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Diffstat (limited to 'src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp')
-rw-r--r--src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp
new file mode 100644
index 00000000..9d611466
--- /dev/null
+++ b/src/Game/Actor/AI/aiMoveToCameraFrontXZ.cpp
@@ -0,0 +1,33 @@
+#include "Game/Actor/AI/aiMoveToCameraFrontXZ.h"
+
+namespace uking::ai {
+
+MoveToCameraFrontXZ::MoveToCameraFrontXZ(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+MoveToCameraFrontXZ::~MoveToCameraFrontXZ() = default;
+
+bool MoveToCameraFrontXZ::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void MoveToCameraFrontXZ::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void MoveToCameraFrontXZ::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void MoveToCameraFrontXZ::loadParams_() {
+ getStaticParam(&mReverseTimer_s, "ReverseTimer");
+ getStaticParam(&mReverseCount_s, "ReverseCount");
+ getStaticParam(&mWeaponIdx_s, "WeaponIdx");
+ getStaticParam(&mDistFromPlayer_s, "DistFromPlayer");
+ getStaticParam(&mMinDistFromPlayer_s, "MinDistFromPlayer");
+ getStaticParam(&mAvoidPlayerDist_s, "AvoidPlayerDist");
+ getStaticParam(&mAddLineCheckNavRadius_s, "AddLineCheckNavRadius");
+ getStaticParam(&mReachableRadius_s, "ReachableRadius");
+ getStaticParam(&mIsSuccessByLineReachable_s, "IsSuccessByLineReachable");
+}
+
+} // namespace uking::ai