diff options
| author | Léo Lam <leo@leolam.fr> | 2022-03-17 13:29:27 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2022-03-18 01:19:59 +0100 |
| commit | bd1c2b6ed69bde46dabf27ea239b68c00c117e26 (patch) | |
| tree | 58c9714275b9c79c533e7814fe338fabd1ae0248 /src/KingSystem | |
| parent | 8d88461c52f6e118a0997edc1b8230724021558a (diff) | |
ksys/phys: Start adding RayCast
Diffstat (limited to 'src/KingSystem')
| -rw-r--r-- | src/KingSystem/Map/mapAutoPlacement.cpp | 31 | ||||
| -rw-r--r-- | src/KingSystem/Map/mapAutoPlacement.h | 13 | ||||
| -rw-r--r-- | src/KingSystem/Physics/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/KingSystem/Physics/System/physRayCast.cpp | 142 | ||||
| -rw-r--r-- | src/KingSystem/Physics/System/physRayCast.h | 120 |
5 files changed, 286 insertions, 22 deletions
diff --git a/src/KingSystem/Map/mapAutoPlacement.cpp b/src/KingSystem/Map/mapAutoPlacement.cpp index 886a65da..a49e6153 100644 --- a/src/KingSystem/Map/mapAutoPlacement.cpp +++ b/src/KingSystem/Map/mapAutoPlacement.cpp @@ -7,11 +7,23 @@ #include "KingSystem/Map/mapAutoPlacementFlowMgr.h" #include "KingSystem/Map/mapAutoPlacementMgr.h" #include "KingSystem/Physics/RigidBody/physRigidBody.h" +#include "KingSystem/Physics/System/physRayCast.h" #include "KingSystem/Utils/Byaml/Byaml.h" #include "KingSystem/World/worldWeatherMgr.h" namespace ksys::map { +// TODO: this phys::RayCast derived class should be moved to phys:: +struct Raycast : phys::RayCast { + Raycast(); + ~Raycast() override; + + static Raycast* create(void*, u32); + + void sub_7100FC55AC(u32); + void release(); +}; + AutoPlacement::AutoPlacement() = default; AutoPlacement::~AutoPlacement() = default; @@ -128,23 +140,22 @@ bool PlacementThing::invoke() { if (mRaycast == nullptr || mState != State::Initialized) return false; - mRaycast->addContactLayer(phys::ContactLayer::EntityGround); - mRaycast->addContactLayer(phys::ContactLayer::EntityGroundRough); - mRaycast->addContactLayer(phys::ContactLayer::EntityGroundSmooth); - mRaycast->addContactLayer(phys::ContactLayer::EntityAirWall); - mRaycast->addContactLayer(phys::ContactLayer::EntityGroundObject); - mRaycast->addContactLayer(phys::ContactLayer::EntityTree); + mRaycast->enableLayer(phys::ContactLayer::EntityGround); + mRaycast->enableLayer(phys::ContactLayer::EntityGroundRough); + mRaycast->enableLayer(phys::ContactLayer::EntityGroundSmooth); + mRaycast->enableLayer(phys::ContactLayer::EntityAirWall); + mRaycast->enableLayer(phys::ContactLayer::EntityGroundObject); + mRaycast->enableLayer(phys::ContactLayer::EntityTree); if (_8944) { sead::Vector3f v1 = mVec1 + sead::Vector3f{0, 4, 30}; sead::Vector3f v2 = mVec1 - sead::Vector3f{0, 4, 30}; - mRaycast->sub_7100FC38A0(v1, v2); + mRaycast->setStartAndEnd(v1, v2); } else { sead::Vector3f v1{mVec1.x, 2000.0f, mVec1.z}; sead::Vector3f v2{mVec1.x, -100.0f, mVec1.z}; - mRaycast->sub_7100FC38A0(v1, v2); - // void** p = &mRaycast->mGroups[0]._68; - // *p = &mDelegate; + mRaycast->setStartAndEnd(v1, v2); + mRaycast->setCallback(&mDelegate); } mState = State::LayersDone; diff --git a/src/KingSystem/Map/mapAutoPlacement.h b/src/KingSystem/Map/mapAutoPlacement.h index ecdb3a36..0ec68ba8 100644 --- a/src/KingSystem/Map/mapAutoPlacement.h +++ b/src/KingSystem/Map/mapAutoPlacement.h @@ -20,18 +20,7 @@ class AutoPlacement; struct AutoPlacementFlowRes; class PlacementThing; -// TODO: move this -struct Raycast { - Raycast(); - virtual ~Raycast(); - - static Raycast* create(void*, u32); - - void addContactLayer(phys::ContactLayer layer); - void sub_7100FC55AC(u32); - void release(); - void sub_7100FC38A0(const sead::Vector3f&, const sead::Vector3f&); -}; +struct Raycast; struct PlacementGroup { sead::SafeString a; diff --git a/src/KingSystem/Physics/CMakeLists.txt b/src/KingSystem/Physics/CMakeLists.txt index 6593112a..bef1e5db 100644 --- a/src/KingSystem/Physics/CMakeLists.txt +++ b/src/KingSystem/Physics/CMakeLists.txt @@ -139,6 +139,8 @@ target_sources(uking PRIVATE System/physParamSet.h System/physQueryContactPointInfo.cpp System/physQueryContactPointInfo.h + System/physRayCast.cpp + System/physRayCast.h System/physSensorContactListener.cpp System/physSensorContactListener.h System/physSensorGroupFilter.cpp diff --git a/src/KingSystem/Physics/System/physRayCast.cpp b/src/KingSystem/Physics/System/physRayCast.cpp new file mode 100644 index 00000000..ea25cea3 --- /dev/null +++ b/src/KingSystem/Physics/System/physRayCast.cpp @@ -0,0 +1,142 @@ +#include "KingSystem/Physics/System/physRayCast.h" +#include "KingSystem/Physics/physLayerMaskBuilder.h" + +namespace ksys::phys { + +RayCast::RayCast(SystemGroupHandler* group_handler, GroundHit ground_hit) + : mGroupHandler(group_handler), mGroundHit(ground_hit) { + reset(); +} + +RayCast::~RayCast() = default; + +// NON_MATCHING: reorderings +void RayCast::reset() { + mTo = sead::Vector3f::zero; + mFrom = sead::Vector3f::zero; + mLayerMasks = {}; + mExtraGroupHandlers.clear(); + + resetCastResult(); +} + +void RayCast::resetCastResult() { + static_cast<void>(_98.load()); + + _30 = {}; + _34 = sead::Vector3f::zero; + mHitFraction = -1.0; + _48 = {}; + _50 = {}; + _54 = {}; + _58 = {}; + _60 = {}; + _70 = {}; +} + +static bool isLayerValid(ContactLayer layer, ContactLayerType type) { + if (type == ContactLayerType::Entity) { + if (layer > ContactLayer::EntityHitOnlyGround) + return false; + } else { + if (layer > ContactLayer::SensorNoHit) + return false; + } + + return true; +} + +void RayCast::enableLayer(ContactLayer layer) { + auto type = getContactLayerType(layer); + if (!isLayerValid(layer, type)) + return; + + const auto mask = makeContactLayerMask(layer); + getLayerMask(type).set(mask); +} + +void RayCast::disableLayer(ContactLayer layer) { + auto type = getContactLayerType(layer); + if (!isLayerValid(layer, type)) + return; + + getLayerMask(type).resetBit(getContactLayerBaseRelativeValue(layer)); +} + +void RayCast::setLayers(const LayerMaskBuilder& builder) { + for (int i = 0; i < NumContactLayerTypes; ++i) + mLayerMasks[i] = builder.getMasks()[i].layers; +} + +bool RayCast::isLayerEnabled(ContactLayer layer) const { + auto type = getContactLayerType(layer); + if (!isLayerValid(layer, type)) + return false; + + return getLayerMask(type).isOnBit(getContactLayerBaseRelativeValue(layer)); +} + +void RayCast::setGroundHit(GroundHit ground_hit) { + mGroundHit = ground_hit; +} + +GroundHit RayCast::getGroundHit() const { + return mGroundHit; +} + +void RayCast::setD8(int value) { + _d8 = value; +} + +void RayCast::set9A(bool value) { + _9a = value; +} + +void RayCast::setStart(const sead::Vector3f& start) { + mFrom = start; +} + +void RayCast::setEnd(const sead::Vector3f& end) { + mTo = end; +} + +void RayCast::setStartAndEnd(const sead::Vector3f& start, const sead::Vector3f& end) { + setStart(start); + setEnd(end); +} + +void RayCast::setStartAndDisplacement(const sead::Vector3f& start, + const sead::Vector3f& displacement) { + setStart(start); + setEnd(start + displacement); +} + +void RayCast::setStartAndDisplacementScaled(const sead::Vector3f& start, + const sead::Vector3f& displacement, + float displacement_scale) { + setStart(start); + setEnd(start + displacement * displacement_scale); +} + +bool RayCast::addGroupHandler(SystemGroupHandler* group_handler) { + if (mExtraGroupHandlers.size() == mExtraGroupHandlers.capacity() || group_handler == nullptr) + return false; + + mExtraGroupHandlers.pushBack(group_handler); + return true; +} + +void RayCast::setRigidBody(RigidBody* body) { + if (_70 != 1) + mRigidBody = body; +} + +void RayCast::getHitPosition(sead::Vector3f* out) const { + *out = ((1 - mHitFraction) * mFrom) + (mHitFraction * mTo); +} + +void RayCast::get34(sead::Vector3f* out) const { + *out = _34; +} + +} // namespace ksys::phys diff --git a/src/KingSystem/Physics/System/physRayCast.h b/src/KingSystem/Physics/System/physRayCast.h new file mode 100644 index 00000000..d2b915e8 --- /dev/null +++ b/src/KingSystem/Physics/System/physRayCast.h @@ -0,0 +1,120 @@ +#pragma once + +#include <container/seadPtrArray.h> +#include <math/seadVector.h> +#include <prim/seadBitFlag.h> +#include <prim/seadDelegate.h> +#include <prim/seadRuntimeTypeInfo.h> +#include <thread/seadAtomic.h> +#include "KingSystem/Physics/physDefines.h" +#include "KingSystem/Physics/physMaterialMask.h" + +namespace ksys::phys { + +struct ActorInfo; +class LayerMaskBuilder; +class RigidBody; +class SystemGroupHandler; + +class RayCast { + SEAD_RTTI_BASE(RayCast) +public: + // TODO: what kind of callback is this? + using Callback = sead::IDelegate1<phys::RigidBody*>; + + RayCast(SystemGroupHandler* group_handler, GroundHit ground_hit); + virtual ~RayCast(); + + virtual void m4(void*) {} + + void reset(); + void resetCastResult(); + + void enableLayer(ContactLayer layer); + void disableLayer(ContactLayer layer); + void setLayers(const LayerMaskBuilder& builder); + bool isLayerEnabled(ContactLayer layer) const; + + void setGroundHit(GroundHit ground_hit); + GroundHit getGroundHit() const; + + // TODO: rename + void setD8(int value); + void set9A(bool value); + + void setStart(const sead::Vector3f& start); + void setEnd(const sead::Vector3f& end); + void setStartAndEnd(const sead::Vector3f& start, const sead::Vector3f& end); + void setStartAndDisplacement(const sead::Vector3f& start, const sead::Vector3f& displacement); + void setStartAndDisplacementScaled(const sead::Vector3f& start, + const sead::Vector3f& displacement, + float displacement_scale); + + bool addGroupHandler(SystemGroupHandler* group_handler); + void setRigidBody(RigidBody* body); + + void setCallback(Callback* callback) { mCallback = callback; } + Callback* getCallback() const { return mCallback; } + + // 0x0000007100fc39b4 + bool worldRayCast(ContactLayerType layer_type); + // 0x0000007100fc3da4 + bool shapeRayCast(RigidBody* rigid_body); + // 0x0000007100fc4248 + bool phantomRayCast(void* unk); + + void getHitPosition(sead::Vector3f* out) const; + // TODO: rename + void get34(sead::Vector3f* out) const; + // TODO: rename + // 0x0000007100fc4844 + void getUnkVectors(sead::Vector3f* unk1, sead::Vector3f* unk2, void* unk3) const; + + // 0x0000007100fc4bd4 + bool x_1(sead::Vector3f* out) const; + +private: + auto& getLayerMask(ContactLayerType type) { return mLayerMasks[int(type)]; } + auto& getLayerMask(ContactLayerType type) const { return mLayerMasks[int(type)]; } + + // 0x0000007100fc3b1c + void worldRayCastImpl(void* arg, ContactLayerType layer_type); + // 0x0000007100fc3f0c + void shapeRayCastImpl(void* arg, RigidBody* rigid_body); + // 0x0000007100fc43b0 + void phantomRayCastImpl(void* unk); + + // 0x0000007100fc4630 + const ActorInfo* getActorInfoMaybe(void* unk); + + // 0x0000007100fc4764 + bool x_2(sead::Vector3f* out, void* unk1, int unk2) const; + + sead::Vector3f mFrom = sead::Vector3f::zero; + sead::Vector3f mTo = sead::Vector3f::zero; + SystemGroupHandler* mGroupHandler{}; + GroundHit mGroundHit{}; + u32 _2c; + bool _30; + sead::Vector3f _34; + float mHitFraction; + void* _48; + u32 _50; + bool _54; + void* _58{}; + void* _60; + sead::SafeArray<sead::BitFlag32, NumContactLayerTypes> mLayerMasks{}; + sead::Atomic<u32> _70; + sead::Atomic<u32> _74; + MaterialMask mMaterialMask; + RigidBody* mRigidBody{}; + sead::Atomic<bool> _98; + bool _99{}; + bool _9a{}; + sead::FixedPtrArray<SystemGroupHandler, 4> mExtraGroupHandlers; + // TODO: rename once we figure out what kind of callback this is + Callback* mCallback{}; + u32 _d8 = 0x10; +}; + +} // namespace ksys::phys |
