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-rw-r--r--src/Game/Actor/Damage/actDamageManagerBase.cpp214
1 files changed, 214 insertions, 0 deletions
diff --git a/src/Game/Actor/Damage/actDamageManagerBase.cpp b/src/Game/Actor/Damage/actDamageManagerBase.cpp
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+++ b/src/Game/Actor/Damage/actDamageManagerBase.cpp
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+#include "Game/Actor/Damage/actDamageManagerBase.h"
+#include "Game/AOC/aocHardModeManager.h"
+#include "KingSystem/ActorSystem/actActor.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorParam.h"
+#include "KingSystem/ActorSystem/actActorUtil.h"
+#include "KingSystem/ActorSystem/actLifeRecoveryInfo.h"
+#include "KingSystem/Resource/Actor/resResourceGParamList.h"
+#include "KingSystem/Resource/GeneralParamList/resGParamListObjectGeneral.h"
+
+namespace uking::act {
+
+// Compiler seems to combine zero(0) writes to (0x0 ,0x8) and (0x10, 0x18)
+// when writing the vtable and Actor.
+// The original Compiler writes (0x8, 0x10) in one 'stp', and writes 0x0 and 0x18 individually with
+// 'str'. The rest seems to fall out of sync due to that, but it's otherwise functionally the same.
+// NON_MATCHING: Incorrect order.
+DamageManagerBase::DamageManagerBase(ksys::act::Actor* actor) : IDamageManager(actor) {}
+
+u32 DamageManagerBase::getDamage() {
+ u32 result;
+ if (canTakeDamage())
+ result = mDamage;
+ else
+ result = 0LL;
+
+ return result;
+}
+
+bool DamageManagerBase::applyDamage(s32& life) {
+ auto* param_list = mActor->getParam()->getRes().mGParamList;
+
+ const ksys::res::GParamListObjectGeneral& params = *param_list->getGeneral();
+ if (params.mIsLifeInfinite.ref()) {
+ // Since life is infinite, we don't need to modify the damage or life.
+ // But we still call the "callback" as if damage was done.
+ onApplyDamage();
+ return false;
+ }
+
+ s32 damage = getDamage();
+ if (damage >= 1) {
+ if (ksys::act::isPlayerProfile(mActor)) {
+ if (getAttacker()->hasProc()) {
+ tryBuffDamage(damage);
+ }
+ }
+ }
+
+ tryApplyDamageRecovery(damage);
+
+ // Actually deal damage
+ onApplyDamage();
+ f32 old_life = life;
+ life = std::max(0, life - damage);
+ bool did_damage = old_life != life;
+
+ return did_damage;
+}
+
+void DamageManagerBase::tryBuffDamage(s32& damage) {
+ if (!aoc::HardModeManager::instance()) {
+ return;
+ }
+
+ if (!aoc::HardModeManager::instance()->checkFlag(aoc::HardModeManager::Flag::EnableHardMode)) {
+ return;
+ }
+
+ if (!aoc::HardModeManager::instance()->isHardModeChangeOn(
+ aoc::HardModeManager::HardModeChange::ApplyDamageMultiplier)) {
+ return;
+ }
+
+ ksys::act::ActorLinkConstDataAccess acc;
+ ksys::act::acquireActor(getAttacker(), &acc);
+ if (aoc::HardModeManager::shouldApplyMasterModeDamageMultiplier(acc)) {
+ aoc::HardModeManager::buffDamage(damage);
+ }
+}
+
+void DamageManagerBase::tryApplyDamageRecovery(s32& damage) {
+ if (!aoc::HardModeManager::instance()) {
+ return;
+ }
+
+ if (!aoc::HardModeManager::instance()->checkFlag(aoc::HardModeManager::Flag::EnableHardMode)) {
+ return;
+ }
+
+ if (!aoc::HardModeManager::instance()->isHardModeChangeOn(
+ uking::aoc::HardModeManager::HardModeChange::EnableLifeRegen)) {
+ return;
+ }
+
+ if (!mActor->getLifeRecoverInfo()) {
+ return;
+ }
+
+ // Take damage from extra HP1, and modify damage.
+ // Returns true if damage remains? No more regen?
+ ksys::act::LifeRecoverInfo* life_recovery_info = mActor->getLifeRecoverInfo();
+ if (life_recovery_info->onApplyDamage(damage)) {
+ // Update flags and counter.
+ life_recovery_info->onApplyDamage_0();
+ }
+}
+
+s32 DamageManagerBase::getNumCallbacks() {
+ // More like number of supported event types, than number of callbacks.
+ // These seem to return a fixed number for each different DamageManager class.
+ return 0;
+}
+
+bool DamageManagerBase::initCallbacks(sead::Heap*) {
+ // Does nothing in the Base class, and doesn't seem like any of the known classes actually
+ // override this yet.
+ return true;
+}
+
+bool DamageManagerBase::allocStruct20(sead::Heap* heap) {
+ mStruct20_a = new (heap) Struct20;
+ if (!mStruct20_a) {
+ return false;
+ }
+
+ mStruct20_b = new (heap) Struct20;
+ return mStruct20_b != nullptr;
+}
+
+void DamageManagerBase::preDelete1() {
+ if (mStruct20_a) {
+ delete mStruct20_a;
+ mStruct20_a = nullptr;
+ }
+ if (mStruct20_b) {
+ delete mStruct20_b;
+ mStruct20_b = nullptr;
+ }
+}
+
+bool DamageManagerBase::canTakeDamage() {
+ u32 damageTypeMaybe = m49(getField50());
+ if (!DamageInfoMgr::instance()) {
+ return false;
+ }
+
+ s32 idx = mDamageReactionTableStuff;
+ if (idx < 0) {
+ return false;
+ }
+
+ if (!DamageInfoMgr::instance()->getDamagesArray().isBufferReady()) {
+ return false;
+ }
+
+ DamageInfoMgr::DamageItem& item = DamageInfoMgr::instance()->getDamagesArray()[idx];
+ return item.mCanTakeDamageFromType[damageTypeMaybe] & 0x1;
+}
+
+void DamageManagerBase::handleDamageForPlayer(u32* a2, u32* a3, u32* a4, u32* a5, u32* a6) {
+ Struct20* currentStruct = sead::DynamicCast<Struct20>(mStruct20_b);
+ if (!currentStruct) {
+ return;
+ }
+
+ *a2 = currentStruct->mField_8;
+ *a3 = currentStruct->mField_C;
+ *a5 = currentStruct->mField_14;
+ *a6 = currentStruct->mField_18;
+ *a4 = currentStruct->mField_10;
+}
+
+bool DamageManagerBase::addDamage(s64, s32 damage, s32 df48, s32 minDmg, s32 f50, s32 f54,
+ s32 f40) {
+ mDamage += damage;
+ mField_48 += df48;
+ mMinDmg += minDmg;
+
+ if (mField_54 >= f54) {
+ return false;
+ }
+
+ mField_50 = f50;
+ mField_54 = f54;
+ mField_40 = f40;
+
+ return true;
+}
+
+s32 DamageManagerBase::m49(s32 damageTypeMaybe) {
+ if (damageTypeMaybe == 3) {
+ return 2;
+ }
+
+ return 0;
+}
+
+void Struct20::combineMaybe(ksys::act::Struct20Base* other) {
+ Struct20* otherStruct = sead::DynamicCast<Struct20>(other);
+ if (!otherStruct) {
+ return;
+ }
+
+ mField_8 += otherStruct->mField_8;
+ mField_C += otherStruct->mField_C;
+ mField_10 += otherStruct->mField_10;
+ if (mField_18 < otherStruct->mField_18) {
+ mField_14 = otherStruct->mField_14;
+ mField_18 = otherStruct->mField_18;
+ }
+}
+
+} // namespace uking::act