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Diffstat (limited to 'src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp')
-rw-r--r--src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp28
1 files changed, 28 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp
new file mode 100644
index 00000000..4ab4c846
--- /dev/null
+++ b/src/Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.cpp
@@ -0,0 +1,28 @@
+#include "Game/Actor/AI/aiAssassinBossFirstRangeKeepMove.h"
+
+namespace uking::ai {
+
+AssassinBossFirstRangeKeepMove::AssassinBossFirstRangeKeepMove(const InitArg& arg)
+ : EnemyRangeKeepMove(arg) {}
+
+AssassinBossFirstRangeKeepMove::~AssassinBossFirstRangeKeepMove() = default;
+
+bool AssassinBossFirstRangeKeepMove::init_(sead::Heap* heap) {
+ return EnemyRangeKeepMove::init_(heap);
+}
+
+void AssassinBossFirstRangeKeepMove::enter_(ksys::act::ai::InlineParamPack* params) {
+ EnemyRangeKeepMove::enter_(params);
+}
+
+void AssassinBossFirstRangeKeepMove::leave_() {
+ EnemyRangeKeepMove::leave_();
+}
+
+void AssassinBossFirstRangeKeepMove::loadParams_() {
+ EnemyRangeKeepMove::loadParams_();
+ getStaticParam(&mNoMoveAnchorDist_s, "NoMoveAnchorDist");
+ getStaticParam(&mAnchorName_s, "AnchorName");
+}
+
+} // namespace uking::ai