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authorLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
committerLéo Lam <leo@leolam.fr>2026-10-11 04:13:20 +0200
commit6e9afd0f7d6f8e037fd71e91dfdad4b45f8e7e2f (patch)
treed971f814d1cde46f56da6041037a65f512654ee3 /src/KingSystem/World/worldManager.cpp
parent49c6b5c18344de6555163b3af7044970ad9d7c5e (diff)
ksys/act: rename the actor accessor to ActorLinkConstDataAccess
The 0x18-sized accessor appears to be named ActorLinkConstDataAccess based on a source path string in the Wii U build. The 0x10-sized base class (which we had given the name to) only holds a BaseProc and its dtor/acquire functions live in a separate TU so let's rename it BaseProcAccessor (unofficial name). acquireActor is a header inline whose one copy landed in the BeamBase object. Nothing in BeamBase calls it, so the BeamBase function that used it was probably dead-stripped by the linker. (AI assisted using Claude Opus 5.5)
Diffstat (limited to 'src/KingSystem/World/worldManager.cpp')
-rw-r--r--src/KingSystem/World/worldManager.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/KingSystem/World/worldManager.cpp b/src/KingSystem/World/worldManager.cpp
index 16aa90cb..fe48270d 100644
--- a/src/KingSystem/World/worldManager.cpp
+++ b/src/KingSystem/World/worldManager.cpp
@@ -4,7 +4,7 @@
#include <gfx/seadCamera.h>
#include <math/seadMathCalcCommon.h>
#include <mc/seadWorkerMgr.h>
-#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorSystem.h"
#include "KingSystem/Camera/CameraMgr.h"
#include "KingSystem/Ecosystem/ecoSystem.h"
@@ -409,7 +409,7 @@ void Manager::onStageInit(StageType stage_type, bool is_demo, bool is_main_field
mPrevCameraPos = mCameraPos;
mPrevCameraPos.y += 200.0f;
mCurrentClimate = getClimate(mCameraPos);
- act::ActorConstDataAccess accessor;
+ act::ActorLinkConstDataAccess accessor;
act::ActorSystem::instance()->getPlayer(&accessor);
if (accessor.hasProc()) {
mPlayerPos = accessor.getPreviousPos();