diff options
| author | Léo Lam <leo@leolam.fr> | 2020-11-01 18:25:47 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2020-11-03 02:27:38 +0100 |
| commit | 911625ac23ec95a73758de7a8348af674166e13a (patch) | |
| tree | 556b6b4a267178ea87faf5879e74dc2f06654118 /src/KingSystem/Resource/resResourceGameSaveData.cpp | |
| parent | 92cd68c3740dbae91187e39c86142b4345af247e (diff) | |
ksys/res: Add GameSaveData
Diffstat (limited to 'src/KingSystem/Resource/resResourceGameSaveData.cpp')
| -rw-r--r-- | src/KingSystem/Resource/resResourceGameSaveData.cpp | 207 |
1 files changed, 207 insertions, 0 deletions
diff --git a/src/KingSystem/Resource/resResourceGameSaveData.cpp b/src/KingSystem/Resource/resResourceGameSaveData.cpp new file mode 100644 index 00000000..551c1b10 --- /dev/null +++ b/src/KingSystem/Resource/resResourceGameSaveData.cpp @@ -0,0 +1,207 @@ +#include "KingSystem/Resource/resResourceGameSaveData.h" +#include <codec/seadHashCRC32.h> +#include <prim/seadContainerIterator.h> +#include "KingSystem/GameData/gdtManager.h" +#include "KingSystem/Utils/Byaml.h" + +namespace ksys::res { + +void GameSaveData::File::forEachFlag(const sead::Delegate1<SaveMgr, const Flag&>& delegate) { + for (const auto& flag : flags) + delegate(flag); +} + +void GameSaveData::File::forEachFlag(const sead::Delegate1<SaveMgr, const Flag&>& delegate, + s32 start, s32 end) { + if (start == end) + return; + + for (auto it = flags.begin(start), it_end = flags.begin(end); it != it_end; ++it) + delegate(*it); +} + +void GameSaveData::File::forEachFlag(const sead::Delegate1<SaveMgr, Flag&>& delegate) { + for (auto& flag : flags) + delegate(flag); +} + +s32 GameSaveData::File::findFlagIndex(u32 flag_name_hash) const { + s32 a = 0; + s32 b = flags.size() - 1; + while (a < b) { + const s32 m = (a + b) / 2; + if (u32(flags[m].kv.name_hash) == flag_name_hash) + return m; + if (u32(flags[m].kv.name_hash) < flag_name_hash) + a = m + 1; + else + b = m; + } + + if (u32(flags[a].kv.name_hash) == flag_name_hash) + return a; + return -1; +} + +// NON_MATCHING: cNullChar is loaded too late (which throws off a lot of things) and Clang is +// using a different register to access file->info +void GameSaveData::doCreate_(u8* buffer, u32, sead::Heap*) { + auto* heap = gdt::Manager::instance()->getSaveAreaHeap(); + al::ByamlIter root_iter{buffer}; + al::ByamlIter file_info_iter; + al::ByamlIter save_info_iter; + al::ByamlIter flags_iter; + + { + al::ByamlIter iter; + if (root_iter.tryGetIterByKey(&iter, "file_list")) { + iter.tryGetIterByIndex(&file_info_iter, 0); + iter.tryGetIterByIndex(&flags_iter, 1); + } + al::ByamlIter iter2; + if (root_iter.tryGetIterByKey(&iter2, "save_info")) + iter2.tryGetIterByIndex(&save_info_iter, 0); + } + + mFiles.allocBuffer(1, heap); + + mSaveInfo = new (heap) SaveInfo; + save_info_iter.tryGetIntByKey(&mSaveInfo->revision, "revision"); + save_info_iter.tryGetIntByKey(&mSaveInfo->directory_num, "directory_num"); + save_info_iter.tryGetBoolByKey(&mSaveInfo->is_build_machine, "is_build_machine"); + +#ifdef MATCHING_HACK_NX_CLANG + // This isn't required but makes the diff cleaner... cNullChar is loaded here in the original. + *static_cast<volatile const char*>(&sead::SafeString::cNullChar); +#endif + + const auto num_flags = flags_iter.getSize(); + + auto* file = new (heap) File; + file->name_hash = std::numeric_limits<int>::min(); + file->info = new (heap) FileInfo; + + const char* file_name = ""; + file_info_iter.tryGetStringByKey(&file_name, "file_name"); + auto* file_name_str = new (heap) sead::FixedSafeString<64>; + file_name_str->copy(file_name); + file->info->name = file_name_str->cstr(); + + file_info_iter.tryGetBoolByKey(&file->info->is_common, "IsCommon"); + file_info_iter.tryGetBoolByKey(&file->info->is_common_at_same_account, "IsCommonAtSameAccount"); + file_info_iter.tryGetBoolByKey(&file->info->is_save_secure_code, "IsSaveSecureCode"); + + if (num_flags > 0) { + file->flags.allocBuffer(num_flags, heap); + for (s32 i = 0; i < num_flags; ++i) { + al::ByamlIter iter; + if (!flags_iter.tryGetIterByIndex(&iter, i)) + continue; + + Flag flag; + iter.tryGetIntByKey(&flag.kv.name_hash, "HashValue"); + const char* data_name = ""; + iter.tryGetStringByKey(&data_name, "DataName"); + const s32 data_name_hash = sead::HashCRC32::calcStringHash(data_name); + if (flag.kv.name_hash != data_name_hash) + flag.kv.name_hash = data_name_hash; + + file->flags.pushBack(flag); + } + } + + mFiles.pushBack(file); +} + +void GameSaveData::finalize() { + if (mSaveInfo) + delete mSaveInfo; + + if (mFiles.isBufferReady()) { + for (auto it = mFiles.begin(), end = mFiles.end(); it != end; ++it) { + it->flags.freeBuffer(); + delete &*it; + [[maybe_unused]] auto next = it; + ++next; + } + mFiles.freeBuffer(); + } +} + +void GameSaveData::allocFiles(s32 count, sead::Heap* heap) { + mFiles.allocBuffer(count, heap); +} + +void GameSaveData::addFile(u32 hash, sead::Heap* heap) { + if (!mFiles.isBufferReady()) + return; + + auto* file = new (heap) File; + file->info = nullptr; + file->name_hash = hash; + mFiles.pushBack(file); +} + +std::optional<GameSaveData::File*> GameSaveData::getFile(u32 hash) const { + for (auto& file : mFiles) + if (file.name_hash == hash) + return &file; + + return std::nullopt; +} + +void GameSaveData::allocFlags(u32 file_name_hash, s32 count, sead::Heap* heap) { + if (!mFiles.isBufferReady()) + return; + + auto file = getFile(file_name_hash); + if (!file) + return; + + (*file)->flags.allocBuffer(count, heap); +} + +void GameSaveData::copyFrom(const GameSaveData& src, sead::Heap* heap) { + if (!mSaveInfo && src.mSaveInfo) { + mSaveInfo = new (heap) SaveInfo; + *mSaveInfo = *src.mSaveInfo; + } + + if (!mFiles.isBufferReady()) + return; + + auto it = mFiles.begin(), end = mFiles.end(); + const File& src_file = *src.mFiles[0]; + for (; it != end; ++it) { + const u32 other_hash = sead::HashCRC32::calcStringHash(src_file.info->name); + if (it->name_hash != other_hash) + continue; + + if (it->info == nullptr) { + it->info = new (heap) FileInfo; + auto* target = it->info; + *target = *src_file.info; + } + + for (auto flag = src_file.flags.begin(), e = src_file.flags.end(); flag != e; ++flag) + it->flags.pushBack(*flag); + } +} + +[[gnu::noinline]] static void sortGameSaveDataFlags(sead::RingBuffer<GameSaveData::Flag>& flags) { + const auto wrapper = sead::stdIterator(flags); + std::sort(wrapper.begin(), wrapper.end(), + [](const GameSaveData::Flag& lhs, const GameSaveData::Flag& rhs) { + return lhs.kv.name_hash < rhs.kv.name_hash; + }); +} + +void GameSaveData::sortFlags() { + if (!mFiles.isBufferReady()) + return; + + for (auto& file : mFiles) + sortGameSaveDataFlags(file.flags); +} + +} // namespace ksys::res |
