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-rw-r--r--src/Game/Actor/AI/CMakeLists.txt308
-rw-r--r--src/Game/Actor/Action/CMakeLists.txt422
-rw-r--r--src/Game/Actor/Camera/Action/CMakeLists.txt4
-rw-r--r--src/Game/Actor/Player/Action/CMakeLists.txt4
-rw-r--r--src/Game/Actor/Query/CMakeLists.txt12
5 files changed, 375 insertions, 375 deletions
diff --git a/src/Game/Actor/AI/CMakeLists.txt b/src/Game/Actor/AI/CMakeLists.txt
index 94932cea..20947e0f 100644
--- a/src/Game/Actor/AI/CMakeLists.txt
+++ b/src/Game/Actor/AI/CMakeLists.txt
@@ -3,10 +3,10 @@ target_sources(uking PRIVATE
aiActorWaterDepthSelect.h
aiAddBasicLinkOn.cpp
aiAddBasicLinkOn.h
- aiAddCarriedBase.cpp
- aiAddCarriedBase.h
aiAddCarried.cpp
aiAddCarried.h
+ aiAddCarriedBase.cpp
+ aiAddCarriedBase.h
aiAddDemoCall.cpp
aiAddDemoCall.h
aiAddNodeNodeCarried.cpp
@@ -43,8 +43,6 @@ target_sources(uking PRIVATE
aiAmbushableWeaponShoot.h
aiAnchorRangeSelectTwoAction.cpp
aiAnchorRangeSelectTwoAction.h
- aiPlayASSwitch.cpp
- aiPlayASSwitch.h
aiAncientNecklaceBall.cpp
aiAncientNecklaceBall.h
aiAnimalAttackOtherTarget.cpp
@@ -69,32 +67,32 @@ target_sources(uking PRIVATE
aiAnimalRangeKeepMoveWithLOS.h
aiAnimalRndMove.cpp
aiAnimalRndMove.h
- aiAnimalRoamCheckWater.cpp
- aiAnimalRoamCheckWater.h
aiAnimalRoam.cpp
aiAnimalRoam.h
+ aiAnimalRoamCheckWater.cpp
+ aiAnimalRoamCheckWater.h
aiAnimalRushAttack.cpp
aiAnimalRushAttack.h
aiAnimalTimelineAI.cpp
aiAnimalTimelineAI.h
+ aiAppearFromTarget.cpp
+ aiAppearFromTarget.h
aiAppearFromTargetFrontAfterChase.cpp
aiAppearFromTargetFrontAfterChase.h
aiAppearFromTargetFrontGround.cpp
aiAppearFromTargetFrontGround.h
- aiAppearFromTarget.cpp
- aiAppearFromTarget.h
aiAppearNearTargetOutOfScrnGnd.cpp
aiAppearNearTargetOutOfScrnGnd.h
aiArmorSearchKorokRoot.cpp
aiArmorSearchKorokRoot.h
aiAroundEnemyCheckSelect.cpp
aiAroundEnemyCheckSelect.h
+ aiArrow.cpp
+ aiArrow.h
aiArrowChargeAndShoot.cpp
aiArrowChargeAndShoot.h
- aiArrow.cpp
aiArrowDelete.cpp
aiArrowDelete.h
- aiArrow.h
aiArrowStickAndPick.cpp
aiArrowStickAndPick.h
aiAssassinBattle.cpp
@@ -121,50 +119,48 @@ target_sources(uking PRIVATE
aiAssassinBossIronBallAttack.h
aiAssassinBossLastAttack.cpp
aiAssassinBossLastAttack.h
- aiAssassinBossRootBase.cpp
- aiAssassinBossRootBase.h
aiAssassinBossRoot.cpp
aiAssassinBossRoot.h
+ aiAssassinBossRootBase.cpp
+ aiAssassinBossRootBase.h
aiAssassinCallSelect.cpp
aiAssassinCallSelect.h
- aiAssassinShooterBattle.cpp
- aiAssassinShooterBattle.h
aiAssassinFieldShooterBattle.cpp
aiAssassinFieldShooterBattle.h
- aiTargetHeightAreaSelect.cpp
- aiTargetHeightAreaSelect.h
aiAssassinMiddleAzitoDlcRoot.cpp
aiAssassinMiddleAzitoDlcRoot.h
aiAssassinMiddleAzitoNoMemberDemo.cpp
aiAssassinMiddleAzitoNoMemberDemo.h
- aiAssassinMiddleAzitoRootAccept.cpp
- aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleAzitoRoot.cpp
aiAssassinMiddleAzitoRoot.h
+ aiAssassinMiddleAzitoRootAccept.cpp
+ aiAssassinMiddleAzitoRootAccept.h
aiAssassinMiddleDlcGrabAdapter.cpp
aiAssassinMiddleDlcGrabAdapter.h
aiAssassinMiddleMagicAfter.cpp
aiAssassinMiddleMagicAfter.h
aiAssassinMiddleRoot.cpp
aiAssassinMiddleRoot.h
- aiGuardHomePosNormal.cpp
- aiGuardHomePosNormal.h
aiAssassinRoot.cpp
aiAssassinRoot.h
+ aiAssassinShooterBattle.cpp
+ aiAssassinShooterBattle.h
aiAssassinShooterJuniorAzitoRoot.cpp
aiAssassinShooterJuniorAzitoRoot.h
aiASWeaponRoot.cpp
aiASWeaponRoot.h
+ aiAttackGrave.cpp
+ aiAttackGrave.h
aiAttackGraveChase.cpp
aiAttackGraveChase.h
aiAttackGraveChaseWithSensor.cpp
aiAttackGraveChaseWithSensor.h
- aiAttackGrave.cpp
- aiAttackGrave.h
aiAttackHitCheck.cpp
aiAttackHitCheck.h
aiAwarenessScale.cpp
aiAwarenessScale.h
+ aiAwnSeal.cpp
+ aiAwnSeal.h
aiBackAttackEnemyBattle.cpp
aiBackAttackEnemyBattle.h
aiBackStepAndAttack.cpp
@@ -177,12 +173,10 @@ target_sources(uking PRIVATE
aiBasicStatusRoot.h
aiBattleBgmRequestFinishTag.cpp
aiBattleBgmRequestFinishTag.h
- aiSimpleBeamExplode.cpp
- aiSimpleBeamExplode.h
aiBeamExplode.cpp
+ aiBeamExplode.h
aiBeamExplodeEitherHit.cpp
aiBeamExplodeEitherHit.h
- aiBeamExplode.h
aiBeamosCarried.cpp
aiBeamosCarried.h
aiBeeBattle.cpp
@@ -195,6 +189,10 @@ target_sources(uking PRIVATE
aiBeeSwarmReaction.h
aiBeeSwarmRoot.cpp
aiBeeSwarmRoot.h
+ aiBezierRailMove.cpp
+ aiBezierRailMove.h
+ aiBigCannon.cpp
+ aiBigCannon.h
aiBirdDead.cpp
aiBirdDead.h
aiBirdEscape.cpp
@@ -235,10 +233,12 @@ target_sources(uking PRIVATE
aiCannonBallRoot.h
aiCapturedActDeadSelector.cpp
aiCapturedActDeadSelector.h
- aiCapturedActorReactionChemical.cpp
- aiCapturedActorReactionChemical.h
aiCapturedActorReaction.cpp
aiCapturedActorReaction.h
+ aiCapturedActorReactionChemical.cpp
+ aiCapturedActorReactionChemical.h
+ aiCapturedActorRoot.cpp
+ aiCapturedActorRoot.h
aiCarryBox.cpp
aiCarryBox.h
aiCastleLynelBattle.cpp
@@ -249,6 +249,8 @@ target_sources(uking PRIVATE
aiChangeWindTagRoot.h
aiChaseSound.cpp
aiChaseSound.h
+ aiCheckLineOfSightSelector.cpp
+ aiCheckLineOfSightSelector.h
aiChemicalEnemyFindPlayer.cpp
aiChemicalEnemyFindPlayer.h
aiChemicalEnemyRoot.cpp
@@ -263,18 +265,18 @@ target_sources(uking PRIVATE
aiChemicalWeaponRoot.h
aiChildDeviceReflectArrow.cpp
aiChildDeviceReflectArrow.h
- aiChildSelector.cpp
- aiChildSelector.h
aiChildFavoriteSelector.cpp
aiChildFavoriteSelector.h
aiChildHaveSelect.cpp
aiChildHaveSelect.h
+ aiChildSelector.cpp
+ aiChildSelector.h
aiChmCheck.cpp
aiChmCheck.h
- aiChmVolRateCheckBlankOk.cpp
- aiChmVolRateCheckBlankOk.h
aiChmVolRateCheck.cpp
aiChmVolRateCheck.h
+ aiChmVolRateCheckBlankOk.cpp
+ aiChmVolRateCheckBlankOk.h
aiChuchuDieSelect.cpp
aiChuchuDieSelect.h
aiChuchuJellyRoot.cpp
@@ -286,9 +288,9 @@ target_sources(uking PRIVATE
aiChuchuTypeSelect.cpp
aiChuchuTypeSelect.h
aiCircleMove.cpp
+ aiCircleMove.h
aiCircleMoveFlying.cpp
aiCircleMoveFlying.h
- aiCircleMove.h
aiCircleMoveInFluid.cpp
aiCircleMoveInFluid.h
aiCircleMoveInWater.cpp
@@ -305,10 +307,12 @@ target_sources(uking PRIVATE
aiCliffCheckToTargetPosDirSelect.h
aiCliffDistanceSelectThreeAction.cpp
aiCliffDistanceSelectThreeAction.h
- aiCloseSmallAttackBase.cpp
- aiCloseSmallAttackBase.h
+ aiCliffStopEnemyNormal.cpp
+ aiCliffStopEnemyNormal.h
aiCloseSmallAttack.cpp
aiCloseSmallAttack.h
+ aiCloseSmallAttackBase.cpp
+ aiCloseSmallAttackBase.h
aiClusterRenderCheckTag.cpp
aiClusterRenderCheckTag.h
aiColGroundHitSelect.cpp
@@ -319,6 +323,8 @@ target_sources(uking PRIVATE
aiCommonPickedItem.h
aiConditionMoveActionSelect.cpp
aiConditionMoveActionSelect.h
+ aiControlRailRoot.cpp
+ aiControlRailRoot.h
aiCookPotRoot.cpp
aiCookPotRoot.h
aiCountSelect.cpp
@@ -351,24 +357,24 @@ target_sources(uking PRIVATE
aiDgnObj_DLC_CogWheel2.h
aiDgnObj_DLC_CogWheel_Physics_Ctr.cpp
aiDgnObj_DLC_CogWheel_Physics_Ctr.h
- aiDgnObj_DLC_CWRotDirSwitch.cpp
- aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_CW_WithEntityBody00.cpp
aiDgnObj_DLC_CW_WithEntityBody00.h
+ aiDgnObj_DLC_CWRotDirSwitch.cpp
+ aiDgnObj_DLC_CWRotDirSwitch.h
aiDgnObj_DLC_DungeonRotateTag.cpp
aiDgnObj_DLC_DungeonRotateTag.h
aiDgnObj_DLC_Faucet.cpp
aiDgnObj_DLC_Faucet.h
aiDgnObj_DLC_SliderBlock.cpp
aiDgnObj_DLC_SliderBlock.h
+ aiDieSelect.cpp
+ aiDieSelect.h
aiDieSelectBombPlus.cpp
aiDieSelectBombPlus.h
aiDieSelectChemicalPlus.cpp
aiDieSelectChemicalPlus.h
aiDieSelectChemShockPlus.cpp
aiDieSelectChemShockPlus.h
- aiDieSelect.cpp
- aiDieSelect.h
aiDisplaySelect.cpp
aiDisplaySelect.h
aiDistanceKeepMove.cpp
@@ -401,8 +407,6 @@ target_sources(uking PRIVATE
aiDragonItemRoot.h
aiDragonReturn.cpp
aiDragonReturn.h
- aiControlRailRoot.cpp
- aiControlRailRoot.h
aiDragonRoot.cpp
aiDragonRoot.h
aiDragonTurn.cpp
@@ -417,14 +421,16 @@ target_sources(uking PRIVATE
aiDungeonCannonBallAutoDelete.h
aiDungeonEntranceRoot.cpp
aiDungeonEntranceRoot.h
- aiDungeonMoveTagCont.cpp
- aiDungeonMoveTagCont.h
aiDungeonMoveTag.cpp
aiDungeonMoveTag.h
+ aiDungeonMoveTagCont.cpp
+ aiDungeonMoveTagCont.h
aiDungeonRemainsFire.cpp
aiDungeonRemainsFire.h
aiDungeonResetPosTag.cpp
aiDungeonResetPosTag.h
+ aiDungeonRotateTag.cpp
+ aiDungeonRotateTag.h
aiDungeonRotateTag3D.cpp
aiDungeonRotateTag3D.h
aiDungeonRotateTag4ElecApp.cpp
@@ -435,10 +441,10 @@ target_sources(uking PRIVATE
aiDungeonRotateTag4WaterApp.h
aiDungeonRotateTag4WindApp.cpp
aiDungeonRotateTag4WindApp.h
+ aiDungeonRotateTagApp.cpp
+ aiDungeonRotateTagApp.h
aiDungeonRotateTagCont.cpp
aiDungeonRotateTagCont.h
- aiDungeonRotateTag.cpp
- aiDungeonRotateTag.h
aiDungeonRotateTagInOrder.cpp
aiDungeonRotateTagInOrder.h
aiDungeonRotateTagShuttle.cpp
@@ -477,8 +483,6 @@ target_sources(uking PRIVATE
aiEnemyChemicalPowerSelect.h
aiEnemyChemicalSelect.cpp
aiEnemyChemicalSelect.h
- aiEnemyTargetAction.cpp
- aiEnemyTargetAction.h
aiEnemyChemTargetAction.cpp
aiEnemyChemTargetAction.h
aiEnemyConfuse.cpp
@@ -512,9 +516,9 @@ target_sources(uking PRIVATE
aiEnemyFortressWatchKeepingWait.cpp
aiEnemyFortressWatchKeepingWait.h
aiEnemyHide.cpp
+ aiEnemyHide.h
aiEnemyHideGrass.cpp
aiEnemyHideGrass.h
- aiEnemyHide.h
aiEnemyHideShootingBattle.cpp
aiEnemyHideShootingBattle.h
aiEnemyHorseRide.cpp
@@ -537,14 +541,14 @@ target_sources(uking PRIVATE
aiEnemyNoiseTarget.h
aiEnemyNormal.cpp
aiEnemyNormal.h
+ aiEnemyNotice.cpp
+ aiEnemyNotice.h
aiEnemyNoticeActiveEnemy.cpp
aiEnemyNoticeActiveEnemy.h
- aiEnemyNotice.cpp
aiEnemyNoticeFearfulLastAttacker.cpp
aiEnemyNoticeFearfulLastAttacker.h
aiEnemyNoticeFearfulTarget.cpp
aiEnemyNoticeFearfulTarget.h
- aiEnemyNotice.h
aiEnemyNoticeLimit.cpp
aiEnemyNoticeLimit.h
aiEnemyNoticeSound.cpp
@@ -571,10 +575,10 @@ target_sources(uking PRIVATE
aiEnemyRangeKeepMove.h
aiEnemyRangeKeepSwimMove.cpp
aiEnemyRangeKeepSwimMove.h
- aiEnemyRecognizeTargetBase.cpp
- aiEnemyRecognizeTargetBase.h
aiEnemyRecognizeTarget.cpp
aiEnemyRecognizeTarget.h
+ aiEnemyRecognizeTargetBase.cpp
+ aiEnemyRecognizeTargetBase.h
aiEnemyRestraintCheckBattle.cpp
aiEnemyRestraintCheckBattle.h
aiEnemyReturnSelect.cpp
@@ -587,6 +591,8 @@ target_sources(uking PRIVATE
aiEnemyRoamViewItem.h
aiEnemyRoot.cpp
aiEnemyRoot.h
+ aiEnemySearch.cpp
+ aiEnemySearch.h
aiEnemySearchHorse.cpp
aiEnemySearchHorse.h
aiEnemySearchShieldItemFindPlayer.cpp
@@ -603,6 +609,8 @@ target_sources(uking PRIVATE
aiEnemySomeIgniteBattle.h
aiEnemySyncAttack.cpp
aiEnemySyncAttack.h
+ aiEnemyTargetAction.cpp
+ aiEnemyTargetAction.h
aiEnemyTargetGearSelect.cpp
aiEnemyTargetGearSelect.h
aiEnemyTargetInAreaSelect.cpp
@@ -615,10 +623,10 @@ target_sources(uking PRIVATE
aiEnemyTired.h
aiEnemyTreeWeaponSearchOrBattle.cpp
aiEnemyTreeWeaponSearchOrBattle.h
- aiEnemyVacuumBombSelectBase.cpp
- aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumBombSelect.cpp
aiEnemyVacuumBombSelect.h
+ aiEnemyVacuumBombSelectBase.cpp
+ aiEnemyVacuumBombSelectBase.h
aiEnemyVacuumChangeItemSelect.cpp
aiEnemyVacuumChangeItemSelect.h
aiEnemyVacuumWeaponTypeSelect.cpp
@@ -677,12 +685,12 @@ target_sources(uking PRIVATE
aiFlyingEnemyBackKeepMove.h
aiFlyingEnemyDiagonallyKeepMove.cpp
aiFlyingEnemyDiagonallyKeepMove.h
+ aiFlyingEnemyDistanceKeepMove.cpp
+ aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemyFindPlayer.cpp
aiFlyingEnemyFindPlayer.h
aiFlyingEnemyFrontKeepMove.cpp
aiFlyingEnemyFrontKeepMove.h
- aiFlyingEnemyDistanceKeepMove.cpp
- aiFlyingEnemyDistanceKeepMove.h
aiFlyingEnemySideKeepMove.cpp
aiFlyingEnemySideKeepMove.h
aiFlyInsectRoam.cpp
@@ -765,6 +773,8 @@ target_sources(uking PRIVATE
aiGanonDemoMoveSeqTwoAction.h
aiGanonFarAttackRootOnWall.cpp
aiGanonFarAttackRootOnWall.h
+ aiGanonFlameBall.cpp
+ aiGanonFlameBall.h
aiGanonGrudgeNormal.cpp
aiGanonGrudgeNormal.h
aiGanonNearAttackOnFloorRoot.cpp
@@ -803,6 +813,8 @@ target_sources(uking PRIVATE
aiGiantArmorRoot.h
aiGiantEarthReleaseAttack.cpp
aiGiantEarthReleaseAttack.h
+ aiGiantEnemyFindPlayer.cpp
+ aiGiantEnemyFindPlayer.h
aiGiantEscapeFromDamageWater.cpp
aiGiantEscapeFromDamageWater.h
aiGiantNavMoveTarget.cpp
@@ -839,10 +851,10 @@ target_sources(uking PRIVATE
aiGolemPartsSelect.h
aiGolemReaction.cpp
aiGolemReaction.h
- aiGolemRootBase.cpp
- aiGolemRootBase.h
aiGolemRoot.cpp
aiGolemRoot.h
+ aiGolemRootBase.cpp
+ aiGolemRootBase.h
aiGolemRWeakPointRoot.cpp
aiGolemRWeakPointRoot.h
aiGolemSleepNormal.cpp
@@ -853,8 +865,6 @@ target_sources(uking PRIVATE
aiGolemWeakPointRoot.h
aiGolfBallRoot.cpp
aiGolfBallRoot.h
- aiBigCannon.cpp
- aiBigCannon.h
aiGoronCannon.cpp
aiGoronCannon.h
aiGoronHeroDescendentRoot.cpp
@@ -873,40 +883,42 @@ target_sources(uking PRIVATE
aiGuardFlagSelect.h
aiGuardFrequencySelect.cpp
aiGuardFrequencySelect.h
+ aiGuardHomePosNormal.cpp
+ aiGuardHomePosNormal.h
aiGuardianAI.cpp
aiGuardianAI.h
aiGuardianBattleBeamAttack.cpp
aiGuardianBattleBeamAttack.h
- aiGuardianCommonBeamAttack.cpp
- aiGuardianCommonBeamAttack.h
- aiGuardianBeamAttack.cpp
- aiGuardianBeamAttack.h
aiGuardianBeam.cpp
aiGuardianBeam.h
+ aiGuardianBeamAttack.cpp
+ aiGuardianBeamAttack.h
aiGuardianBezierRailMove.cpp
aiGuardianBezierRailMove.h
aiGuardianChase.cpp
aiGuardianChase.h
aiGuardianCloseBattle.cpp
aiGuardianCloseBattle.h
+ aiGuardianCommonBeamAttack.cpp
+ aiGuardianCommonBeamAttack.h
aiGuardianDown.cpp
aiGuardianDown.h
- aiGuardianMini2ndBattleAttack.cpp
- aiGuardianMini2ndBattleAttack.h
aiGuardianMini2ndBattle.cpp
aiGuardianMini2ndBattle.h
+ aiGuardianMini2ndBattleAttack.cpp
+ aiGuardianMini2ndBattleAttack.h
aiGuardianMiniBattle.cpp
aiGuardianMiniBattle.h
aiGuardianMiniBattleStateSelect.cpp
aiGuardianMiniBattleStateSelect.h
+ aiGuardianMiniBeam.cpp
+ aiGuardianMiniBeam.h
aiGuardianMiniBeamAttack.cpp
aiGuardianMiniBeamAttack.h
aiGuardianMiniBeamAttackMove.cpp
aiGuardianMiniBeamAttackMove.h
aiGuardianMiniBeamAttackNoWait.cpp
aiGuardianMiniBeamAttackNoWait.h
- aiGuardianMiniBeam.cpp
- aiGuardianMiniBeam.h
aiGuardianMiniBeamToExplosives.cpp
aiGuardianMiniBeamToExplosives.h
aiGuardianMiniBlownOff.cpp
@@ -949,8 +961,8 @@ target_sources(uking PRIVATE
aiGuardianTargetLost.h
aiGuardianWait.cpp
aiGuardianWait.h
- aiInvincibleNearTargetBase.cpp
- aiInvincibleNearTargetBase.h
+ aiGuideBeamAttackEnemyBattle.cpp
+ aiGuideBeamAttackEnemyBattle.h
aiGyroActivateTerminal.cpp
aiGyroActivateTerminal.h
aiHangedLamp.cpp
@@ -973,16 +985,14 @@ target_sources(uking PRIVATE
aiHiddenOctarockSearchTarget.h
aiHomePosDistanceSelector.cpp
aiHomePosDistanceSelector.h
- aiCheckLineOfSightSelector.cpp
- aiCheckLineOfSightSelector.h
+ aiHorse.cpp
+ aiHorse.h
aiHorseCheckLineOfSightSelector.cpp
aiHorseCheckLineOfSightSelector.h
- aiHorse.cpp
aiHorseDamageTypeSelect.cpp
aiHorseDamageTypeSelect.h
aiHorseFollow.cpp
aiHorseFollow.h
- aiHorse.h
aiHorseLoopTarget.cpp
aiHorseLoopTarget.h
aiHorseMoveToPlayer.cpp
@@ -995,14 +1005,16 @@ target_sources(uking PRIVATE
aiHorseReins.h
aiHorseRiddenByNPC.cpp
aiHorseRiddenByNPC.h
+ aiHorseRiddenStatusSelector.cpp
+ aiHorseRiddenStatusSelector.h
aiHorseRideChargeAttack.cpp
aiHorseRideChargeAttack.h
aiHorseRideChaseBattleAttackMove.cpp
aiHorseRideChaseBattleAttackMove.h
- aiHorseRideChaseBattleMoveBase.cpp
- aiHorseRideChaseBattleMoveBase.h
aiHorseRideChaseBattleMove.cpp
aiHorseRideChaseBattleMove.h
+ aiHorseRideChaseBattleMoveBase.cpp
+ aiHorseRideChaseBattleMoveBase.h
aiHorseRideDamagedSelector.cpp
aiHorseRideDamagedSelector.h
aiHorseRideEnemyBattle.cpp
@@ -1049,6 +1061,10 @@ target_sources(uking PRIVATE
aiInTerritorySelector.h
aiInvincibleHiddenOctarock.cpp
aiInvincibleHiddenOctarock.h
+ aiInvincibleNearTarget.cpp
+ aiInvincibleNearTarget.h
+ aiInvincibleNearTargetBase.cpp
+ aiInvincibleNearTargetBase.h
aiInvisibleKorokRailMove.cpp
aiInvisibleKorokRailMove.h
aiInWaterKeepSelect.cpp
@@ -1133,8 +1149,8 @@ target_sources(uking PRIVATE
aiLandingChemicalBall.h
aiLargeCannonAttackRoot.cpp
aiLargeCannonAttackRoot.h
- aiGiantEnemyFindPlayer.cpp
- aiGiantEnemyFindPlayer.h
+ aiLargeCannonRoot.cpp
+ aiLargeCannonRoot.h
aiLastAttackerSelect.cpp
aiLastAttackerSelect.h
aiLastAttackerSpecialActionSelect.cpp
@@ -1149,6 +1165,8 @@ target_sources(uking PRIVATE
aiLastBossNormalWarpRoot.h
aiLastBossRailWarpRoot.cpp
aiLastBossRailWarpRoot.h
+ aiLastBossRecognizeRoot.cpp
+ aiLastBossRecognizeRoot.h
aiLastBossRoot.cpp
aiLastBossRoot.h
aiLastBossShieldBash.cpp
@@ -1189,10 +1207,10 @@ target_sources(uking PRIVATE
aiLumberjackFallenTree.h
aiLumberjackTree.cpp
aiLumberjackTree.h
- aiLynelArrowAttackSelectBase.cpp
- aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelect.cpp
aiLynelArrowAttackSelect.h
+ aiLynelArrowAttackSelectBase.cpp
+ aiLynelArrowAttackSelectBase.h
aiLynelArrowAttackSelectOnce.cpp
aiLynelArrowAttackSelectOnce.h
aiLynelArrowBattle.cpp
@@ -1245,16 +1263,18 @@ target_sources(uking PRIVATE
aiLynelThreeBreathAttack.h
aiLynelWarp.cpp
aiLynelWarp.h
+ aiMagicBattle.cpp
+ aiMagicBattle.h
aiMagneGearRoot.cpp
aiMagneGearRoot.h
aiMagneGrabbedPartsRangeSelector.cpp
aiMagneGrabbedPartsRangeSelector.h
aiMagneGrabSelect.cpp
aiMagneGrabSelect.h
- aiMagneShaftRootBase.cpp
- aiMagneShaftRootBase.h
aiMagneShaftRoot.cpp
aiMagneShaftRoot.h
+ aiMagneShaftRootBase.cpp
+ aiMagneShaftRootBase.h
aiMagneSliderBlockRootThunder.cpp
aiMagneSliderBlockRootThunder.h
aiMagneStickRoot.cpp
@@ -1271,18 +1291,16 @@ target_sources(uking PRIVATE
aiMasterSwordRoot.h
aiMergedDungeonPartsRoot.cpp
aiMergedDungeonPartsRoot.h
+ aiMessageReceiveCheck.cpp
+ aiMessageReceiveCheck.h
aiMessageReceiveCheckBasic.cpp
aiMessageReceiveCheckBasic.h
- aiMessageReceiveCheck.cpp
aiMessageReceiveCheckEveryFrame.cpp
aiMessageReceiveCheckEveryFrame.h
- aiMessageReceiveCheck.h
aiMetalObjectBuried.cpp
aiMetalObjectBuried.h
aiMetalObjectFixed.cpp
aiMetalObjectFixed.h
- aiCliffStopEnemyNormal.cpp
- aiCliffStopEnemyNormal.h
aiMimicCliffStopEnemyNormal.cpp
aiMimicCliffStopEnemyNormal.h
aiMimicEnemyFindPlayer.cpp
@@ -1293,8 +1311,6 @@ target_sources(uking PRIVATE
aiMimicFlagSelect.h
aiMimicryResetCheck.cpp
aiMimicryResetCheck.h
- aiGuideBeamAttackEnemyBattle.cpp
- aiGuideBeamAttackEnemyBattle.h
aiMiniGolemLifted.cpp
aiMiniGolemLifted.h
aiMiniGolemReaction.cpp
@@ -1313,8 +1329,6 @@ target_sources(uking PRIVATE
aiMoriblinSpearNearBattle.h
aiMoriblinUnarmedBattle.cpp
aiMoriblinUnarmedBattle.h
- aiHorseRiddenStatusSelector.cpp
- aiHorseRiddenStatusSelector.h
aiMotorcycleRoot.cpp
aiMotorcycleRoot.h
aiMoveAndFreeFallGondola.cpp
@@ -1331,12 +1345,14 @@ target_sources(uking PRIVATE
aiMoveToTargetCollisionFeedback.h
aiNavMeshTurnAwayFromHitPos.cpp
aiNavMeshTurnAwayFromHitPos.h
+ aiNavMove.cpp
+ aiNavMove.h
aiNavMoveNearTarget.cpp
aiNavMoveNearTarget.h
- aiNavMoveTargetClosestPoint.cpp
- aiNavMoveTargetClosestPoint.h
aiNavMoveTarget.cpp
aiNavMoveTarget.h
+ aiNavMoveTargetClosestPoint.cpp
+ aiNavMoveTargetClosestPoint.h
aiNavMoveTargetWithJumpWater.cpp
aiNavMoveTargetWithJumpWater.h
aiNavViewMove.cpp
@@ -1347,6 +1363,8 @@ target_sources(uking PRIVATE
aiNearCreateSelect.h
aiNewMannequinRoot.cpp
aiNewMannequinRoot.h
+ aiNewRangeSelect.cpp
+ aiNewRangeSelect.h
aiNormalHumanEquipableShield.cpp
aiNormalHumanEquipableShield.h
aiNoticePartsRangeSelector.cpp
@@ -1366,9 +1384,9 @@ target_sources(uking PRIVATE
aiNPCClerkRoot.cpp
aiNPCClerkRoot.h
aiNPCConfront.cpp
+ aiNPCConfront.h
aiNPCConfrontEnemy.cpp
aiNPCConfrontEnemy.h
- aiNPCConfront.h
aiNpcDemoRoot.cpp
aiNpcDemoRoot.h
aiNPCGerudoQueenRoot.cpp
@@ -1399,6 +1417,8 @@ target_sources(uking PRIVATE
aiNPCRoot.h
aiNPCRunaway.cpp
aiNPCRunaway.h
+ aiNPCScheduleMove.cpp
+ aiNPCScheduleMove.h
aiNPCSearch.cpp
aiNPCSearch.h
aiNPCSurprised.cpp
@@ -1413,12 +1433,10 @@ target_sources(uking PRIVATE
aiNpcTebaTrainingRoot.h
aiNPCTimeline.cpp
aiNPCTimeline.h
- aiNPCScheduleMove.cpp
- aiNPCScheduleMove.h
aiNPCTravel.cpp
+ aiNPCTravel.h
aiNPCTravelerRoot.cpp
aiNPCTravelerRoot.h
- aiNPCTravel.h
aiNPCWander.cpp
aiNPCWander.h
aiNushiEscapeSelector.cpp
@@ -1427,30 +1445,28 @@ target_sources(uking PRIVATE
aiNushiWarp.h
aiOctarockBattle.cpp
aiOctarockBattle.h
- aiOctarockHideEscapeBase.cpp
- aiOctarockHideEscapeBase.h
aiOctarockHideEscape.cpp
aiOctarockHideEscape.h
+ aiOctarockHideEscapeBase.cpp
+ aiOctarockHideEscapeBase.h
aiOctarockOptionRoot.cpp
aiOctarockOptionRoot.h
aiOctarockReaction.cpp
aiOctarockReaction.h
- aiVacuumEnemyRoot.cpp
- aiVacuumEnemyRoot.h
aiOctarockRoot.cpp
aiOctarockRoot.h
aiOctarockServiceHideWait.cpp
aiOctarockServiceHideWait.h
aiOctarockWaterWait.cpp
aiOctarockWaterWait.h
+ aiOffsetTargetPos.cpp
+ aiOffsetTargetPos.h
aiOnCliffEnemyBattle.cpp
aiOnCliffEnemyBattle.h
aiOnCliffSurfaceSelect.cpp
aiOnCliffSurfaceSelect.h
aiOnCliffViewWait.cpp
aiOnCliffViewWait.h
- aiMagicBattle.cpp
- aiMagicBattle.h
aiOneMemoryMagicBattle.cpp
aiOneMemoryMagicBattle.h
aiOnEnterEventModeSelect.cpp
@@ -1477,6 +1493,8 @@ target_sources(uking PRIVATE
aiPillarCrack.h
aiPipeDrawing.cpp
aiPipeDrawing.h
+ aiPlayASSwitch.cpp
+ aiPlayASSwitch.h
aiPlayerSetTarget.cpp
aiPlayerSetTarget.h
aiPointWindTagRoot.cpp
@@ -1497,10 +1515,10 @@ target_sources(uking PRIVATE
aiPrevSomeASSelect.h
aiPreyChemicalDeadReaction.cpp
aiPreyChemicalDeadReaction.h
- aiPreyDeadCauseSelector.cpp
- aiPreyDeadCauseSelector.h
aiPreyDead.cpp
aiPreyDead.h
+ aiPreyDeadCauseSelector.cpp
+ aiPreyDeadCauseSelector.h
aiPreyDefWanderAI.cpp
aiPreyDefWanderAI.h
aiPreyDropItemRoot.cpp
@@ -1515,6 +1533,8 @@ target_sources(uking PRIVATE
aiPreyRoot.h
aiPreyStun.cpp
aiPreyStun.h
+ aiPriestBoss.cpp
+ aiPriestBoss.h
aiPriestBossActorCloneRoot.cpp
aiPriestBossActorCloneRoot.h
aiPriestBossActorEnemyRoot.cpp
@@ -1556,9 +1576,9 @@ target_sources(uking PRIVATE
aiPriestBossDamageTypeSelect.cpp
aiPriestBossDamageTypeSelect.h
aiPriestBossEyeBeam.cpp
+ aiPriestBossEyeBeam.h
aiPriestBossEyeBeamFourth.cpp
aiPriestBossEyeBeamFourth.h
- aiPriestBossEyeBeam.h
aiPriestBossEyeBeamStandAim.cpp
aiPriestBossEyeBeamStandAim.h
aiPriestBossEyeBeamThird.cpp
@@ -1595,12 +1615,10 @@ target_sources(uking PRIVATE
aiPriestBossLineFormationRush.h
aiPriestBossMakeClone.cpp
aiPriestBossMakeClone.h
- aiPriestBossMetaAIRoot.cpp
- aiPriestBossMetaAIRoot.h
aiPriestBossMeta.cpp
aiPriestBossMeta.h
- aiPriestBoss.cpp
- aiPriestBoss.h
+ aiPriestBossMetaAIRoot.cpp
+ aiPriestBossMetaAIRoot.h
aiPriestBossNormalMoveSelector.cpp
aiPriestBossNormalMoveSelector.h
aiPriestBossNormalQuickRecover.cpp
@@ -1608,13 +1626,13 @@ target_sources(uking PRIVATE
aiPriestBossNormalReaction.cpp
aiPriestBossNormalReaction.h
aiPriestBossPhase.cpp
+ aiPriestBossPhase.h
aiPriestBossPhaseFinish.cpp
aiPriestBossPhaseFinish.h
aiPriestBossPhaseFirst.cpp
aiPriestBossPhaseFirst.h
aiPriestBossPhaseFourth.cpp
aiPriestBossPhaseFourth.h
- aiPriestBossPhase.h
aiPriestBossPhaseSecond.cpp
aiPriestBossPhaseSecond.h
aiPriestBossPhaseSelector.cpp
@@ -1641,30 +1659,28 @@ target_sources(uking PRIVATE
aiPriestIronBallAttack.h
aiPullOutTree.cpp
aiPullOutTree.h
- aiBezierRailMove.cpp
- aiBezierRailMove.h
aiRailMoveObject.cpp
aiRailMoveObject.h
aiRailMoveObjectOneWay.cpp
aiRailMoveObjectOneWay.h
aiRailMoveRandomIgnoreStop.cpp
aiRailMoveRandomIgnoreStop.h
- aiRailMoveRemainsBGCamera.cpp
- aiRailMoveRemainsBGCamera.h
aiRailMoveRemains.cpp
aiRailMoveRemains.h
+ aiRailMoveRemainsBGCamera.cpp
+ aiRailMoveRemainsBGCamera.h
aiRailMoveRndIgnrStopPlayAS.cpp
aiRailMoveRndIgnrStopPlayAS.h
aiRailMoveWithClose.cpp
aiRailMoveWithClose.h
- aiRandomSelectThreeActionBase.cpp
- aiRandomSelectThreeActionBase.h
aiRandomSelectThreeAction.cpp
aiRandomSelectThreeAction.h
- aiRandomSelectTwoActionBase.cpp
- aiRandomSelectTwoActionBase.h
+ aiRandomSelectThreeActionBase.cpp
+ aiRandomSelectThreeActionBase.h
aiRandomSelectTwoAction.cpp
aiRandomSelectTwoAction.h
+ aiRandomSelectTwoActionBase.cpp
+ aiRandomSelectTwoActionBase.h
aiRangeAttackSelect.cpp
aiRangeAttackSelect.h
aiRangeCheckSeqTwoAction.cpp
@@ -1677,8 +1693,6 @@ target_sources(uking PRIVATE
aiRangeObstacleCheck.h
aiRangeSelectAction.cpp
aiRangeSelectAction.h
- aiNewRangeSelect.cpp
- aiNewRangeSelect.h
aiRangeSelectThreeAction.cpp
aiRangeSelectThreeAction.h
aiRangeSelectTwoAction.cpp
@@ -1703,8 +1717,6 @@ target_sources(uking PRIVATE
aiRegistedActorNumTwoSelect.h
aiRemainElectricCannonBeamAttack.cpp
aiRemainElectricCannonBeamAttack.h
- aiLargeCannonRoot.cpp
- aiLargeCannonRoot.h
aiRemainElectricCannonRoot.cpp
aiRemainElectricCannonRoot.h
aiRemainsElectricBGCamera.cpp
@@ -1785,8 +1797,6 @@ target_sources(uking PRIVATE
aiSandwormLost.h
aiSandwormNavSearchWait.cpp
aiSandwormNavSearchWait.h
- aiAwnSeal.cpp
- aiAwnSeal.h
aiSandwormNormal.cpp
aiSandwormNormal.h
aiSandwormNoticeSound.cpp
@@ -1815,10 +1825,10 @@ target_sources(uking PRIVATE
aiSeqDynamicTimeredTwoAction.h
aiSeqFirstPointTwo.cpp
aiSeqFirstPointTwo.h
- aiSeqGroundHitAssassinBoss.cpp
- aiSeqGroundHitAssassinBoss.h
aiSeqGroundHit.cpp
aiSeqGroundHit.h
+ aiSeqGroundHitAssassinBoss.cpp
+ aiSeqGroundHitAssassinBoss.h
aiSeqHiddenOctarockSearch.cpp
aiSeqHiddenOctarockSearch.h
aiSeqIfElseAction.cpp
@@ -1879,6 +1889,8 @@ target_sources(uking PRIVATE
aiSignalSendingMagneStickAcceptor.h
aiSimpleASBridge.cpp
aiSimpleASBridge.h
+ aiSimpleBeamExplode.cpp
+ aiSimpleBeamExplode.h
aiSimpleEnemyNormal.cpp
aiSimpleEnemyNormal.h
aiSimpleEscapeFromTarget.cpp
@@ -1886,15 +1898,13 @@ target_sources(uking PRIVATE
aiSimpleKokkoRoot.cpp
aiSimpleKokkoRoot.h
aiSimpleLiftable.cpp
+ aiSimpleLiftable.h
aiSimpleLiftableDLC.cpp
aiSimpleLiftableDLC.h
- aiSimpleLiftable.h
aiSimpleLineBeam.cpp
aiSimpleLineBeam.h
aiSimpleShootingEnemyFindPlayer.cpp
aiSimpleShootingEnemyFindPlayer.h
- aiCapturedActorRoot.cpp
- aiCapturedActorRoot.h
aiSiteBossApproachRoot.cpp
aiSiteBossApproachRoot.h
aiSiteBossArrowRainAttack.cpp
@@ -1909,8 +1919,6 @@ target_sources(uking PRIVATE
aiSiteBossBowChildDeviceRoot.h
aiSiteBossBowRoot.cpp
aiSiteBossBowRoot.h
- aiGanonFlameBall.cpp
- aiGanonFlameBall.h
aiSiteBossFlameBall.cpp
aiSiteBossFlameBall.h
aiSiteBossGaleArrowRoot.cpp
@@ -1931,8 +1939,6 @@ target_sources(uking PRIVATE
aiSiteBossPierceBulletAttack.h
aiSiteBossReaction.cpp
aiSiteBossReaction.h
- aiLastBossRecognizeRoot.cpp
- aiLastBossRecognizeRoot.h
aiSiteBossRecognizeRoot.cpp
aiSiteBossRecognizeRoot.h
aiSiteBossReflectArrowRoot.cpp
@@ -1971,6 +1977,8 @@ target_sources(uking PRIVATE
aiSiteBossThrowIceRoot.h
aiSleepBedRoot.cpp
aiSleepBedRoot.h
+ aiSleepNormal.cpp
+ aiSleepNormal.h
aiSleepSelect.cpp
aiSleepSelect.h
aiSnowBallNormal.cpp
@@ -1981,8 +1989,6 @@ target_sources(uking PRIVATE
aiSoundTriggerTag.h
aiSpearWeaponSelect.cpp
aiSpearWeaponSelect.h
- aiSleepNormal.cpp
- aiSleepNormal.h
aiStalEnemyBlownOff.cpp
aiStalEnemyBlownOff.h
aiStalEnemyChasePart.cpp
@@ -2103,6 +2109,8 @@ target_sources(uking PRIVATE
aiTargetActorDistanceSelect.h
aiTargetActorGrabAdapter.cpp
aiTargetActorGrabAdapter.h
+ aiTargetActorPos.cpp
+ aiTargetActorPos.h
aiTargetAngerSelect.cpp
aiTargetAngerSelect.h
aiTargetAttackAttitudeTgt.cpp
@@ -2129,6 +2137,8 @@ target_sources(uking PRIVATE
aiTargetElevationGapSelect.h
aiTargetExistSelect.cpp
aiTargetExistSelect.h
+ aiTargetHeightAreaSelect.cpp
+ aiTargetHeightAreaSelect.h
aiTargetHomeDir.cpp
aiTargetHomeDir.h
aiTargetHomePos.cpp
@@ -2165,24 +2175,20 @@ target_sources(uking PRIVATE
aiTargetPickedItem.h
aiTargetPlayerPos.cpp
aiTargetPlayerPos.h
- aiTargetActorPos.cpp
- aiTargetActorPos.h
aiTargetPosAnchorOffsetSelf.cpp
aiTargetPosAnchorOffsetSelf.h
aiTargetPosAnchorOffsetTarget.cpp
aiTargetPosAnchorOffsetTarget.h
aiTargetPosDirLRSelect.cpp
aiTargetPosDirLRSelect.h
- aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromCtrPos.cpp
aiTargetPosDynParamRotFromCtrPos.h
+ aiTargetPosDynParamRotFromMyPos.cpp
aiTargetPosDynParamRotFromMyPos.h
aiTargetPosLostCheck.cpp
aiTargetPosLostCheck.h
- aiOffsetTargetPos.cpp
aiTargetPosOffsetFromMyPos.cpp
aiTargetPosOffsetFromMyPos.h
- aiOffsetTargetPos.h
aiTargetPosOnNavFaceSelect.cpp
aiTargetPosOnNavFaceSelect.h
aiTargetPosRotFromMyPos.cpp
@@ -2207,8 +2213,6 @@ target_sources(uking PRIVATE
aiTerminalEnduranceWarpRoot.h
aiTimeControlTagRoot.cpp
aiTimeControlTagRoot.h
- aiInvincibleNearTarget.cpp
- aiInvincibleNearTarget.h
aiTimelineAI.cpp
aiTimelineAI.h
aiTimeredViewWait.cpp
@@ -2245,10 +2249,6 @@ target_sources(uking PRIVATE
aiTwnObjDlcFlightTrainingTarget.h
aiUnarmedEnemyNoiseTarget.cpp
aiUnarmedEnemyNoiseTarget.h
- aiNavMove.cpp
- aiNavMove.h
- aiEnemySearch.cpp
- aiEnemySearch.h
aiUnarmedWeaponEquipableEnemyAct.cpp
aiUnarmedWeaponEquipableEnemyAct.h
aiUnderWaterDepthSelect.cpp
@@ -2257,6 +2257,8 @@ target_sources(uking PRIVATE
aiUrbosasFuryDamageSelector.h
aiVacuumedBombDamageSelect.cpp
aiVacuumedBombDamageSelect.h
+ aiVacuumEnemyRoot.cpp
+ aiVacuumEnemyRoot.h
aiVehicleSelector.cpp
aiVehicleSelector.h
aiViewChaseSound.cpp
@@ -2266,9 +2268,9 @@ target_sources(uking PRIVATE
aiViewMove.cpp
aiViewMove.h
aiViewWait.cpp
+ aiViewWait.h
aiViewWaitEndWhenAimed.cpp
aiViewWaitEndWhenAimed.h
- aiViewWait.h
aiViewWaitRiskAvoid.cpp
aiViewWaitRiskAvoid.h
aiViewWaitWithFaceView.cpp
@@ -2283,10 +2285,10 @@ target_sources(uking PRIVATE
aiWaitForCloseOrWaterSide.h
aiWaitForTargetClose.cpp
aiWaitForTargetClose.h
- aiWaitNearTargetAwarenessRange.cpp
- aiWaitNearTargetAwarenessRange.h
aiWaitNearTarget.cpp
aiWaitNearTarget.h
+ aiWaitNearTargetAwarenessRange.cpp
+ aiWaitNearTargetAwarenessRange.h
aiWaitPartsSleep.cpp
aiWaitPartsSleep.h
aiWarpActivateTerminal.cpp
@@ -2297,12 +2299,12 @@ target_sources(uking PRIVATE
aiWarpTagRoot.h
aiWaterFallWithSound.cpp
aiWaterFallWithSound.h
+ aiWaterSurface.cpp
+ aiWaterSurface.h
aiWaterSurface4RemainsLava.cpp
aiWaterSurface4RemainsLava.h
aiWaterSurfaceBase.cpp
aiWaterSurfaceBase.h
- aiWaterSurface.cpp
- aiWaterSurface.h
aiWeakPointRoot.cpp
aiWeakPointRoot.h
aiWeakStateSelecter.cpp
@@ -2335,8 +2337,6 @@ target_sources(uking PRIVATE
aiWeatherReactionCheck.h
aiWetSelect.cpp
aiWetSelect.h
- aiDungeonRotateTagApp.cpp
- aiDungeonRotateTagApp.h
aiWillBallAttackLevelSelect.cpp
aiWillBallAttackLevelSelect.h
aiWillBallFollowAttack.cpp
@@ -2399,10 +2399,10 @@ target_sources(uking PRIVATE
aiWolfLinkShiekSensorRoot.h
aiWolfLinkWarp.cpp
aiWolfLinkWarp.h
- aiYunBoCannonBallRoot.cpp
- aiYunBoCannonBallRoot.h
aiYunBoCannon.cpp
aiYunBoCannon.h
+ aiYunBoCannonBallRoot.cpp
+ aiYunBoCannonBallRoot.h
aiZokuchoSunazarashi.cpp
aiZokuchoSunazarashi.h
aiZoraHeroRelicBattleNormal.cpp
diff --git a/src/Game/Actor/Action/CMakeLists.txt b/src/Game/Actor/Action/CMakeLists.txt
index e88de418..ef716104 100644
--- a/src/Game/Actor/Action/CMakeLists.txt
+++ b/src/Game/Actor/Action/CMakeLists.txt
@@ -19,12 +19,12 @@ target_sources(uking PRIVATE
actionAddRigidBody.h
actionAdvanceTime.cpp
actionAdvanceTime.h
- actionAirOctaMoveBase.cpp
- actionAirOctaMoveBase.h
actionAirOctaFloat.cpp
actionAirOctaFloat.h
actionAirOctaMgr.cpp
actionAirOctaMgr.h
+ actionAirOctaMoveBase.cpp
+ actionAirOctaMoveBase.h
actionAirOctaNoticeTurn.cpp
actionAirOctaNoticeTurn.h
actionAirOctaReactionKorog.cpp
@@ -61,10 +61,10 @@ target_sources(uking PRIVATE
actionAnimalFreeze.h
actionAnimalLegTurnAutoSpeed.cpp
actionAnimalLegTurnAutoSpeed.h
- actionAnimalMoveBase.cpp
- actionAnimalMoveBase.h
actionAnimalMove.cpp
actionAnimalMove.h
+ actionAnimalMoveBase.cpp
+ actionAnimalMoveBase.h
actionAnimalMoveStraightTimed.cpp
actionAnimalMoveStraightTimed.h
actionAnimalNavMeshMove.cpp
@@ -87,18 +87,18 @@ target_sources(uking PRIVATE
actionAnmArmorBindAction.h
actionAnmBackMove.cpp
actionAnmBackMove.h
- actionAnmBlownOffBackward.cpp
- actionAnmBlownOffBackward.h
actionAnmBlownOff.cpp
actionAnmBlownOff.h
+ actionAnmBlownOffBackward.cpp
+ actionAnmBlownOffBackward.h
actionAnmDamage.cpp
actionAnmDamage.h
actionAnmDirectionMove.cpp
actionAnmDirectionMove.h
- actionAnmDrivenHoverBase.cpp
- actionAnmDrivenHoverBase.h
actionAnmDrivenHover.cpp
actionAnmDrivenHover.h
+ actionAnmDrivenHoverBase.cpp
+ actionAnmDrivenHoverBase.h
actionAnmDrivenHoverTurn.cpp
actionAnmDrivenHoverTurn.h
actionAnmDrivenMoveAttack.cpp
@@ -114,13 +114,15 @@ target_sources(uking PRIVATE
actionAnmUpDownMove.cpp
actionAnmUpDownMove.h
actionAppear.cpp
+ actionAppear.h
actionAppearDeathCounter.cpp
actionAppearDeathCounter.h
+ actionAppearFollowChallenge.cpp
+ actionAppearFollowChallenge.h
actionAppearFullPouchInfo.cpp
actionAppearFullPouchInfo.h
actionAppearGameOver.cpp
actionAppearGameOver.h
- actionAppear.h
actionAppearMagneForce.cpp
actionAppearMagneForce.h
actionAppearNumDungeonClearSeal.cpp
@@ -159,22 +161,26 @@ target_sources(uking PRIVATE
actionArmorBindNodeAction.h
actionArmorBindWithAS.cpp
actionArmorBindWithAS.h
+ actionArrowChargeAndShoot.cpp
+ actionArrowChargeAndShoot.h
actionArrowShootHoming.cpp
actionArrowShootHoming.h
actionArrowShootMove.cpp
+ actionArrowShootMove.h
actionArrowShootMoveForLargeObject.cpp
actionArrowShootMoveForLargeObject.h
- actionArrowShootMove.h
actionArrowShootMoveWithStickOffset.cpp
actionArrowShootMoveWithStickOffset.h
actionArrowSkyShootMove.cpp
actionArrowSkyShootMove.h
actionAscendingCurrent.cpp
+ actionAscendingCurrent.h
actionAscendingCurrentFixedSize.cpp
actionAscendingCurrentFixedSize.h
- actionAscendingCurrent.h
actionAscendingCurrentShieldable.cpp
actionAscendingCurrentShieldable.h
+ actionASPlayRotateTurnToTarget.cpp
+ actionASPlayRotateTurnToTarget.h
actionASPlaySimpleAnmDriven.cpp
actionASPlaySimpleAnmDriven.h
actionAssassinBossIronBallAppear.cpp
@@ -187,8 +193,6 @@ target_sources(uking PRIVATE
actionAssassinBossIronMagicChargeShot.h
actionAtAndBodyOnWait.cpp
actionAtAndBodyOnWait.h
- actionTackleAttack.cpp
- actionTackleAttack.h
actionAtOnWait.cpp
actionAtOnWait.h
actionAtOnWaitNoHitRope.cpp
@@ -215,12 +219,12 @@ target_sources(uking PRIVATE
actionBackseatKorokLight.h
actionBackseatKorokWait.cpp
actionBackseatKorokWait.h
+ actionBackStep.cpp
+ actionBackStep.h
actionBackStepAttack.cpp
actionBackStepAttack.h
actionBackStepBase.cpp
actionBackStepBase.h
- actionBackStep.cpp
- actionBackStep.h
actionBackStepToTarget.cpp
actionBackStepToTarget.h
actionBackStepToTargetPos.cpp
@@ -229,23 +233,25 @@ target_sources(uking PRIVATE
actionBackSwim.h
actionBackToRailFromLava.cpp
actionBackToRailFromLava.h
- actionBackWalkBase.cpp
- actionBackWalkBase.h
actionBackWalk.cpp
actionBackWalk.h
+ actionBackWalkBase.cpp
+ actionBackWalkBase.h
actionBackWalkWithAS.cpp
actionBackWalkWithAS.h
- actionBalloonBase.cpp
- actionBalloonBase.h
actionBalloon.cpp
actionBalloon.h
+ actionBalloonBase.cpp
+ actionBalloonBase.h
+ actionBalloonRopeBase.cpp
+ actionBalloonRopeBase.h
actionBasicSignalBossAwakeSleep.cpp
actionBasicSignalBossAwakeSleep.h
actionBasicSignalChangeDamping.cpp
actionBasicSignalChangeDamping.h
- actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyForceNotice.cpp
actionBasicSignalEnemyForceNotice.h
+ actionBasicSignalEnemyNotice.cpp
actionBasicSignalEnemyNotice.h
actionBasicSignalForbidTag.cpp
actionBasicSignalForbidTag.h
@@ -259,18 +265,18 @@ target_sources(uking PRIVATE
actionBattleCloseGuardRun.h
actionBattleCloseGuardWalk.cpp
actionBattleCloseGuardWalk.h
- actionBattleCloseLevelFlyMoveBase.cpp
- actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseLevelFlyMove.cpp
actionBattleCloseLevelFlyMove.h
+ actionBattleCloseLevelFlyMoveBase.cpp
+ actionBattleCloseLevelFlyMoveBase.h
actionBattleCloseMeanderGuardRun.cpp
actionBattleCloseMeanderGuardRun.h
actionBattleCloseMeanderRun.cpp
actionBattleCloseMeanderRun.h
- actionBattleCloseMoveAction.cpp
- actionBattleCloseMoveAction.h
actionBattleCloseMove.cpp
actionBattleCloseMove.h
+ actionBattleCloseMoveAction.cpp
+ actionBattleCloseMoveAction.h
actionBattleCloseSlippedMoveBase.cpp
actionBattleCloseSlippedMoveBase.h
actionBattleCloseSlippedWalk.cpp
@@ -279,10 +285,10 @@ target_sources(uking PRIVATE
actionBattleCloseWalk.h
actionBattleHover.cpp
actionBattleHover.h
- actionBattleLevelFlyMoveBase.cpp
- actionBattleLevelFlyMoveBase.h
actionBattleLevelFlyMove.cpp
actionBattleLevelFlyMove.h
+ actionBattleLevelFlyMoveBase.cpp
+ actionBattleLevelFlyMoveBase.h
actionBattleWalk.cpp
actionBattleWalk.h
actionBeamMove.cpp
@@ -308,9 +314,9 @@ target_sources(uking PRIVATE
actionBikeWarpEffectValueSetter.cpp
actionBikeWarpEffectValueSetter.h
actionBindAction.cpp
+ actionBindAction.h
actionBindActionForManyActor.cpp
actionBindActionForManyActor.h
- actionBindAction.h
actionBindActionUseParentPickInfo.cpp
actionBindActionUseParentPickInfo.h
actionBindOff.cpp
@@ -403,16 +409,14 @@ target_sources(uking PRIVATE
actionChangePosture.h
actionChangePostureWithAS.cpp
actionChangePostureWithAS.h
- actionChangeSceneBase.cpp
- actionChangeSceneBase.h
actionChangeScene.cpp
actionChangeScene.h
+ actionChangeSceneBase.cpp
+ actionChangeSceneBase.h
actionChangeScheduleAnchor.cpp
actionChangeScheduleAnchor.h
actionChangeWeaponEquipState.cpp
actionChangeWeaponEquipState.h
- actionArrowChargeAndShoot.cpp
- actionArrowChargeAndShoot.h
actionChargeChemicalWeaponPower.cpp
actionChargeChemicalWeaponPower.h
actionCheckExistenceOfParticipant.cpp
@@ -421,8 +425,6 @@ target_sources(uking PRIVATE
actionCheckHorseCustomizeEdit.h
actionChemicalAttack.cpp
actionChemicalAttack.h
- actionEmitAttackBase.cpp
- actionEmitAttackBase.h
actionChemicalElectricWaterBall.cpp
actionChemicalElectricWaterBall.h
actionChemicalPhysBall.cpp
@@ -487,10 +489,10 @@ target_sources(uking PRIVATE
actionDamageTurnByWeakPoint.h
actionDefeatedHugeEnemyCount.cpp
actionDefeatedHugeEnemyCount.h
- actionDeleteAllIceBlockForDemo.cpp
- actionDeleteAllIceBlockForDemo.h
actionDelete.cpp
actionDelete.h
+ actionDeleteAllIceBlockForDemo.cpp
+ actionDeleteAllIceBlockForDemo.h
actionDeleteInGround.cpp
actionDeleteInGround.h
actionDeletePorchItemIncludeEquip.cpp
@@ -513,10 +515,10 @@ target_sources(uking PRIVATE
actionDemoFindPlayer.h
actionDemoForceSetPlayerSavePosAngle.cpp
actionDemoForceSetPlayerSavePosAngle.h
- actionDemoGetItemAnimStop.cpp
- actionDemoGetItemAnimStop.h
actionDemoGetItem.cpp
actionDemoGetItem.h
+ actionDemoGetItemAnimStop.cpp
+ actionDemoGetItemAnimStop.h
actionDemoGetWeapon.cpp
actionDemoGetWeapon.h
actionDemoKokkoAngry.cpp
@@ -561,14 +563,14 @@ target_sources(uking PRIVATE
actionDgnObjDlcGondolaCreateTag.h
actionDgnObjDLCSpurGearB01.cpp
actionDgnObjDLCSpurGearB01.h
+ actionDie.cpp
+ actionDie.h
actionDieAnm.cpp
+ actionDieAnm.h
actionDieAnmDropWeapon.cpp
actionDieAnmDropWeapon.h
- actionDieAnm.h
actionDieAnmKnockBack.cpp
actionDieAnmKnockBack.h
- actionDie.cpp
- actionDie.h
actionDieHomeRun.cpp
actionDieHomeRun.h
actionDirectToWindDirection.cpp
@@ -637,12 +639,14 @@ target_sources(uking PRIVATE
actionDunegonRotateWait.h
actionDungeonEntranceASPlay.cpp
actionDungeonEntranceASPlay.h
- actionDungeonMoveAlwaysVibrateCam.cpp
- actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMove.cpp
actionDungeonMove.h
+ actionDungeonMoveAlwaysVibrateCam.cpp
+ actionDungeonMoveAlwaysVibrateCam.h
actionDungeonMoveReset.cpp
actionDungeonMoveReset.h
+ actionDungeonRotate.cpp
+ actionDungeonRotate.h
actionDungeonRotate2Target.cpp
actionDungeonRotate2Target.h
actionDungeonRotateAccel.cpp
@@ -653,10 +657,8 @@ target_sources(uking PRIVATE
actionDungeonRotateBase.h
actionDungeonRotateCont.cpp
actionDungeonRotateCont.h
- actionDungeonRotate.cpp
actionDungeonRotateGyro.cpp
actionDungeonRotateGyro.h
- actionDungeonRotate.h
actionDungeonRotateInOrder.cpp
actionDungeonRotateInOrder.h
actionDungeonRotateShuttle.cpp
@@ -667,12 +669,12 @@ target_sources(uking PRIVATE
actionDynamicAttackPowerExplode.h
actionDynamicFireWood.cpp
actionDynamicFireWood.h
+ actionEat.cpp
+ actionEat.h
actionEatAndHeal.cpp
actionEatAndHeal.h
- actionEat.cpp
actionEatForSunazarashiSPC.cpp
actionEatForSunazarashiSPC.h
- actionEat.h
actionEatWithAS.cpp
actionEatWithAS.h
actionEitherSideExplode.cpp
@@ -687,6 +689,8 @@ target_sources(uking PRIVATE
actionElectricDie.h
actionElectricParalysis.cpp
actionElectricParalysis.h
+ actionEmitAttackBase.cpp
+ actionEmitAttackBase.h
actionEmitElectricWaterBall.cpp
actionEmitElectricWaterBall.h
actionEndChangeableASPlay.cpp
@@ -707,10 +711,10 @@ target_sources(uking PRIVATE
actionEnemyFortressChatTurn.h
actionEnemyFortressSimpleAction.cpp
actionEnemyFortressSimpleAction.h
- actionEnemyRigidBodyDieBase.cpp
- actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyDie.cpp
actionEnemyRigidBodyDie.h
+ actionEnemyRigidBodyDieBase.cpp
+ actionEnemyRigidBodyDieBase.h
actionEnemyRigidBodyFreeFallDie.cpp
actionEnemyRigidBodyFreeFallDie.h
actionEnemyRigidBodySpinDie.cpp
@@ -718,13 +722,11 @@ target_sources(uking PRIVATE
actionEnemyRushAttack.cpp
actionEnemyRushAttack.h
actionEquipDisplay.cpp
+ actionEquipDisplay.h
actionEquipDisplayCreate.cpp
actionEquipDisplayCreate.h
actionEquipDisplayGet.cpp
actionEquipDisplayGet.h
- actionEquipDisplay.h
- actionEquipHornUseBase.cpp
- actionEquipHornUseBase.h
actionEquipedAction.cpp
actionEquipedAction.h
actionEquipedASPlay.cpp
@@ -745,10 +747,12 @@ target_sources(uking PRIVATE
actionEquipedWeaponChild.h
actionEquipedWithScale.cpp
actionEquipedWithScale.h
- actionEscapeBackTurn.cpp
- actionEscapeBackTurn.h
+ actionEquipHornUseBase.cpp
+ actionEquipHornUseBase.h
actionEscape.cpp
actionEscape.h
+ actionEscapeBackTurn.cpp
+ actionEscapeBackTurn.h
actionEventAddGameDataIntAction.cpp
actionEventAddGameDataIntAction.h
actionEventAddGameDataToRupeeAction.cpp
@@ -941,12 +945,12 @@ target_sources(uking PRIVATE
actionFadeInOutWithOptions.h
actionFadeoutDelete.cpp
actionFadeoutDelete.h
+ actionFall.cpp
+ actionFall.h
actionFallAttack.cpp
actionFallAttack.h
actionFallAttackWithAtAttr.cpp
actionFallAttackWithAtAttr.h
- actionFall.cpp
- actionFall.h
actionFireBurnBase.cpp
actionFireBurnBase.h
actionFireWood.cpp
@@ -976,37 +980,35 @@ target_sources(uking PRIVATE
actionFlyingBirdDie.cpp
actionFlyingBirdDie.h
actionFlyingCharacterBlownOff.cpp
+ actionFlyingCharacterBlownOff.h
actionFlyingCharacterBlownOffDie.cpp
actionFlyingCharacterBlownOffDie.h
- actionFlyingCharacterBlownOff.h
actionFlyingCharacterDamage.cpp
actionFlyingCharacterDamage.h
actionFlyingCharacterDie.cpp
actionFlyingCharacterDie.h
actionFlyingCharacterFreeFall.cpp
+ actionFlyingCharacterFreeFall.h
+ actionFlyingCharacterFreeFallBase.cpp
+ actionFlyingCharacterFreeFallBase.h
actionFlyingCharacterFreeFallDie.cpp
actionFlyingCharacterFreeFallDie.h
actionFlyingCharacterFreeFallEx.cpp
actionFlyingCharacterFreeFallEx.h
- actionFlyingCharacterFreeFall.h
actionFlyingCharacterFreeze.cpp
+ actionFlyingCharacterFreeze.h
actionFlyingCharacterFreezeDie.cpp
actionFlyingCharacterFreezeDie.h
- actionFlyingCharacterFreeze.h
- actionFlyingCharacterFreeFallBase.cpp
- actionFlyingCharacterFreeFallBase.h
- actionFlyMoveBase.cpp
- actionFlyMoveBase.h
actionFlyMove.cpp
actionFlyMove.h
+ actionFlyMoveBase.cpp
+ actionFlyMoveBase.h
actionFollowAttack.cpp
actionFollowAttack.h
- actionAppearFollowChallenge.cpp
- actionAppearFollowChallenge.h
- actionFollowDungeonRotateASPlay.cpp
- actionFollowDungeonRotateASPlay.h
actionFollowDungeonRotate.cpp
actionFollowDungeonRotate.h
+ actionFollowDungeonRotateASPlay.cpp
+ actionFollowDungeonRotateASPlay.h
actionFollowIgniteToBonePos.cpp
actionFollowIgniteToBonePos.h
actionFollowIgniteToSelfPos.cpp
@@ -1045,6 +1047,8 @@ target_sources(uking PRIVATE
actionForceSystemFadeOut.h
actionForestGiantWakeUp.cpp
actionForestGiantWakeUp.h
+ actionFork.cpp
+ actionFork.h
actionForkAddCalcScaleMapUnit.cpp
actionForkAddCalcScaleMapUnit.h
actionForkAddLinearImpulse.cpp
@@ -1095,26 +1099,24 @@ target_sources(uking PRIVATE
actionForkASHoldLegTurn.h
actionForkASHoldLinearMove.cpp
actionForkASHoldLinearMove.h
- actionForkASPlayBase.cpp
- actionForkASPlayBase.h
actionForkASPlay.cpp
actionForkASPlay.h
+ actionForkASPlayBase.cpp
+ actionForkASPlayBase.h
actionForkASTrgAerialTurn.cpp
actionForkASTrgAerialTurn.h
actionForkASTrgChargeArrow.cpp
actionForkASTrgChargeArrow.h
+ actionForkASTrgDelete.cpp
+ actionForkASTrgDelete.h
actionForkASTrgDeleteChild.cpp
actionForkASTrgDeleteChild.h
- actionForkASTrgDelete.cpp
actionForkASTrgDeleteEquip.cpp
actionForkASTrgDeleteEquip.h
- actionForkASTrgDelete.h
actionForkASTrgEmitChmFieldPos.cpp
actionForkASTrgEmitChmFieldPos.h
actionForkASTrgEmitShockWaveAtEnter.cpp
actionForkASTrgEmitShockWaveAtEnter.h
- actionForkEmitShockWave.cpp
- actionForkEmitShockWave.h
actionForkASTrgEmitShockWavePos.cpp
actionForkASTrgEmitShockWavePos.h
actionForkASTrgForceDirAerialTurn.cpp
@@ -1139,6 +1141,8 @@ target_sources(uking PRIVATE
actionForkASTrgWeaponDrop.h
actionForkAttackWithWeaponOrWithout.cpp
actionForkAttackWithWeaponOrWithout.h
+ actionForkBasicMessageDialogCtrl.cpp
+ actionForkBasicMessageDialogCtrl.h
actionForkBattleNodeForAttackGround.cpp
actionForkBattleNodeForAttackGround.h
actionForkBeastGanonMessageDialogCtrl.cpp
@@ -1155,19 +1159,18 @@ target_sources(uking PRIVATE
actionForkChemicalChuchuAttack.h
actionForkClothOnOffASPlay.cpp
actionForkClothOnOffASPlay.h
- actionFork.cpp
+ actionForkDisableContact.cpp
+ actionForkDisableContact.h
actionForkDisableContactByPreAS.cpp
actionForkDisableContactByPreAS.h
- actionForkDisableContact.cpp
actionForkDisableContactForAttack.cpp
actionForkDisableContactForAttack.h
- actionForkDisableContact.h
actionForkDisableContactOnAtHitPlayer.cpp
actionForkDisableContactOnAtHitPlayer.h
- actionForkDrawWeaponAtEnter.cpp
- actionForkDrawWeaponAtEnter.h
actionForkDrawWeapon.cpp
actionForkDrawWeapon.h
+ actionForkDrawWeaponAtEnter.cpp
+ actionForkDrawWeaponAtEnter.h
actionForkDropGiantNecklace.cpp
actionForkDropGiantNecklace.h
actionForkDropWeapon.cpp
@@ -1190,6 +1193,8 @@ target_sources(uking PRIVATE
actionForkEmitExpandField.h
actionForkEmitExpandFieldWithCreate.cpp
actionForkEmitExpandFieldWithCreate.h
+ actionForkEmitShockWave.cpp
+ actionForkEmitShockWave.h
actionForkEmitShockWaveByContact.cpp
actionForkEmitShockWaveByContact.h
actionForkEndByConditionBase.cpp
@@ -1220,10 +1225,10 @@ target_sources(uking PRIVATE
actionForkGanonBeastBeamShoot.h
actionForkGanonBeastHeadBarrier.cpp
actionForkGanonBeastHeadBarrier.h
- actionForkGanonBeastWeakPointCheck.cpp
- actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPoint.cpp
actionForkGanonBeastWeakPoint.h
+ actionForkGanonBeastWeakPointCheck.cpp
+ actionForkGanonBeastWeakPointCheck.h
actionForkGanonBeastWeakPointOff.cpp
actionForkGanonBeastWeakPointOff.h
actionForkGanonBeastWeakPointOn.cpp
@@ -1236,7 +1241,6 @@ target_sources(uking PRIVATE
actionForkGrabBase.h
actionForkGravityScaleChange.cpp
actionForkGravityScaleChange.h
- actionFork.h
actionForkHoldWeapon.cpp
actionForkHoldWeapon.h
actionForkHopInAir.cpp
@@ -1261,10 +1265,10 @@ target_sources(uking PRIVATE
actionForkLodTimer.h
actionForkLynelBreathShoot.cpp
actionForkLynelBreathShoot.h
- actionForkLynelDrawWeaponASPlay.cpp
- actionForkLynelDrawWeaponASPlay.h
actionForkLynelDrawWeapon.cpp
actionForkLynelDrawWeapon.h
+ actionForkLynelDrawWeaponASPlay.cpp
+ actionForkLynelDrawWeaponASPlay.h
actionForkModelFadeOut.cpp
actionForkModelFadeOut.h
actionForkModelVisibleOff.cpp
@@ -1285,16 +1289,16 @@ target_sources(uking PRIVATE
actionForkNoHitGroundCrawl.h
actionForkNoSlowTimer.cpp
actionForkNoSlowTimer.h
+ actionForkNoWeaponAttack.cpp
+ actionForkNoWeaponAttack.h
actionForkNoWeaponAttackAllTime.cpp
actionForkNoWeaponAttackAllTime.h
actionForkNoWeaponAttackAllTimeMinSet.cpp
actionForkNoWeaponAttackAllTimeMinSet.h
actionForkNoWeaponAttackBase.cpp
actionForkNoWeaponAttackBase.h
- actionForkNoWeaponAttack.cpp
actionForkNoWeaponAttackDirectParam.cpp
actionForkNoWeaponAttackDirectParam.h
- actionForkNoWeaponAttack.h
actionForkNoWeaponAttackParamWeapon.cpp
actionForkNoWeaponAttackParamWeapon.h
actionForkOctarockEnterReloadWig.cpp
@@ -1328,9 +1332,9 @@ target_sources(uking PRIVATE
actionForkSetCustomWeather.cpp
actionForkSetCustomWeather.h
actionForkSetJustAvoid.cpp
+ actionForkSetJustAvoid.h
actionForkSetJustAvoidFromBone.cpp
actionForkSetJustAvoidFromBone.h
- actionForkSetJustAvoid.h
actionForkSetSwarmMaterialAnimByDist.cpp
actionForkSetSwarmMaterialAnimByDist.h
actionForkSimpleGrab.cpp
@@ -1355,12 +1359,12 @@ target_sources(uking PRIVATE
actionForkSwapPartsItemFromDropTable.h
actionForkSwarmAttack.cpp
actionForkSwarmAttack.h
+ actionForkTimer.cpp
+ actionForkTimer.h
actionForkTimerBase.cpp
actionForkTimerBase.h
- actionForkTimer.cpp
actionForkTimerForceResetCondition.cpp
actionForkTimerForceResetCondition.h
- actionForkTimer.h
actionForkToggleFreeMoving.cpp
actionForkToggleFreeMoving.h
actionForkTogglePriestBossFreeMoving.cpp
@@ -1369,30 +1373,30 @@ target_sources(uking PRIVATE
actionForkToggleWeaponXLinkSleep.h
actionForkTrgEmitChmFieldBase.cpp
actionForkTrgEmitChmFieldBase.h
- actionForkTurnASHold.cpp
- actionForkTurnASHold.h
actionForkTurn.cpp
actionForkTurn.h
+ actionForkTurnASHold.cpp
+ actionForkTurnASHold.h
actionForkVacuumShootToTarget.cpp
actionForkVacuumShootToTarget.h
actionForkWaitCloseGanonShoutMsgClose.cpp
actionForkWaitCloseGanonShoutMsgClose.h
actionForkWaitGroundHit.cpp
actionForkWaitGroundHit.h
- actionForkWeaponAttackBase.cpp
- actionForkWeaponAttackBase.h
actionForkWeaponAttack.cpp
actionForkWeaponAttack.h
+ actionForkWeaponAttackBase.cpp
+ actionForkWeaponAttackBase.h
actionForkWeaponAttackWithAtkBody.cpp
actionForkWeaponAttackWithAtkBody.h
- actionForkWeaponShockWaveCheckValue.cpp
- actionForkWeaponShockWaveCheckValue.h
actionForkWeaponShockWave.cpp
actionForkWeaponShockWave.h
- actionFreeMoveByGuideBase.cpp
- actionFreeMoveByGuideBase.h
+ actionForkWeaponShockWaveCheckValue.cpp
+ actionForkWeaponShockWaveCheckValue.h
actionFreeMove.cpp
actionFreeMove.h
+ actionFreeMoveByGuideBase.cpp
+ actionFreeMoveByGuideBase.h
actionFreeMoveRandom.cpp
actionFreeMoveRandom.h
actionFreeMoveToNearGround.cpp
@@ -1406,11 +1410,11 @@ target_sources(uking PRIVATE
actionFreeMovingAction.cpp
actionFreeMovingAction.h
actionFreeze.cpp
+ actionFreeze.h
actionFreezedInIce.cpp
actionFreezedInIce.h
actionFreezedInIceWeapon.cpp
actionFreezedInIceWeapon.h
- actionFreeze.h
actionFromCDungeonToMainField.cpp
actionFromCDungeonToMainField.h
actionGameDataAddFloat.cpp
@@ -1489,22 +1493,22 @@ target_sources(uking PRIVATE
actionGerudoQueenWakeBoardReady.h
actionGetCapturedActor.cpp
actionGetCapturedActor.h
+ actionGetItem.cpp
+ actionGetItem.h
actionGetItemAnotherActor.cpp
actionGetItemAnotherActor.h
- actionGetItem.cpp
actionGetItemGet.cpp
actionGetItemGet.h
- actionGetItem.h
actionGetItemIntoBag.cpp
actionGetItemIntoBag.h
actionGetRupee.cpp
actionGetRupee.h
actionGetSmallKeyItemGet.cpp
actionGetSmallKeyItemGet.h
- actionGetUpBase.cpp
- actionGetUpBase.h
actionGetUp.cpp
actionGetUp.h
+ actionGetUpBase.cpp
+ actionGetUpBase.h
actionGetUpLinear.cpp
actionGetUpLinear.h
actionGetUpMoveAnmDriven.cpp
@@ -1565,12 +1569,12 @@ target_sources(uking PRIVATE
actionGoronHeroDescendentAppear.h
actionGoronHeroDescendentJump.cpp
actionGoronHeroDescendentJump.h
+ actionGrab.cpp
+ actionGrab.h
actionGrabAndShoot.cpp
actionGrabAndShoot.h
actionGrabAttack.cpp
actionGrabAttack.h
- actionGrab.cpp
- actionGrab.h
actionGrabLeft.cpp
actionGrabLeft.h
actionGrabLeftTurn.cpp
@@ -1585,12 +1589,12 @@ target_sources(uking PRIVATE
actionGrabRightWalk.h
actionGraveAttack.cpp
actionGraveAttack.h
+ actionGuard.cpp
+ actionGuard.h
actionGuardBackWalk.cpp
actionGuardBackWalk.h
actionGuardBreak.cpp
actionGuardBreak.h
- actionGuard.cpp
- actionGuard.h
actionGuardianActionBase.cpp
actionGuardianActionBase.h
actionGuardianAimBeam.cpp
@@ -1651,10 +1655,10 @@ target_sources(uking PRIVATE
actionHideShootArrow.h
actionHingeMagneFixedRigid.cpp
actionHingeMagneFixedRigid.h
- actionHoldArrowBackWalk.cpp
- actionHoldArrowBackWalk.h
actionHoldArrow.cpp
actionHoldArrow.h
+ actionHoldArrowBackWalk.cpp
+ actionHoldArrowBackWalk.h
actionHoldArrowTurn.cpp
actionHoldArrowTurn.h
actionHoldArrowWalk.cpp
@@ -1669,10 +1673,10 @@ target_sources(uking PRIVATE
actionHorseEatCarriedItem.h
actionHorseElectricParalysis.cpp
actionHorseElectricParalysis.h
- actionHorseFollowBase.cpp
- actionHorseFollowBase.h
actionHorseFollow.cpp
actionHorseFollow.h
+ actionHorseFollowBase.cpp
+ actionHorseFollowBase.h
actionHorseFreeze.cpp
actionHorseFreeze.h
actionHorseMoveToSafePos.cpp
@@ -1703,8 +1707,6 @@ target_sources(uking PRIVATE
actionHorseRideLookWait.h
actionHorseRideLoopAttack.cpp
actionHorseRideLoopAttack.h
- actionHorseRideSetGearCommand.cpp
- actionHorseRideSetGearCommand.h
actionHorseRideMoveToCommand.cpp
actionHorseRideMoveToCommand.h
actionHorseRideOneTimeASPlay.cpp
@@ -1715,6 +1717,8 @@ target_sources(uking PRIVATE
actionHorseRideOneTimeViewASPlay.h
actionHorseRideSearch.cpp
actionHorseRideSearch.h
+ actionHorseRideSetGearCommand.cpp
+ actionHorseRideSetGearCommand.h
actionHorseRideShoot.cpp
actionHorseRideShoot.h
actionHorseRideStopCommand.cpp
@@ -1735,10 +1739,10 @@ target_sources(uking PRIVATE
actionHorseWaitAndLookAtNPC.h
actionHorseWaitEx.cpp
actionHorseWaitEx.h
- actionHoverBase.cpp
- actionHoverBase.h
actionHover.cpp
actionHover.h
+ actionHoverBase.cpp
+ actionHoverBase.h
actionHoverNoticeTurn.cpp
actionHoverNoticeTurn.h
actionHoverPredictVacuumShoot.cpp
@@ -1766,9 +1770,9 @@ target_sources(uking PRIVATE
actionIgniteThreeActorAttack.cpp
actionIgniteThreeActorAttack.h
actionIgniteToTarget.cpp
+ actionIgniteToTarget.h
actionIgniteToTargetDir.cpp
actionIgniteToTargetDir.h
- actionIgniteToTarget.h
actionIgniteToTargetSimple.cpp
actionIgniteToTargetSimple.h
actionImmediateStopOwnedHorse.cpp
@@ -1814,9 +1818,9 @@ target_sources(uking PRIVATE
actionJumpTo.cpp
actionJumpTo.h
actionJumpToTarget.cpp
+ actionJumpToTarget.h
actionJumpToTargetFromWater.cpp
actionJumpToTargetFromWater.h
- actionJumpToTarget.h
actionKeepPosInWater.cpp
actionKeepPosInWater.h
actionKeepStandingPosture.cpp
@@ -1851,14 +1855,16 @@ target_sources(uking PRIVATE
actionLandOnCeil.h
actionLandRagdoll.cpp
actionLandRagdoll.h
- actionLandTeleportConsiderCameraDir.cpp
- actionLandTeleportConsiderCameraDir.h
actionLandTeleport.cpp
actionLandTeleport.h
+ actionLandTeleportConsiderCameraDir.cpp
+ actionLandTeleportConsiderCameraDir.h
actionLargeAttack.cpp
actionLargeAttack.h
actionLargeDamage.cpp
actionLargeDamage.h
+ actionLastBossBlowOff.cpp
+ actionLastBossBlowOff.h
actionLastBossChemicalPillarAttack.cpp
actionLastBossChemicalPillarAttack.h
actionLastBossDemoWarp.cpp
@@ -1888,15 +1894,15 @@ target_sources(uking PRIVATE
actionLastBossThunderSign.cpp
actionLastBossThunderSign.h
actionLevelFlyLook.cpp
+ actionLevelFlyLook.h
actionLevelFlyLookDownToTgtHeight.cpp
actionLevelFlyLookDownToTgtHeight.h
- actionLevelFlyLook.h
actionLevelFlyLookRisingToTgtHeight.cpp
actionLevelFlyLookRisingToTgtHeight.h
- actionLevelFlyMoveBase.cpp
- actionLevelFlyMoveBase.h
actionLevelFlyMove.cpp
actionLevelFlyMove.h
+ actionLevelFlyMoveBase.cpp
+ actionLevelFlyMoveBase.h
actionLevelFlyRise.cpp
actionLevelFlyRise.h
actionLevelFlyRiseLookingTarget.cpp
@@ -1905,10 +1911,10 @@ target_sources(uking PRIVATE
actionLiftTurn.h
actionLiftWalk.cpp
actionLiftWalk.h
- actionLinearFlyAttackBase.cpp
- actionLinearFlyAttackBase.h
actionLinearFlyAttack.cpp
actionLinearFlyAttack.h
+ actionLinearFlyAttackBase.cpp
+ actionLinearFlyAttackBase.h
actionLoadSaveDataFromGameOver.cpp
actionLoadSaveDataFromGameOver.h
actionLookAtObject.cpp
@@ -1944,13 +1950,13 @@ target_sources(uking PRIVATE
actionMamonoShopStand.cpp
actionMamonoShopStand.h
actionMarkPosition.cpp
+ actionMarkPosition.h
actionMarkPositionFromGameData.cpp
actionMarkPositionFromGameData.h
- actionMarkPosition.h
actionMimic.cpp
+ actionMimic.h
actionMimicFreeze.cpp
actionMimicFreeze.h
- actionMimic.h
actionMoonMove.cpp
actionMoonMove.h
actionMotorcycleAppear.cpp
@@ -1960,21 +1966,21 @@ target_sources(uking PRIVATE
actionMotorcycleRiddenByPlayer.cpp
actionMotorcycleRiddenByPlayer.h
actionMotorcycleWait.cpp
+ actionMotorcycleWait.h
actionMotorcycleWaitForEvent.cpp
actionMotorcycleWaitForEvent.h
- actionMotorcycleWait.h
actionMotorcycleWaitUntilFellOver.cpp
actionMotorcycleWaitUntilFellOver.h
actionMove2HomePos.cpp
actionMove2HomePos.h
actionMoveBase.cpp
actionMoveBase.h
+ actionMoveByAnimeDriven.cpp
+ actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenCheckNavMesh.cpp
actionMoveByAnimeDrivenCheckNavMesh.h
- actionMoveByAnimeDriven.cpp
actionMoveByAnimeDrivenDynAS.cpp
actionMoveByAnimeDrivenDynAS.h
- actionMoveByAnimeDriven.h
actionMoveByAnimeDrivenToTarget.cpp
actionMoveByAnimeDrivenToTarget.h
actionMoveHomePosBase.cpp
@@ -1985,14 +1991,14 @@ target_sources(uking PRIVATE
actionMoveMainRidigBody.h
actionMoveToHomeMtx.cpp
actionMoveToHomeMtx.h
+ actionMoveToTarget.cpp
+ actionMoveToTarget.h
actionMoveToTargetBase.cpp
actionMoveToTargetBase.h
- actionMoveToTarget.cpp
actionMoveToTargetCurve.cpp
actionMoveToTargetCurve.h
actionMoveToTargetDir.cpp
actionMoveToTargetDir.h
- actionMoveToTarget.h
actionMoveWithAS.cpp
actionMoveWithAS.h
actionMoveWithDynAS.cpp
@@ -2126,9 +2132,9 @@ target_sources(uking PRIVATE
actionNPCNameHorse.cpp
actionNPCNameHorse.h
actionNPCPurchase.cpp
+ actionNPCPurchase.h
actionNPCPurchaseEnemyMaterial.cpp
actionNPCPurchaseEnemyMaterial.h
- actionNPCPurchase.h
actionNPCPurchaseMaterial.cpp
actionNPCPurchaseMaterial.h
actionNPCReceiveHorse.cpp
@@ -2141,12 +2147,12 @@ target_sources(uking PRIVATE
actionNPCReleaseHorse.h
actionNpcRideWaitAction.cpp
actionNpcRideWaitAction.h
+ actionNPCSale.cpp
+ actionNPCSale.h
actionNPCSaleAppReception.cpp
actionNPCSaleAppReception.h
actionNPCSaleCollectedItem.cpp
actionNPCSaleCollectedItem.h
- actionNPCSale.cpp
- actionNPCSale.h
actionNPCSalePictureReception.cpp
actionNPCSalePictureReception.h
actionNPCSaleReception.cpp
@@ -2166,9 +2172,9 @@ target_sources(uking PRIVATE
actionNPCTalk.cpp
actionNPCTalk.h
actionNPCTargetMove.cpp
+ actionNPCTargetMove.h
actionNPCTargetMoveDynAs.cpp
actionNPCTargetMoveDynAs.h
- actionNPCTargetMove.h
actionNPCTebaApproachPlayer.cpp
actionNPCTebaApproachPlayer.h
actionNpcTebaFly.cpp
@@ -2176,19 +2182,19 @@ target_sources(uking PRIVATE
actionNPCTravelerRest.cpp
actionNPCTravelerRest.h
actionNPCTurnToObject.cpp
+ actionNPCTurnToObject.h
actionNPCTurnToObjectGreeting.cpp
actionNPCTurnToObjectGreeting.h
- actionNPCTurnToObject.h
actionNPCTurnToPosition.cpp
actionNPCTurnToPosition.h
actionNPCWait.cpp
+ actionNPCWait.h
actionNPCWaitDynAS.cpp
actionNPCWaitDynAS.h
actionNPCWaitDynFrame.cpp
actionNPCWaitDynFrame.h
actionNPCWaitFrame.cpp
actionNPCWaitFrame.h
- actionNPCWait.h
actionNPCWaitOneTimeAction.cpp
actionNPCWaitOneTimeAction.h
actionNullASPlay.cpp
@@ -2197,8 +2203,6 @@ target_sources(uking PRIVATE
actionObjBoardWoodTriangle01.h
actionObservationPointAction.cpp
actionObservationPointAction.h
- actionBalloonRopeBase.cpp
- actionBalloonRopeBase.h
actionOctarockBalloon.cpp
actionOctarockBalloon.h
actionOctarockBulletLExplode.cpp
@@ -2211,21 +2215,22 @@ target_sources(uking PRIVATE
actionOffMiss.h
actionOkAutoPlacementEnemyDeadlyQuest.cpp
actionOkAutoPlacementEnemyDeadlyQuest.h
+ actionOn.cpp
+ actionOn.h
actionOnCliffTurn.cpp
actionOnCliffTurn.h
actionOnCliffWait.cpp
actionOnCliffWait.h
actionOnCorrect.cpp
actionOnCorrect.h
- actionOn.cpp
actionOneHandActionWithLegTurn.cpp
actionOneHandActionWithLegTurn.h
actionOnEnterSwapActorBase.cpp
actionOnEnterSwapActorBase.h
- actionOnEnterSwapDropTableActor.cpp
- actionOnEnterSwapDropTableActor.h
actionOnEnterSwapDropTable.cpp
actionOnEnterSwapDropTable.h
+ actionOnEnterSwapDropTableActor.cpp
+ actionOnEnterSwapDropTableActor.h
actionOnetimeChangeableASPlay.cpp
actionOnetimeChangeableASPlay.h
actionOnetimeHoverASPlay.cpp
@@ -2233,14 +2238,13 @@ target_sources(uking PRIVATE
actionOnetimeMoveASPlay.cpp
actionOnetimeMoveASPlay.h
actionOnetimeStopASPlay.cpp
+ actionOnetimeStopASPlay.h
actionOneTimeStopASPlayerNoEnd.cpp
actionOneTimeStopASPlayerNoEnd.h
- actionOnetimeStopASPlay.h
actionOnetimeStopASSyncPlay.cpp
actionOnetimeStopASSyncPlay.h
actionOneTimeWaterFloatStopASPlay.cpp
actionOneTimeWaterFloatStopASPlay.h
- actionOn.h
actionOnLeaveAttackInterval.cpp
actionOnLeaveAttackInterval.h
actionOnMUAssignSaveForUsed.cpp
@@ -2260,9 +2264,9 @@ target_sources(uking PRIVATE
actionOpenEnduranceFloorNumber.cpp
actionOpenEnduranceFloorNumber.h
actionOpenGetDemoDialog.cpp
+ actionOpenGetDemoDialog.h
actionOpenGetDemoDialogDressFairy.cpp
actionOpenGetDemoDialogDressFairy.h
- actionOpenGetDemoDialog.h
actionOpenItemCategory.cpp
actionOpenItemCategory.h
actionOpenItemDownloadDemo.cpp
@@ -2271,10 +2275,10 @@ target_sources(uking PRIVATE
actionOpenItemMenu.h
actionOpenMap.cpp
actionOpenMap.h
- actionOpenMessageDialogBase.cpp
- actionOpenMessageDialogBase.h
actionOpenMessageDialog.cpp
actionOpenMessageDialog.h
+ actionOpenMessageDialogBase.cpp
+ actionOpenMessageDialogBase.h
actionOpenMessageDialogTrig.cpp
actionOpenMessageDialogTrig.h
actionOpenMessageDialogWithSkelAnm.cpp
@@ -2341,10 +2345,12 @@ target_sources(uking PRIVATE
actionPriestBossBeamMove.h
actionPriestBossBlownOff.cpp
actionPriestBossBlownOff.h
+ actionPriestBossCloneFastWarp.cpp
+ actionPriestBossCloneFastWarp.h
actionPriestBossClonesSpawn.cpp
+ actionPriestBossClonesSpawn.h
actionPriestBossClonesSpawnForDemo.cpp
actionPriestBossClonesSpawnForDemo.h
- actionPriestBossClonesSpawn.h
actionPriestBossFastWarpMove.cpp
actionPriestBossFastWarpMove.h
actionPriestBossMove.cpp
@@ -2355,8 +2361,6 @@ target_sources(uking PRIVATE
actionPriestBossSideMove.h
actionPriestBossSlowWarpMove.cpp
actionPriestBossSlowWarpMove.h
- actionPriestBossCloneFastWarp.cpp
- actionPriestBossCloneFastWarp.h
actionPuddle.cpp
actionPuddle.h
actionPulleyChainASControl.cpp
@@ -2368,9 +2372,9 @@ target_sources(uking PRIVATE
actionPutFromParent.cpp
actionPutFromParent.h
actionRagdoll.cpp
+ actionRagdoll.h
actionRagdollFreeze.cpp
actionRagdollFreeze.h
- actionRagdoll.h
actionRailMove.cpp
actionRailMove.h
actionRandomJump.cpp
@@ -2440,9 +2444,9 @@ target_sources(uking PRIVATE
actionRequestCreateHCIModel.cpp
actionRequestCreateHCIModel.h
actionRequestEvent.cpp
+ actionRequestEvent.h
actionRequestEventFromMapUnit.cpp
actionRequestEventFromMapUnit.h
- actionRequestEvent.h
actionRequestOpenPopUpHelp.cpp
actionRequestOpenPopUpHelp.h
actionReserveParashawlStart.cpp
@@ -2472,17 +2476,15 @@ target_sources(uking PRIVATE
actionRisingAirOneTime.cpp
actionRisingAirOneTime.h
actionRodMagicPhysBall.cpp
+ actionRodMagicPhysBall.h
actionRodMagicPhysBallDivision.cpp
actionRodMagicPhysBallDivision.h
- actionRodMagicPhysBall.h
actionRopeNormal.cpp
actionRopeNormal.h
actionRotate.cpp
+ actionRotate.h
actionRotatedWait.cpp
actionRotatedWait.h
- actionRotate.h
- actionASPlayRotateTurnToTarget.cpp
- actionASPlayRotateTurnToTarget.h
actionRun.cpp
actionRun.h
actionSandwichDetectionAreaTag.cpp
@@ -2509,12 +2511,12 @@ target_sources(uking PRIVATE
actionSearch.h
actionSellPictureBookUIDemo.cpp
actionSellPictureBookUIDemo.h
+ actionSendMessage.cpp
+ actionSendMessage.h
actionSendMessage4YunBoCannon.cpp
actionSendMessage4YunBoCannon.h
actionSendMessageBroadCast.cpp
actionSendMessageBroadCast.h
- actionSendMessage.cpp
- actionSendMessage.h
actionSendNoticeMessageBase.cpp
actionSendNoticeMessageBase.h
actionSendPlayerNoticeMessage.cpp
@@ -2557,14 +2559,14 @@ target_sources(uking PRIVATE
actionSetExtraEnergyOfPlayer.h
actionSetExtraLifeOfPlayer.cpp
actionSetExtraLifeOfPlayer.h
- actionSetFrameASPlay.cpp
- actionSetFrameASPlay.h
actionSetFlag.cpp
actionSetFlag.h
- actionSetGetFlagByActorName.cpp
- actionSetGetFlagByActorName.h
+ actionSetFrameASPlay.cpp
+ actionSetFrameASPlay.h
actionSetGetFlag.cpp
actionSetGetFlag.h
+ actionSetGetFlagByActorName.cpp
+ actionSetGetFlagByActorName.h
actionSetGravityFactor.cpp
actionSetGravityFactor.h
actionSetHorseFamiliarityPassedFlag.cpp
@@ -2595,10 +2597,10 @@ target_sources(uking PRIVATE
actionSetTargetFrameMtx.h
actionSetTgIgnoreObstacle.cpp
actionSetTgIgnoreObstacle.h
- actionSetTreasureBoxOpenAndClose.cpp
- actionSetTreasureBoxOpenAndClose.h
actionSetTreasure.cpp
actionSetTreasure.h
+ actionSetTreasureBoxOpenAndClose.cpp
+ actionSetTreasureBoxOpenAndClose.h
actionSetupGetDemoModeNumUi.cpp
actionSetupGetDemoModeNumUi.h
actionSetWanderPathIndex.cpp
@@ -2610,9 +2612,9 @@ target_sources(uking PRIVATE
actionShiekSensorPlusDownloadDemo.cpp
actionShiekSensorPlusDownloadDemo.h
actionShock.cpp
+ actionShock.h
actionShockDynamicWeapon.cpp
actionShockDynamicWeapon.h
- actionShock.h
actionShockWave.cpp
actionShockWave.h
actionShootArrow.cpp
@@ -2649,20 +2651,16 @@ target_sources(uking PRIVATE
actionSimpleGrabBase.h
actionSimpleGrabWithAS.cpp
actionSimpleGrabWithAS.h
+ actionSimpleKnockBackShock.cpp
+ actionSimpleKnockBackShock.h
actionSimpleLineBeam.cpp
actionSimpleLineBeam.h
- actionForkBasicMessageDialogCtrl.cpp
- actionForkBasicMessageDialogCtrl.h
actionSimpleOpenMessageDialogAction.cpp
actionSimpleOpenMessageDialogAction.h
actionSimpleUniqueTalk.cpp
actionSimpleUniqueTalk.h
actionSiteBossAvoid.cpp
actionSiteBossAvoid.h
- actionLastBossBlowOff.cpp
- actionLastBossBlowOff.h
- actionSimpleKnockBackShock.cpp
- actionSimpleKnockBackShock.h
actionSiteBossBowBlowOff.cpp
actionSiteBossBowBlowOff.h
actionSiteBossBowChildDeviceBreak.cpp
@@ -2683,10 +2681,10 @@ target_sources(uking PRIVATE
actionSiteBossFlyWaitTurnToTarget.h
actionSiteBossGetUpLinear.cpp
actionSiteBossGetUpLinear.h
- actionSiteBossLswordAttack.cpp
- actionSiteBossLswordAttack.h
actionSiteBossLswordAtkWithChemical.cpp
actionSiteBossLswordAtkWithChemical.h
+ actionSiteBossLswordAttack.cpp
+ actionSiteBossLswordAttack.h
actionSiteBossLswordFireBall.cpp
actionSiteBossLswordFireBall.h
actionSiteBossLswordFirstCreateFBall.cpp
@@ -2703,10 +2701,10 @@ target_sources(uking PRIVATE
actionSiteBossLswordTornadoEnd.h
actionSiteBossLswordWhirlSlash.cpp
actionSiteBossLswordWhirlSlash.h
- actionSiteBossMoveAndAttack.cpp
- actionSiteBossMoveAndAttack.h
actionSiteBossMove.cpp
actionSiteBossMove.h
+ actionSiteBossMoveAndAttack.cpp
+ actionSiteBossMoveAndAttack.h
actionSiteBossShieldBashAttack.cpp
actionSiteBossShieldBashAttack.h
actionSiteBossShootArrowRain.cpp
@@ -2735,10 +2733,10 @@ target_sources(uking PRIVATE
actionSiteBossSwordChemicalPlus.h
actionSiteBossSwordCreateIronPile.cpp
actionSiteBossSwordCreateIronPile.h
- actionSiteBossSwordGuardBreak.cpp
- actionSiteBossSwordGuardBreak.h
actionSiteBossSwordGuard.cpp
actionSiteBossSwordGuard.h
+ actionSiteBossSwordGuardBreak.cpp
+ actionSiteBossSwordGuardBreak.h
actionSiteBossSwordMove.cpp
actionSiteBossSwordMove.h
actionSiteBossSwordShieldRepair.cpp
@@ -2747,20 +2745,20 @@ target_sources(uking PRIVATE
actionSiteBossSwordSlowMove.h
actionSiteBossSwordThrowElectricBall.cpp
actionSiteBossSwordThrowElectricBall.h
- actionSiteBossSwordWhirlSlashCharge.cpp
- actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossSwordWhirlSlash.cpp
actionSiteBossSwordWhirlSlash.h
+ actionSiteBossSwordWhirlSlashCharge.cpp
+ actionSiteBossSwordWhirlSlashCharge.h
actionSiteBossThrowParts.cpp
actionSiteBossThrowParts.h
actionSleep.cpp
actionSleep.h
actionSlideMoveViewTarget.cpp
actionSlideMoveViewTarget.h
- actionSlippedBackWalkBase.cpp
- actionSlippedBackWalkBase.h
actionSlippedBackWalk.cpp
actionSlippedBackWalk.h
+ actionSlippedBackWalkBase.cpp
+ actionSlippedBackWalkBase.h
actionSlippedCircleMoveBase.cpp
actionSlippedCircleMoveBase.h
actionSlippedCircleWalk.cpp
@@ -2769,24 +2767,24 @@ target_sources(uking PRIVATE
actionSlippedMoveBase.h
actionSlippedWalk.cpp
actionSlippedWalk.h
- actionSmallDamageBackwardBase.cpp
- actionSmallDamageBackwardBase.h
+ actionSmallDamage.cpp
+ actionSmallDamage.h
actionSmallDamageBackward.cpp
actionSmallDamageBackward.h
+ actionSmallDamageBackwardBase.cpp
+ actionSmallDamageBackwardBase.h
actionSmallDamageBase.cpp
actionSmallDamageBase.h
- actionSmallDamage.cpp
actionSmallDamageDirectPreTargetBack.cpp
actionSmallDamageDirectPreTargetBack.h
actionSmallDamageDirectPreTargetBone.cpp
actionSmallDamageDirectPreTargetBone.h
- actionSmallDamage.h
actionSoundOcclusionTagRemainsWater.cpp
actionSoundOcclusionTagRemainsWater.h
actionSoundTrigger.cpp
+ actionSoundTrigger.h
actionSoundTriggerFadeAction.cpp
actionSoundTriggerFadeAction.h
- actionSoundTrigger.h
actionSpinFlyAttack.cpp
actionSpinFlyAttack.h
actionSpreadToEnemy.cpp
@@ -2839,6 +2837,8 @@ target_sources(uking PRIVATE
actionStopForLimitedTime.h
actionStopJump.cpp
actionStopJump.h
+ actionStopOnObj.cpp
+ actionStopOnObj.h
actionStoppingAttackBase.cpp
actionStoppingAttackBase.h
actionStorePlayerPosAndRotate.cpp
@@ -2859,10 +2859,10 @@ target_sources(uking PRIVATE
actionSwarmAreaDamaged.h
actionSwarmChemicalDamaged.cpp
actionSwarmChemicalDamaged.h
- actionSwarmDamagedBase.cpp
- actionSwarmDamagedBase.h
actionSwarmDamaged.cpp
actionSwarmDamaged.h
+ actionSwarmDamagedBase.cpp
+ actionSwarmDamagedBase.h
actionSwarmFlyAttack.cpp
actionSwarmFlyAttack.h
actionSwarmFlyMove.cpp
@@ -2874,21 +2874,21 @@ target_sources(uking PRIVATE
actionSweepCollision.cpp
actionSweepCollision.h
actionSwimEnemyAnmBackBlownOff.cpp
+ actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffFromPL.cpp
actionSwimEnemyAnmBackBlownOffFromPL.h
- actionSwimEnemyAnmBackBlownOff.h
actionSwimEnemyAnmBackBlownOffToPL.cpp
actionSwimEnemyAnmBackBlownOffToPL.h
actionSwimEnemyBlownOffBase.cpp
actionSwimEnemyBlownOffBase.h
actionSwimGetUp.cpp
actionSwimGetUp.h
+ actionSwimMove.cpp
+ actionSwimMove.h
actionSwimMoveASHoldEvent.cpp
actionSwimMoveASHoldEvent.h
actionSwimMoveBase.cpp
actionSwimMoveBase.h
- actionSwimMove.cpp
- actionSwimMove.h
actionSwimMoveOneTimeAS.cpp
actionSwimMoveOneTimeAS.h
actionSwimNoticeTurn.cpp
@@ -2897,10 +2897,10 @@ target_sources(uking PRIVATE
actionSwimRotateBase.h
actionSwimSmallDamage.cpp
actionSwimSmallDamage.h
- actionSwimTurnBase.cpp
- actionSwimTurnBase.h
actionSwimTurn.cpp
actionSwimTurn.h
+ actionSwimTurnBase.cpp
+ actionSwimTurnBase.h
actionSwitchElectricOff.cpp
actionSwitchElectricOff.h
actionSwitchElectricOn.cpp
@@ -2917,14 +2917,16 @@ target_sources(uking PRIVATE
actionSystemDelete.h
actionSystemFadeOutSleep.cpp
actionSystemFadeOutSleep.h
- actionSystemHideChase.cpp
- actionSystemHideChase.h
actionSystemHide.cpp
actionSystemHide.h
+ actionSystemHideChase.cpp
+ actionSystemHideChase.h
actionSystemSleep.cpp
actionSystemSleep.h
actionSystemWarp.cpp
actionSystemWarp.h
+ actionTackleAttack.cpp
+ actionTackleAttack.h
actionTackleMove.cpp
actionTackleMove.h
actionTakeoffFromCeilLook.cpp
@@ -2932,9 +2934,9 @@ target_sources(uking PRIVATE
actionTakeoffFromCeilLookTarget.cpp
actionTakeoffFromCeilLookTarget.h
actionTargetCircle.cpp
+ actionTargetCircle.h
actionTargetCircleGuardWalk.cpp
actionTargetCircleGuardWalk.h
- actionTargetCircle.h
actionTargetCircleMoveKeepDist.cpp
actionTargetCircleMoveKeepDist.h
actionTargetCircleSwim.cpp
@@ -2943,12 +2945,12 @@ target_sources(uking PRIVATE
actionTargetCircleWalk.h
actionTeachPlayerInAreaForRefActor.cpp
actionTeachPlayerInAreaForRefActor.h
+ actionTeleport.cpp
+ actionTeleport.h
actionTeleportBase.cpp
actionTeleportBase.h
- actionTeleport.cpp
actionTeleportForceApperPosition.cpp
actionTeleportForceApperPosition.h
- actionTeleport.h
actionTeleportTargetFrontInAir.cpp
actionTeleportTargetFrontInAir.h
actionTerrainCalcCenter.cpp
@@ -2961,20 +2963,20 @@ target_sources(uking PRIVATE
actionThrow.h
actionThrowLeft.cpp
actionThrowLeft.h
+ actionThrown.cpp
+ actionThrown.h
actionThrownAndBreak.cpp
actionThrownAndBreak.h
- actionThrown.cpp
actionThrownDown.cpp
actionThrownDown.h
- actionThrown.h
actionThrownSpear.cpp
actionThrownSpear.h
actionThrowRight.cpp
actionThrowRight.h
- actionThrowWeaponByBodyCenter.cpp
- actionThrowWeaponByBodyCenter.h
actionThrowWeapon.cpp
actionThrowWeapon.h
+ actionThrowWeaponByBodyCenter.cpp
+ actionThrowWeaponByBodyCenter.h
actionThrowWeaponRight.cpp
actionThrowWeaponRight.h
actionTimeredASPlay.cpp
@@ -3001,6 +3003,8 @@ target_sources(uking PRIVATE
actionTriggerAllPartsSleep.h
actionTumble.cpp
actionTumble.h
+ actionTurn.cpp
+ actionTurn.h
actionTurnAndChargeAndShoot.cpp
actionTurnAndChargeAndShoot.h
actionTurnAndLookAtToObjectNow.cpp
@@ -3013,16 +3017,14 @@ target_sources(uking PRIVATE
actionTurnAndLookToObjNotAnimDriven.h
actionTurnBase.cpp
actionTurnBase.h
- actionTurn.cpp
- actionTurn.h
actionTurnGiantAttack.cpp
actionTurnGiantAttack.h
actionTurnIgnite.cpp
actionTurnIgnite.h
- actionTurnToActorBase.cpp
- actionTurnToActorBase.h
actionTurnToActor.cpp
actionTurnToActor.h
+ actionTurnToActorBase.cpp
+ actionTurnToActorBase.h
actionTurnToEmptySpace.cpp
actionTurnToEmptySpace.h
actionTurnWithAS.cpp
@@ -3043,11 +3045,12 @@ target_sources(uking PRIVATE
actionVanish.h
actionViewLevelFlyMove.cpp
actionViewLevelFlyMove.h
+ actionWait.cpp
+ actionWait.h
actionWaitBase.cpp
actionWaitBase.h
actionWaitCloseItemDownloadDemo.cpp
actionWaitCloseItemDownloadDemo.h
- actionWait.cpp
actionWaitForASTriggerEvent.cpp
actionWaitForASTriggerEvent.h
actionWaitForCloseFade.cpp
@@ -3058,15 +3061,12 @@ target_sources(uking PRIVATE
actionWaitForKeyInput.h
actionWaitForStaminaUpDemoEnd.cpp
actionWaitForStaminaUpDemoEnd.h
- actionWait.h
actionWaitHeartDemo.cpp
actionWaitHeartDemo.h
actionWaitMagneGear.cpp
actionWaitMagneGear.h
actionWaitMessageDialogEnd.cpp
actionWaitMessageDialogEnd.h
- actionStopOnObj.cpp
- actionStopOnObj.h
actionWaitOnObj.cpp
actionWaitOnObj.h
actionWaitTimer.cpp
@@ -3094,9 +3094,9 @@ target_sources(uking PRIVATE
actionWarpPlayerToActor.cpp
actionWarpPlayerToActor.h
actionWarpPlayerToAnchor.cpp
+ actionWarpPlayerToAnchor.h
actionWarpPlayerToAnchorGimmickReset.cpp
actionWarpPlayerToAnchorGimmickReset.h
- actionWarpPlayerToAnchor.h
actionWarpPlayerToDestination.cpp
actionWarpPlayerToDestination.h
actionWarpPlayerToReferenceAnchor.cpp
@@ -3117,6 +3117,8 @@ target_sources(uking PRIVATE
actionWarpToScheduleAnchor.h
actionWarpToStaticAnchor.cpp
actionWarpToStaticAnchor.h
+ actionWaterDepthMoveBase.cpp
+ actionWaterDepthMoveBase.h
actionWaterEmitter.cpp
actionWaterEmitter.h
actionWaterExplode.cpp
@@ -3132,9 +3134,9 @@ target_sources(uking PRIVATE
actionWaterFloatImmobile.cpp
actionWaterFloatImmobile.h
actionWaterFloatWait.cpp
+ actionWaterFloatWait.h
actionWaterFloatWaitEx.cpp
actionWaterFloatWaitEx.h
- actionWaterFloatWait.h
actionWaterSurfaceModelOnly.cpp
actionWaterSurfaceModelOnly.h
actionWaterSurfaceMove.cpp
@@ -3143,8 +3145,6 @@ target_sources(uking PRIVATE
actionWaterUpDownAnmDrivenMove.h
actionWaterUpDownDrivenPreAttack.cpp
actionWaterUpDownDrivenPreAttack.h
- actionWaterDepthMoveBase.cpp
- actionWaterDepthMoveBase.h
actionWaterUpDownMove.cpp
actionWaterUpDownMove.h
actionWeaponDrawn.cpp
diff --git a/src/Game/Actor/Camera/Action/CMakeLists.txt b/src/Game/Actor/Camera/Action/CMakeLists.txt
index a09c8a2d..730723ac 100644
--- a/src/Game/Actor/Camera/Action/CMakeLists.txt
+++ b/src/Game/Actor/Camera/Action/CMakeLists.txt
@@ -93,8 +93,6 @@ target_sources(uking PRIVATE
actionCameraLockOn.h
actionCameraLockOnAimingAt.cpp
actionCameraLockOnAimingAt.h
- actionCameraTrackBase.cpp
- actionCameraTrackBase.h
actionCameraMagneCatch.cpp
actionCameraMagneCatch.h
actionCameraMotorcycle.cpp
@@ -107,6 +105,8 @@ target_sources(uking PRIVATE
actionCameraShieldSurfing.h
actionCameraTail.cpp
actionCameraTail.h
+ actionCameraTrackBase.cpp
+ actionCameraTrackBase.h
actionCameraWakeboard.cpp
actionCameraWakeboard.h
actionCameraWaterfallClimb.cpp
diff --git a/src/Game/Actor/Player/Action/CMakeLists.txt b/src/Game/Actor/Player/Action/CMakeLists.txt
index 21d13add..1b2f8f6f 100644
--- a/src/Game/Actor/Player/Action/CMakeLists.txt
+++ b/src/Game/Actor/Player/Action/CMakeLists.txt
@@ -101,8 +101,6 @@ target_sources(uking PRIVATE
actionPlayerForkDropWeaponWithSpeed.h
actionPlayerFrontRoll.cpp
actionPlayerFrontRoll.h
- actionPlayerParashawlGlideBase.cpp
- actionPlayerParashawlGlideBase.h
actionPlayerGrabPut.cpp
actionPlayerGrabPut.h
actionPlayerGrabReady.cpp
@@ -199,6 +197,8 @@ target_sources(uking PRIVATE
actionPlayerNavMeshMove.h
actionPlayerParashawlGlide.cpp
actionPlayerParashawlGlide.h
+ actionPlayerParashawlGlideBase.cpp
+ actionPlayerParashawlGlideBase.h
actionPlayerPickUp.cpp
actionPlayerPickUp.h
actionPlayerPlayASAdapt.cpp
diff --git a/src/Game/Actor/Query/CMakeLists.txt b/src/Game/Actor/Query/CMakeLists.txt
index cffcfa98..5ab1d922 100644
--- a/src/Game/Actor/Query/CMakeLists.txt
+++ b/src/Game/Actor/Query/CMakeLists.txt
@@ -9,12 +9,12 @@ target_sources(uking PRIVATE
queryCanMarkMapPin.h
queryCheck100EnemyActiveTiming.cpp
queryCheck100EnemyActiveTiming.h
+ queryCheckActorAction.cpp
+ queryCheckActorAction.h
queryCheckActorAction13.cpp
queryCheckActorAction13.h
queryCheckActorAction14_2.cpp
queryCheckActorAction14_2.h
- queryCheckActorAction.cpp
- queryCheckActorAction.h
queryCheckAddPorchItem.cpp
queryCheckAddPorchItem.h
queryCheckAppPoint.cpp
@@ -99,10 +99,10 @@ target_sources(uking PRIVATE
queryCheckItemShopDecide.h
queryCheckItemShopPorchVacancy.cpp
queryCheckItemShopPorchVacancy.h
- queryCheckItemShopSelectBuy.cpp
- queryCheckItemShopSelectBuy.h
queryCheckItemShopSelect.cpp
queryCheckItemShopSelect.h
+ queryCheckItemShopSelectBuy.cpp
+ queryCheckItemShopSelectBuy.h
queryCheckLastDamageAttacker.cpp
queryCheckLastDamageAttacker.h
queryCheckManufactResult.cpp
@@ -235,10 +235,10 @@ target_sources(uking PRIVATE
queryHasItemDyeSpecifiedColor.h
queryHasPorchArrow.cpp
queryHasPorchArrow.h
- queryHasPorchItemByCategory.cpp
- queryHasPorchItemByCategory.h
queryHasPorchItem.cpp
queryHasPorchItem.h
+ queryHasPorchItemByCategory.cpp
+ queryHasPorchItemByCategory.h
queryHasPouchItemByPouchCategory.cpp
queryHasPouchItemByPouchCategory.h
queryHasSetItem.cpp