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path: root/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
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Diffstat (limited to 'src/Game/Actor/Damage/dmgDamageManagerBase.cpp')
-rw-r--r--src/Game/Actor/Damage/dmgDamageManagerBase.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
index 08557ba6..26e8876b 100644
--- a/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
+++ b/src/Game/Actor/Damage/dmgDamageManagerBase.cpp
@@ -2,7 +2,7 @@
#include "Game/AOC/aocHardModeManager.h"
#include "Game/Actor/Damage/dmgDamageCallback.h"
#include "KingSystem/ActorSystem/actActor.h"
-#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
#include "KingSystem/ActorSystem/actActorParam.h"
#include "KingSystem/ActorSystem/actActorUtil.h"
#include "KingSystem/ActorSystem/actLifeRecoveryInfo.h"
@@ -152,7 +152,7 @@ void DamageManagerBase::tryBuffDamage(s32& damage) {
return;
}
- ksys::act::ActorConstDataAccess acc;
+ ksys::act::ActorLinkConstDataAccess acc;
ksys::act::acquireActor(getAttacker(), &acc);
if (aoc::HardModeManager::shouldApplyMasterModeDamageMultiplier(acc)) {
aoc::HardModeManager::buffDamage(damage);