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-rw-r--r--lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl b/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl
index 3b3bcec2..bb99d27a 100644
--- a/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl
+++ b/lib/hkStubs/Havok/Common/Base/Math/Vector/hkVector4f.inl
@@ -23,7 +23,7 @@ inline hkVector4f& hkVector4f::operator=(hkVector4fParameter other) {
inline void hkVector4f::set(hkFloat32 x, hkFloat32 y, hkFloat32 z, hkFloat32 w) {
#ifdef HK_VECTOR4F_AARCH64_NEON
- // Annoyingly, v = {x, y, z, w} and vcombine_f32({x, y}, {z, w} lead to different codegen.
+ // Annoyingly, v = {x, y, z, w} and vcombine_f32({x, y}, {z, w}) lead to different codegen.
// It is unclear why Havok decided to split the load in two parts.
v = vcombine_f32(float32x2_t{x, y}, float32x2_t{z, w});
#else