飛ぶ", "", - &mParametersObj); - mIsAcceptAtkImpulse.init(false, "IsAcceptAtkImpulse", - "攻撃的衝撃力を受けるかどうか(Ex:ボコブリンの石)", "", - &mParametersObj); - mIsCommonCalcImpuleDamage.init( - true, "IsCommonCalcImpuleDamage", - "衝撃力ダメージを自動計算する(Offの場合のみImpulseDamageTableが有効になります)", "", - &mParametersObj); - mIsHeavyBreak.init(false, "IsHeavyBreak", "巨体属性でへし折れる", "", &mParametersObj); - mImpulseThresholdLv0.init(-1.0, "ImpulseThresholdLv0", "(Small)衝撃力ダメージ閾値", "", - &mParametersObj); - mImpulseDamageLv0.init(0.0, "ImpulseDamageLv0", "(Small)衝撃力ダメージ値", "", &mParametersObj); - mImpulseThresholdLv1.init(-1.0, "ImpulseThresholdLv1", "(Middle)衝撃力ダメージ閾値", "", - &mParametersObj); - mImpulseDamageLv1.init(0.0, "ImpulseDamageLv1", "(Middle)衝撃力ダメージ値", "", - &mParametersObj); - mImpulseThresholdLv2.init(-1.0, "ImpulseThresholdLv2", "(Large)衝撃力ダメージ閾値", "", - &mParametersObj); - mImpulseDamageLv2.init(0.0, "ImpulseDamageLv2", "(Large)衝撃力ダメージ値", "", &mParametersObj); - mImpulseThresholdLv3.init(-1.0, "ImpulseThresholdLv3", "(Huge)衝撃力ダメージ閾値", "", - &mParametersObj); - mImpulseDamageLv3.init(0.0, "ImpulseDamageLv3", "(Huge)衝撃力ダメージ値", "", &mParametersObj); - mImpulseThresholdLv4.init(-1.0, "ImpulseThresholdLv4", "(即死)衝撃力ダメージ閾値", "", - &mParametersObj); - mFallDamageStartHeight.init(10000.0, "FallDamageStartHeight", "落下ダメージ開始高さ", "", - &mParametersObj); - mFallDamageMin.init(0, "FallDamageMin", "落下ダメージ最低値", "", &mParametersObj); - mFallDamagePerMeter.init(0.0, "FallDamagePerMeter", "1mあたりの加算落下ダメージ量", "", - &mParametersObj); - mFallDamageHighStart.init(-1.0, "FallDamageHighStart", "強落下ダメージ開始高さ(-1で無効)", "", - &mParametersObj); - mFallDamageHighPerMeter.init(0, "FallDamageHighPerMeter", - "強落下時1mあたりの加算落下ダメージ量", "", &mParametersObj); - mFallDamageNoWaterDepth.init(-1.0, "FallDamageNoWaterDepth", "落下ダメージ受けない水深", "", - &mParametersObj); - mWeakPointBone.init(sead::SafeString(""), "WeakPointBone", "弱手ボーン名(空白だとモデル原点)", - "", &mParametersObj); - mWeakPointCalcArea.init(0.0, "WeakPointCalcArea", "弱点判定エリア(弱点不要アクターはここを0に)", - "", &mParametersObj); - mWeakPointCalcOffset.init({0, 0, 0}, "WeakPointCalcOffset", - "弱手判定エリアの指定ボーンからのオフセット(ローカル座標系)", "", - &mParametersObj); - mWeakPointArea.init(0.0, "WeakPointArea", "弱点エリア", "", &mParametersObj); - mWeakPointOffset.init({0, 0, 0}, "WeakPointOffset", - "弱点エリアの指定ボーンからのオフセット(ローカル座標系)", "", - &mParametersObj); - mWeakPointRatio.init(4.0, "WeakPointRatio", "弱点ダメージ倍率", "", &mParametersObj); - mWeakPointNoUIFlag.init(false, "WeakPointNoUIFlag", "ヒット時説明UIを出さない", "", - &mParametersObj); - mWeakPointBone2.init(sead::SafeString(""), "WeakPointBone2", "弱手ボーン名(空白だとモデル原点)", - "", &mParametersObj); - mWeakPointCalcArea2.init(0.0, "WeakPointCalcArea2", - "弱点判定エリア(弱点不要アクターはここを0に)", "", &mParametersObj); - mWeakPointCalcOffset2.init({0, 0, 0}, "WeakPointCalcOffset2", - "弱手判定エリアの指定ボーンからのオフセット(ローカル座標系)", "", - &mParametersObj); - mWeakPointArea2.init(0.0, "WeakPointArea2", "弱点エリア", "", &mParametersObj); - mWeakPointOffset2.init({0, 0, 0}, "WeakPointOffset2", - "弱点エリアの指定ボーンからのオフセット(ローカル座標系)", "", - &mParametersObj); - mWeakPointRatio2.init(1.0, "WeakPointRatio2", "弱点ダメージ倍率", "", &mParametersObj); - mWeakPointNoUIFlag2.init(false, "WeakPointNoUIFlag2", "ヒット時説明UIを出さない", "", - &mParametersObj); - mSillentKillMultRatio.init(1.0, "SillentKillMultRatio", "奇襲ダメージ乗算倍率", "", - &mParametersObj); - mSillentKillAddDamage.init(0, "SillentKillAddDamage", "奇襲ダメージ加算値", "", - &mParametersObj); - mIsDeadBurnout.init(false, "IsDeadBurnout", "燃え尽きでライフ0", "", &mParametersObj); - mIsMetamorBurnout.init(false, "IsMetamorBurnout", "燃え尽きでアクタ変化", "", &mParametersObj); - mIsMatamorFromTg.init(true, "IsMatamorFromTg", "炎剣で切っても変化する", "", &mParametersObj); - mBurnable.init(false, "Burnable", "燃え状態有効", "", &mParametersObj); - mBurnDamage.init(10, "BurnDamage", "燃えダメージLv1(-1でダメージ受けない)", "", - &mParametersObj); - mBurnDamage2.init(-1, "BurnDamage2", "燃えダメージLv2(-1でLv1と同じ)", "", &mParametersObj); - mBurnDamage3.init(-1, "BurnDamage3", "燃えダメージLv3(-1でLv2と同じ)", "", &mParametersObj); - mBurnDamage4.init(-1, "BurnDamage4", "燃えダメージLv4(-1でLv3と同じ)", "", &mParametersObj); - mBurnDamage5.init(-1, "BurnDamage5", "燃えダメージLv5(-1でLv4と同じ)", "", &mParametersObj); - mBurnTime.init(10, "BurnTime", "燃え時間", "", &mParametersObj); - mBurnDamageInterval.init(-1, "BurnDamageInterval", "[火に接触時]燃えダメージ間隔(-1で無し)", "", - &mParametersObj); - mBurnContinuousDamage.init(0, "BurnContinuousDamage", "[火に接触時]燃え継続ダメージ", "", - &mParametersObj); - mBurnCritical.init(false, "BurnCritical", "火異常がクリティカル扱いか", "", &mParametersObj); - mProofBurnAtSmallDamage.init(false, "ProofBurnAtSmallDamage", - "火弾無効時小ダメージアクションをとるか", "", &mParametersObj); - mIsDeadIce.init(false, "IsDeadIce", "凍結でライフ0", "", &mParametersObj); - mIsMetamorIce.init(false, "IsMetamorIce", "凍結でアクタ変化", "", &mParametersObj); - mIceable.init(false, "Iceable", "凍結状態有効", "", &mParametersObj); - mIceDamage.init(10, "IceDamage", "凍結ダメージ", "", &mParametersObj); - mIceTime.init(10, "IceTime", "凍結時間(f)", "", &mParametersObj); - mIceBreakableByAtk.init(true, "IceBreakableByAtk", "凍結時攻撃で割れるか", "", &mParametersObj); - mIceBreakDamageRatio.init(4.0, "IceBreakDamageRatio", "凍結破壊ダメージ倍率", "", - &mParametersObj); - mIceCritical.init(false, "IceCritical", - "凍結異常がクリティカル扱いか(濡れたら死ぬようになります)", "", - &mParametersObj); - mProofIceAtSmallDamage.init(false, "ProofIceAtSmallDamage", - "冷凍弾無効時小ダメージアクションをとるか", "", &mParametersObj); - mIsDeadElectric.init(false, "IsDeadElectric", "帯電でライフ0", "", &mParametersObj); - mIsMetamorElectric.init(false, "IsMetamorElectric", "帯電でアクタ変化", "", &mParametersObj); - mElectricable.init(false, "Electricable", "痺れ状態有効", "", &mParametersObj); - mElectricDamage.init(0, "ElectricDamage", "痺れダメージ", "", &mParametersObj); - mElectricTime.init(10, "ElectricTime", "痺れ時間(f)", "", &mParametersObj); - mElecCancelableByAtk.init(false, "ElecCancelableByAtk", "痺れ時攻撃でキャンセルされるか", "", - &mParametersObj); - mProofElecAtSmallDamage.init(false, "ProofElecAtSmallDamage", - "電気弾無効時小ダメージアクションをとるか", "", &mParametersObj); - mWetAffect.init(false, "WetAffect", "濡れ有効", "", &mParametersObj); - mLightningAffect.init(true, "LightningAffect", "落雷有効", "", &mParametersObj); - mLightningDamage.init(999999, "LightningDamage", "落雷ダメージ", "", &mParametersObj); - mGerudoHeroAffect.init(true, "GerudoHeroAffect", "英傑加護(雷)有効", "", &mParametersObj); - mGerudoHeroDamage.init(100, "GerudoHeroDamage", "英傑加護(雷)ダメージ", "", &mParametersObj); - mGerudoHeroTime.init(300, "GerudoHeroTime", "英傑加護(雷)痺れ時間(0だと吹っ飛び)", "", - &mParametersObj); - mGustAffect.init(true, "GustAffect", "突風有効", "", &mParametersObj); - mDrownHeight.init(-1.0, "DrownHeight", "溺れる水深(-1で溺れない)", "", &mParametersObj); - mDrownDamage.init(0, "DrownDamage", "溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい)", "", - &mParametersObj); - mColdWaterFrozenTime.init(-1, "ColdWaterFrozenTime", "冷たい水地形で凍結する時間", "", - &mParametersObj); - mColdWaterAffect.init(true, "ColdWaterAffect", "冷たい水地形でダメージ有", "", &mParametersObj); - mColdWaterDamage.init(0, "ColdWaterDamage", "冷たい水ダメージ値", "", &mParametersObj); - mColdWaterDamageInterval.init(-1, "ColdWaterDamageInterval", "冷たい水ダメージ最浅間隔", "", - &mParametersObj); - mColdWaterDamageStartDepth.init(0.0, "ColdWaterDamageStartDepth", "冷たい水ダメージ最浅閾値", - "", &mParametersObj); - mColdWaterDamageIntervalDeep.init(-1, "ColdWaterDamageIntervalDeep", - "冷たい水ダメージ最深間隔(-1なら使わない)", "", - &mParametersObj); - mColdWaterDamageDeepDepth.init(-1.0, "ColdWaterDamageDeepDepth", - "冷たい水ダメージ最深閾値(-1で最深間隔は使わない)", "", - &mParametersObj); - mHotWaterBoiledTime.init( - -1, "HotWaterBoiledTime", - "熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい)", "", - &mParametersObj); - mHotWaterHealAffect.init(false, "HotWaterHealAffect", "温泉地形で影響有", "", &mParametersObj); - mHotWaterHeal.init(0, "HotWaterHeal", "温泉回復値", "", &mParametersObj); - mHotWaterHealInterval.init(-1, "HotWaterHealInterval", "温泉影響最浅間隔", "", &mParametersObj); - mHotWaterHealStartDepth.init(0.0, "HotWaterHealStartDepth", "温泉影響最浅閾値", "", - &mParametersObj); - mHotWaterHealIntervalDeep.init(-1, "HotWaterHealIntervalDeep", - "温泉影響最深間隔(-1なら使わない)", "", &mParametersObj); - mHotWaterHealDeepDepth.init(-1.0, "HotWaterHealDeepDepth", - "温泉影響最深閾値(-1で最深間隔は使わない)", "", &mParametersObj); - mHotWaterChemCrit.init(false, "HotWaterChemCrit", "温泉入るとケミカルクリティカル", "", - &mParametersObj); - mPoisonBogAffect.init(true, "PoisonBogAffect", "毒沼地形でダメージ有", "", &mParametersObj); - mPoisonBogDamage.init(0, "PoisonBogDamage", "毒沼ダメージ値", "", &mParametersObj); - mPoisonBogDamageInterval.init(-1, "PoisonBogDamageInterval", "毒沼ダメージ間隔", "", - &mParametersObj); - mLavaAffect.init(true, "LavaAffect", "溶岩地形でダメージ有", "", &mParametersObj); - mLavaDamage.init(999999, "LavaDamage", "溶岩ダメージ値", "", &mParametersObj); - mLavaDamageInterval.init(-1, "LavaDamageInterval", "溶岩ダメージ間隔", "", &mParametersObj); - mLavaDeepDepth.init(-1.0, "LavaDeepDepth", "深い溶岩閾値", "", &mParametersObj); - mLavaDeepDamage.init(999999, "LavaDeepDamage", "深い溶岩ダメージ値", "", &mParametersObj); - mCurseAffect.init(false, "CurseAffect", "怨念ダメージ状態有効", "", &mParametersObj); - mCurseDamage.init(30, "CurseDamage", "怨念ダメージ", "", &mParametersObj); - mCurseInterval.init(60, "CurseInterval", "怨念ダメージ間隔(-1で無し)", "", &mParametersObj); - mCurseContinuousDamage.init(5, "CurseContinuousDamage", "怨念継続ダメージ", "", - &mParametersObj); - mHeavySnowColdTime.init(-1, "HeavySnowColdTime", "大雪時凍るまでの時間(-1で凍らない)", "", - &mParametersObj); - - mKeyString.init(sead::SafeString(""), "key", "", &mDamageTypeObj); - - mParamList.addObj(&mDamageRateObj, "DamageRate"); - mParamList.addObj(&mReactionTableObj, "ReactionTable"); - mParamList.addObj(&mParametersObj, "Parameters"); - mParamList.addObj(&mDamageTypeObj, "DamageType"); - addList(&mParamList, "damage_param"); - - if (data) - applyResParameterArchive(agl::utl::ResParameterArchive(data)); - - return true; -} - -f32 DamageParam::getDamageRate(const sead::SafeString& damage_source) { - u32 hash = agl::utl::ParameterBase::calcHash(damage_source); - -#pragma clang loop unroll(full) - for (int idx = 0; idx != 10; ++idx) { - if (hash == mDamageRateBuffer[idx].getNameHash()) - return mDamageRateBuffer[idx].ref(); - } - return 0.0; -} - -const sead::SafeString& DamageParam::getDamageReaction(const sead::SafeString& damage_source, - const sead::SafeString& size) { - sead::FormatFixedSafeString<128> key("%s-%s", damage_source.cstr(), size.cstr()); - - u32 hash = agl::utl::ParameterBase::calcHash(key); - -#pragma clang loop unroll(full) - for (int idx = 0; idx != 40; ++idx) { - if (hash == mDamageTypeBuffer.get(idx)->getNameHash()) - return mDamageTypeBuffer.get(idx)->ref(); - } - return sead::SafeString::cEmptyString; -} - -} // namespace ksys::res |
