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Diffstat (limited to 'src/Game/Actor/AI/aiCreateActorWithTarget.cpp')
-rw-r--r--src/Game/Actor/AI/aiCreateActorWithTarget.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiCreateActorWithTarget.cpp b/src/Game/Actor/AI/aiCreateActorWithTarget.cpp
new file mode 100644
index 00000000..26df65bc
--- /dev/null
+++ b/src/Game/Actor/AI/aiCreateActorWithTarget.cpp
@@ -0,0 +1,35 @@
+#include "Game/Actor/AI/aiCreateActorWithTarget.h"
+
+namespace uking::ai {
+
+CreateActorWithTarget::CreateActorWithTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+CreateActorWithTarget::~CreateActorWithTarget() = default;
+
+bool CreateActorWithTarget::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void CreateActorWithTarget::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void CreateActorWithTarget::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void CreateActorWithTarget::loadParams_() {
+ getStaticParam(&mCreateNewActorInterval_s, "CreateNewActorInterval");
+ getStaticParam(&mCreateBasePosNum_s, "CreateBasePosNum");
+ getStaticParam(&mCreateContinueTime_s, "CreateContinueTime");
+ getStaticParam(&mAfterWaitTime_s, "AfterWaitTime");
+ getStaticParam(&mIsAllowCreateNoSafeArea_s, "IsAllowCreateNoSafeArea");
+ getStaticParam(&mIsRotateTargetDir_s, "IsRotateTargetDir");
+ getStaticParam(&mCreateActorName_s, "CreateActorName");
+ getStaticParam(&mBaseOffset_s, "BaseOffset");
+ getStaticParam(&mCreateRandArea_s, "CreateRandArea");
+ getStaticParam(&mProhibitedCreateArea_s, "ProhibitedCreateArea");
+ getDynamicParam(&mTargetPos_d, "TargetPos");
+}
+
+} // namespace uking::ai