diff options
Diffstat (limited to 'src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp')
| -rw-r--r-- | src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp new file mode 100644 index 00000000..9d611466 --- /dev/null +++ b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp @@ -0,0 +1,33 @@ +#include "Game/Actor/AI/aiMoveToCameraFrontXZ.h" + +namespace uking::ai { + +MoveToCameraFrontXZ::MoveToCameraFrontXZ(const InitArg& arg) : ksys::act::ai::Ai(arg) {} + +MoveToCameraFrontXZ::~MoveToCameraFrontXZ() = default; + +bool MoveToCameraFrontXZ::init_(sead::Heap* heap) { + return ksys::act::ai::Ai::init_(heap); +} + +void MoveToCameraFrontXZ::enter_(ksys::act::ai::InlineParamPack* params) { + ksys::act::ai::Ai::enter_(params); +} + +void MoveToCameraFrontXZ::leave_() { + ksys::act::ai::Ai::leave_(); +} + +void MoveToCameraFrontXZ::loadParams_() { + getStaticParam(&mReverseTimer_s, "ReverseTimer"); + getStaticParam(&mReverseCount_s, "ReverseCount"); + getStaticParam(&mWeaponIdx_s, "WeaponIdx"); + getStaticParam(&mDistFromPlayer_s, "DistFromPlayer"); + getStaticParam(&mMinDistFromPlayer_s, "MinDistFromPlayer"); + getStaticParam(&mAvoidPlayerDist_s, "AvoidPlayerDist"); + getStaticParam(&mAddLineCheckNavRadius_s, "AddLineCheckNavRadius"); + getStaticParam(&mReachableRadius_s, "ReachableRadius"); + getStaticParam(&mIsSuccessByLineReachable_s, "IsSuccessByLineReachable"); +} + +} // namespace uking::ai |
