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Diffstat (limited to 'src/Game/Actor/AI/aiNavMoveTarget.cpp')
-rw-r--r--src/Game/Actor/AI/aiNavMoveTarget.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiNavMoveTarget.cpp b/src/Game/Actor/AI/aiNavMoveTarget.cpp
new file mode 100644
index 00000000..83070b3b
--- /dev/null
+++ b/src/Game/Actor/AI/aiNavMoveTarget.cpp
@@ -0,0 +1,35 @@
+#include "Game/Actor/AI/aiNavMoveTarget.h"
+
+namespace uking::ai {
+
+NavMoveTarget::NavMoveTarget(const InitArg& arg) : ksys::act::ai::Ai(arg) {}
+
+NavMoveTarget::~NavMoveTarget() = default;
+
+bool NavMoveTarget::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void NavMoveTarget::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void NavMoveTarget::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void NavMoveTarget::loadParams_() {
+ getStaticParam(&mVibrateCheckTime_s, "VibrateCheckTime");
+ getStaticParam(&mWeaponIdx_s, "WeaponIdx");
+ getStaticParam(&mReachTargetArea_s, "ReachTargetArea");
+ getStaticParam(&mRepathTime_s, "RepathTime");
+ getStaticParam(&mTooFarDist_s, "TooFarDist");
+ getStaticParam(&mUseCharacterRadius_s, "UseCharacterRadius");
+ getDynamicParam(&mTargetPos_d, "TargetPos");
+ getAITreeVariable(&mRefPosVibrateCheckerForAI_a, "RefPosVibrateCheckerForAI");
+ getAITreeVariable(&mRefVelRotVibrateCheckerforAI_a, "RefVelRotVibrateCheckerforAI");
+ getStaticParam(&mIsLastLineReachCheck_s, "IsLastLineReachCheck");
+ getStaticParam(&mRotVibrateCheckTime_s, "RotVibrateCheckTime");
+}
+
+} // namespace uking::ai