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-rw-r--r--data/uking_functions.csv12
-rw-r--r--src/KingSystem/ActorSystem/actActorConstDataAccess.h2
-rw-r--r--src/KingSystem/ActorSystem/actActorUtil.cpp63
-rw-r--r--src/KingSystem/ActorSystem/actActorUtil.h5
4 files changed, 74 insertions, 8 deletions
diff --git a/data/uking_functions.csv b/data/uking_functions.csv
index 94cc814e..86772676 100644
--- a/data/uking_functions.csv
+++ b/data/uking_functions.csv
@@ -80190,12 +80190,12 @@
0x0000007100edd390,_ZNK4gsys16ModelSceneBuffer27isOutlineSilhouetteEnabled_Ev,36,
0x0000007100edd3b4,_ZN3act12hasTagByNameEP5ActorRKN4sead10SafeStringE,76,_ZN4ksys3act6hasTagEPNS0_5ActorERKN4sead14SafeStringBaseIcEE
0x0000007100edd400,_ZN3act12hasTagByNameERKN4sead10SafeStringES3_,124,_ZN4ksys3act6hasTagERKN4sead14SafeStringBaseIcEES5_
-0x0000007100edd47c,_ZN3act6hasTagEP5ActorNS_3TagE,20,
-0x0000007100edd490,_ZN3act6hasTagER12BaseProcLinkNS_3TagE,84,
-0x0000007100edd4e4,_ZN3act6hasTagERKN4sead10SafeStringENS_3TagE,104,
-0x0000007100edd54c,act::hasOneTagByNames_0,1160,
-0x0000007100edd9d4,act::hasOneTagByNames,724,
-0x0000007100eddca8,ActorAccessor::hasOneTagByNames,688,
+0x0000007100edd47c,_ZN3act6hasTagEP5ActorNS_3TagE,20,_ZN4ksys3act6hasTagEPNS0_5ActorEj
+0x0000007100edd490,_ZN3act6hasTagER12BaseProcLinkNS_3TagE,84,_ZN4ksys3act6hasTagEPNS0_12BaseProcLinkEj
+0x0000007100edd4e4,_ZN3act6hasTagERKN4sead10SafeStringENS_3TagE,104,_ZN4ksys3act6hasTagERKN4sead14SafeStringBaseIcEEj
+0x0000007100edd54c,act::hasOneTagByNames_0,1160,_ZN4ksys3act16hasOneTagAtLeastEPNS0_5ActorERKN4sead14SafeStringBaseIcEE
+0x0000007100edd9d4,act::hasOneTagByNames,724,_ZN4ksys3act16hasOneTagAtLeastEPNS0_12BaseProcLinkERKN4sead14SafeStringBaseIcEE
+0x0000007100eddca8,ActorAccessor::hasOneTagByNames,688,_ZN4ksys3act16hasOneTagAtLeastERKNS0_20ActorConstDataAccessERKN4sead14SafeStringBaseIcEE
0x0000007100eddf58,PlacementObj::shouldSkipSpawnWeatherStuff,108,
0x0000007100eddfc4,PlacementObj::isAnimalMasterAppearance,148,
0x0000007100ede058,PlacementObj::shouldSkipSpawnGodForestActor,256,
diff --git a/src/KingSystem/ActorSystem/actActorConstDataAccess.h b/src/KingSystem/ActorSystem/actActorConstDataAccess.h
index 48de7f10..b5125a03 100644
--- a/src/KingSystem/ActorSystem/actActorConstDataAccess.h
+++ b/src/KingSystem/ActorSystem/actActorConstDataAccess.h
@@ -28,7 +28,7 @@ public:
const sead::SafeString& getProfile() const;
const sead::SafeString& getName() const;
- bool hasTag(const sead::SafeString& tag) const;
+ bool hasTag(const char* tag) const;
bool hasTag(u32 tag) const;
u32 getId() const;
bool acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const;
diff --git a/src/KingSystem/ActorSystem/actActorUtil.cpp b/src/KingSystem/ActorSystem/actActorUtil.cpp
index 69f6f51f..98937a2d 100644
--- a/src/KingSystem/ActorSystem/actActorUtil.cpp
+++ b/src/KingSystem/ActorSystem/actActorUtil.cpp
@@ -1,20 +1,83 @@
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actActor.h"
+#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorParam.h"
+#include "KingSystem/ActorSystem/actBaseProcLink.h"
#include "KingSystem/ActorSystem/actInfoData.h"
#include "KingSystem/Resource/resResourceActorLink.h"
namespace ksys::act {
+static ActorConstDataAccess getAccessor(BaseProcLink* link) {
+ ActorConstDataAccess accessor;
+ acquireActor(link, &accessor);
+ return accessor;
+}
+
bool hasTag(Actor* actor, const sead::SafeString& tag) {
if (!actor)
return false;
return actor->getParam()->getRes().mActorLink->hasTag(tag.cstr());
}
+bool hasTag(BaseProcLink* link, const sead::SafeString& tag) {
+ return hasTag(getAccessor(link), tag);
+}
+
+bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag) {
+ return accessor.hasTag(tag.cstr());
+}
+
bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag) {
auto* data = InfoData::instance();
return data && data->hasTag(actor.cstr(), tag.cstr());
}
+bool hasTag(Actor* actor, u32 tag) {
+ return actor && actor->getParam()->getRes().mActorLink->hasTag(tag);
+}
+
+bool hasTag(BaseProcLink* link, u32 tag) {
+ return hasTag(getAccessor(link), tag);
+}
+
+bool hasTag(const ActorConstDataAccess& accessor, u32 tag) {
+ return accessor.hasTag(tag);
+}
+
+bool hasTag(const sead::SafeString& actor, u32 tag) {
+ auto* data = InfoData::instance();
+ return data && data->hasTag(actor.cstr(), tag);
+}
+
+bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags) {
+ sead::FixedSafeString<32> tag;
+ for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
+ it.get(&tag);
+ if (hasTag(actor, tag))
+ return true;
+ }
+ return false;
+}
+
+bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags) {
+ sead::FixedSafeString<32> tag;
+ for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
+ it.get(&tag);
+ if (hasTag(link, tag))
+ return true;
+ }
+ return false;
+}
+
+bool act::hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags) {
+ sead::FixedSafeString<32> tag;
+ for (auto it = tags.tokenBegin(","); tags.tokenEnd(",") != it; ++it) {
+ it.get(&tag);
+ if (hasTag(accessor, tag))
+ return true;
+ }
+ return false;
+}
+
} // namespace ksys::act
diff --git a/src/KingSystem/ActorSystem/actActorUtil.h b/src/KingSystem/ActorSystem/actActorUtil.h
index 6a312e45..73f329d5 100644
--- a/src/KingSystem/ActorSystem/actActorUtil.h
+++ b/src/KingSystem/ActorSystem/actActorUtil.h
@@ -45,17 +45,20 @@ enum class ZukanType {
};
bool hasTag(Actor* actor, const sead::SafeString& tag);
+bool hasTag(BaseProcLink* link, const sead::SafeString& tag);
+bool hasTag(const ActorConstDataAccess& accessor, const sead::SafeString& tag);
bool hasTag(const sead::SafeString& actor, const sead::SafeString& tag);
bool hasTag(Actor* actor, u32 tag);
bool hasTag(BaseProcLink* link, u32 tag);
+bool hasTag(const ActorConstDataAccess& accessor, u32 tag);
bool hasTag(const sead::SafeString& actor, u32 tag);
/// Checks whether the actor has at least one of the specified tags.
/// @param tags A comma separated list of tags.
bool hasOneTagAtLeast(Actor* actor, const sead::SafeString& tags);
bool hasOneTagAtLeast(BaseProcLink* link, const sead::SafeString& tags);
-bool hasOneTagAtLeast(ActorConstDataAccess* accessor, const sead::SafeString& tags);
+bool hasOneTagAtLeast(const ActorConstDataAccess& accessor, const sead::SafeString& tags);
bool shouldSkipSpawnForWeatherReasons(map::Object* obj);
bool isAnimalMasterAppearance(map::Object* obj);