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-rw-r--r--src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp
new file mode 100644
index 00000000..2c2cc1ab
--- /dev/null
+++ b/src/Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.cpp
@@ -0,0 +1,27 @@
+#include "Game/Actor/AI/aiEscapeFromTargetFrontRandomDir.h"
+
+namespace uking::ai {
+
+EscapeFromTargetFrontRandomDir::EscapeFromTargetFrontRandomDir(const InitArg& arg)
+ : EscapeFromTargetFront(arg) {}
+
+EscapeFromTargetFrontRandomDir::~EscapeFromTargetFrontRandomDir() = default;
+
+bool EscapeFromTargetFrontRandomDir::init_(sead::Heap* heap) {
+ return EscapeFromTargetFront::init_(heap);
+}
+
+void EscapeFromTargetFrontRandomDir::enter_(ksys::act::ai::InlineParamPack* params) {
+ EscapeFromTargetFront::enter_(params);
+}
+
+void EscapeFromTargetFrontRandomDir::leave_() {
+ EscapeFromTargetFront::leave_();
+}
+
+void EscapeFromTargetFrontRandomDir::loadParams_() {
+ EscapeFromTargetFront::loadParams_();
+ getStaticParam(&mInverseDirRatio_s, "InverseDirRatio");
+}
+
+} // namespace uking::ai