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Diffstat (limited to 'src/Game/AI/Query/queryCheckGameDataFloat.cpp')
-rw-r--r--src/Game/AI/Query/queryCheckGameDataFloat.cpp25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/Game/AI/Query/queryCheckGameDataFloat.cpp b/src/Game/AI/Query/queryCheckGameDataFloat.cpp
index 7fbd3c47..2b26dd4f 100644
--- a/src/Game/AI/Query/queryCheckGameDataFloat.cpp
+++ b/src/Game/AI/Query/queryCheckGameDataFloat.cpp
@@ -1,5 +1,6 @@
#include "Game/AI/Query/queryCheckGameDataFloat.h"
#include <evfl/query.h>
+#include "KingSystem/GameData/gdtManager.h"
namespace uking::query {
@@ -7,9 +8,29 @@ CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Quer
CheckGameDataFloat::~CheckGameDataFloat() = default;
-// FIXME: implement
int CheckGameDataFloat::doQuery() {
- return -1;
+ float flag_value = 0.0;
+ const auto value = *mValue;
+
+ auto* gdt = ksys::gdt::Manager::instance();
+ if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName))
+ return 0;
+
+ sead::FixedSafeString<32> op = mOperator;
+ if (op == "Equal")
+ return value == flag_value;
+ if (op == "NotEqual")
+ return value != flag_value;
+ if (op == "GreaterThan")
+ return value < flag_value;
+ if (op == "GreaterThanOrEqualTo")
+ return value <= flag_value;
+ if (op == "LessThan")
+ return value > flag_value;
+ if (op == "LessThanOrEqualTo")
+ return value >= flag_value;
+
+ return 0;
}
void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {