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Diffstat (limited to 'src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp')
-rw-r--r--src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp b/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp
new file mode 100644
index 00000000..3fa951df
--- /dev/null
+++ b/src/Game/Actor/AI/aiEnemyRandomRepeatSideStep.cpp
@@ -0,0 +1,24 @@
+#include "Game/Actor/AI/aiEnemyRandomRepeatSideStep.h"
+
+namespace uking::ai {
+
+EnemyRandomRepeatSideStep::EnemyRandomRepeatSideStep(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+EnemyRandomRepeatSideStep::~EnemyRandomRepeatSideStep() = default;
+
+void EnemyRandomRepeatSideStep::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void EnemyRandomRepeatSideStep::loadParams_() {
+ getStaticParam(&mMinRepeatNum_s, "MinRepeatNum");
+ getStaticParam(&mMaxRepeatNum_s, "MaxRepeatNum");
+ getStaticParam(&mStepDist_s, "StepDist");
+ getStaticParam(&mStepAngle_s, "StepAngle");
+ getStaticParam(&mWeaponIdx_s, "WeaponIdx");
+ getStaticParam(&mBaseDist_s, "BaseDist");
+ getStaticParam(&mOutDist_s, "OutDist");
+ getDynamicParam(&mTargetPos_d, "TargetPos");
+}
+
+} // namespace uking::ai