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Diffstat (limited to 'src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp')
-rw-r--r--src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp b/src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp
new file mode 100644
index 00000000..b00e6b68
--- /dev/null
+++ b/src/Game/Actor/AI/aiNormalHumanEquipableShield.cpp
@@ -0,0 +1,26 @@
+#include "Game/Actor/AI/aiNormalHumanEquipableShield.h"
+
+namespace uking::ai {
+
+NormalHumanEquipableShield::NormalHumanEquipableShield(const InitArg& arg)
+ : ksys::act::ai::Ai(arg) {}
+
+NormalHumanEquipableShield::~NormalHumanEquipableShield() = default;
+
+bool NormalHumanEquipableShield::init_(sead::Heap* heap) {
+ return ksys::act::ai::Ai::init_(heap);
+}
+
+void NormalHumanEquipableShield::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Ai::enter_(params);
+}
+
+void NormalHumanEquipableShield::leave_() {
+ ksys::act::ai::Ai::leave_();
+}
+
+void NormalHumanEquipableShield::loadParams_() {
+ getStaticParam(&mWeaponIdx_s, "WeaponIdx");
+}
+
+} // namespace uking::ai