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Diffstat (limited to 'src/Game/Actor/AI/aiKeepBackSelect.cpp')
-rw-r--r--src/Game/Actor/AI/aiKeepBackSelect.cpp30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiKeepBackSelect.cpp b/src/Game/Actor/AI/aiKeepBackSelect.cpp
new file mode 100644
index 00000000..dbafd3cb
--- /dev/null
+++ b/src/Game/Actor/AI/aiKeepBackSelect.cpp
@@ -0,0 +1,30 @@
+#include "Game/Actor/AI/aiKeepBackSelect.h"
+
+namespace uking::ai {
+
+KeepBackSelect::KeepBackSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+KeepBackSelect::~KeepBackSelect() = default;
+
+bool KeepBackSelect::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void KeepBackSelect::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void KeepBackSelect::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void KeepBackSelect::loadParams_() {
+ getStaticParam(&mKeepTime_s, "KeepTime");
+ getStaticParam(&mBaseAxis_s, "BaseAxis");
+ getStaticParam(&mBackAngle_s, "BackAngle");
+ getStaticParam(&mXZOnly_s, "XZOnly");
+ getStaticParam(&mNodeName_s, "NodeName");
+ getStaticParam(&mLocalOffset_s, "LocalOffset");
+}
+
+} // namespace uking::ai