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-rw-r--r--src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp
index a34df9e3..37d33fc2 100644
--- a/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp
+++ b/src/Game/AI/Query/queryIsSuccessEndLastDemoAction.cpp
@@ -1,5 +1,7 @@
#include "Game/AI/Query/queryIsSuccessEndLastDemoAction.h"
#include <evfl/Query.h>
+#include "KingSystem/ActorSystem/actActor.h"
+#include "KingSystem/ActorSystem/actAiRoot.h"
namespace uking::query {
@@ -8,9 +10,16 @@ IsSuccessEndLastDemoAction::IsSuccessEndLastDemoAction(const InitArg& arg)
IsSuccessEndLastDemoAction::~IsSuccessEndLastDemoAction() = default;
-// FIXME: implement
int IsSuccessEndLastDemoAction::doQuery() {
- return -1;
+ if (mActor != nullptr && mActor->getRootAi() != nullptr) {
+ auto* action = mActor->getRootAi()->getCurrentAction();
+ if (action == nullptr)
+ return 0;
+
+ if (action->isFinished())
+ return 1;
+ }
+ return 0;
}
void IsSuccessEndLastDemoAction::loadParams(const evfl::QueryArg& arg) {}