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path: root/src/Game/AI/Query/queryCheckDistanceForWarp.cpp
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-rw-r--r--src/Game/AI/Query/queryCheckDistanceForWarp.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/src/Game/AI/Query/queryCheckDistanceForWarp.cpp b/src/Game/AI/Query/queryCheckDistanceForWarp.cpp
new file mode 100644
index 00000000..c8716246
--- /dev/null
+++ b/src/Game/AI/Query/queryCheckDistanceForWarp.cpp
@@ -0,0 +1,25 @@
+#include "Game/AI/Query/queryCheckDistanceForWarp.h"
+#include <evfl/query.h>
+
+namespace uking::query {
+
+CheckDistanceForWarp::CheckDistanceForWarp(const InitArg& arg) : ksys::act::ai::Query(arg) {}
+
+CheckDistanceForWarp::~CheckDistanceForWarp() = default;
+
+// FIXME: implement
+int CheckDistanceForWarp::doQuery() {
+ return -1;
+}
+
+void CheckDistanceForWarp::loadParams(const evfl::QueryArg& arg) {
+ loadString(arg.param_accessor, "WarpDestMapName");
+ loadString(arg.param_accessor, "WarpDestPosName");
+}
+
+void CheckDistanceForWarp::loadParams() {
+ getDynamicParam(&mWarpDestMapName, "WarpDestMapName");
+ getDynamicParam(&mWarpDestPosName, "WarpDestPosName");
+}
+
+} // namespace uking::query