diff options
| author | Léo Lam <leo@leolam.fr> | 2026-09-28 03:39:30 +0200 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2026-10-06 03:19:38 +0200 |
| commit | a168b93bbcf603816bf718962fc4d706b5fc772d (patch) | |
| tree | ad3af063d67313243431beef39f4f58b6e6ce2b3 /src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp | |
| parent | 7bc225838a580adea925fd56421f520db4c5d393 (diff) | |
snd: move sound actions and AIs to KingSystem/Sound
They link with KingSystem/Sound (0x7100fe8b54-0x7101060ed4) as sorted
Action/AI passes of their own. The three area tag actions keep their
game base AreaTagAction, which links in the Game/Actor/Area block.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp')
| -rw-r--r-- | src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp b/src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp new file mode 100644 index 00000000..5744565c --- /dev/null +++ b/src/KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.cpp @@ -0,0 +1,18 @@ +#include "KingSystem/Sound/Actor/Action/actionSceneSoundSetEndProcAction.h" + +namespace ksys::snd { + +SceneSoundSetEndProcAction::SceneSoundSetEndProcAction(const InitArg& arg) + : ksys::act::ai::Action(arg) {} + +SceneSoundSetEndProcAction::~SceneSoundSetEndProcAction() = default; + +bool SceneSoundSetEndProcAction::init_(sead::Heap* heap) { + return ksys::act::ai::Action::init_(heap); +} + +void SceneSoundSetEndProcAction::loadParams_() { + getDynamicParam(&mCtrlType_d, "CtrlType"); +} + +} // namespace ksys::snd |
