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path: root/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp
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Diffstat (limited to 'src/Game/Actor/Action/actionEmitEffectLoopAction.cpp')
-rw-r--r--src/Game/Actor/Action/actionEmitEffectLoopAction.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp
new file mode 100644
index 00000000..06bfe2e5
--- /dev/null
+++ b/src/Game/Actor/Action/actionEmitEffectLoopAction.cpp
@@ -0,0 +1,46 @@
+#include "Game/Actor/Action/actionEmitEffectLoopAction.h"
+
+namespace uking::action {
+
+EmitEffectLoopAction::EmitEffectLoopAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
+
+EmitEffectLoopAction::~EmitEffectLoopAction() = default;
+
+bool EmitEffectLoopAction::init_(sead::Heap* heap) {
+ return ksys::act::ai::Action::init_(heap);
+}
+
+void EmitEffectLoopAction::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Action::enter_(params);
+}
+
+void EmitEffectLoopAction::leave_() {
+ ksys::act::ai::Action::leave_();
+}
+
+void EmitEffectLoopAction::loadParams_() {
+ getDynamicParam(&mScale_d, "Scale");
+ getDynamicParam(&mX_d, "X");
+ getDynamicParam(&mY_d, "Y");
+ getDynamicParam(&mZ_d, "Z");
+ getDynamicParam(&mRX_d, "RX");
+ getDynamicParam(&mRY_d, "RY");
+ getDynamicParam(&mRZ_d, "RZ");
+ getDynamicParam(&mR_d, "R");
+ getDynamicParam(&mG_d, "G");
+ getDynamicParam(&mB_d, "B");
+ getDynamicParam(&mA_d, "A");
+ getDynamicParam(&mOverWrite_d, "OverWrite");
+ getDynamicParam(&mNoFade_d, "NoFade");
+ getDynamicParam(&mActor_d, "Actor");
+ getDynamicParam(&mInstanceName_d, "InstanceName");
+ getDynamicParam(&mELinkKey_d, "ELinkKey");
+ getDynamicParam(&mOption_d, "Option");
+ getDynamicParam(&mCutChangeReset_d, "CutChangeReset");
+}
+
+void EmitEffectLoopAction::calc_() {
+ ksys::act::ai::Action::calc_();
+}
+
+} // namespace uking::action