diff options
Diffstat (limited to 'src/Game/Actor/AI/aiNavMoveTarget.cpp')
| -rw-r--r-- | src/Game/Actor/AI/aiNavMoveTarget.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiNavMoveTarget.cpp b/src/Game/Actor/AI/aiNavMoveTarget.cpp new file mode 100644 index 00000000..83070b3b --- /dev/null +++ b/src/Game/Actor/AI/aiNavMoveTarget.cpp @@ -0,0 +1,35 @@ +#include "Game/Actor/AI/aiNavMoveTarget.h" + +namespace uking::ai { + +NavMoveTarget::NavMoveTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {} + +NavMoveTarget::~NavMoveTarget() = default; + +bool NavMoveTarget::init_(sead::Heap* heap) { + return ksys::act::ai::Ai::init_(heap); +} + +void NavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) { + ksys::act::ai::Ai::enter_(params); +} + +void NavMoveTarget::leave_() { + ksys::act::ai::Ai::leave_(); +} + +void NavMoveTarget::loadParams_() { + getStaticParam(&mVibrateCheckTime_s, "VibrateCheckTime"); + getStaticParam(&mWeaponIdx_s, "WeaponIdx"); + getStaticParam(&mReachTargetArea_s, "ReachTargetArea"); + getStaticParam(&mRepathTime_s, "RepathTime"); + getStaticParam(&mTooFarDist_s, "TooFarDist"); + getStaticParam(&mUseCharacterRadius_s, "UseCharacterRadius"); + getDynamicParam(&mTargetPos_d, "TargetPos"); + getAITreeVariable(&mRefPosVibrateCheckerForAI_a, "RefPosVibrateCheckerForAI"); + getAITreeVariable(&mRefVelRotVibrateCheckerforAI_a, "RefVelRotVibrateCheckerforAI"); + getStaticParam(&mIsLastLineReachCheck_s, "IsLastLineReachCheck"); + getStaticParam(&mRotVibrateCheckTime_s, "RotVibrateCheckTime"); +} + +} // namespace uking::ai |
