diff options
Diffstat (limited to 'src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp')
| -rw-r--r-- | src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp new file mode 100644 index 00000000..ca2ffb13 --- /dev/null +++ b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp @@ -0,0 +1,32 @@ +#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h" + +namespace uking::action { + +PlayerTurnAndLookToObject::PlayerTurnAndLookToObject(const InitArg& arg) + : PlayerLookAtObject(arg) {} + +PlayerTurnAndLookToObject::~PlayerTurnAndLookToObject() = default; + +bool PlayerTurnAndLookToObject::init_(sead::Heap* heap) { + return PlayerLookAtObject::init_(heap); +} + +void PlayerTurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) { + PlayerLookAtObject::enter_(params); +} + +void PlayerTurnAndLookToObject::leave_() { + PlayerLookAtObject::leave_(); +} + +void PlayerTurnAndLookToObject::loadParams_() { + PlayerLookAtObject::loadParams_(); + getDynamicParam(&mIsUseSlowTurn_d, "IsUseSlowTurn"); + getDynamicParam(&mIsTurnToLookAtPos_d, "IsTurnToLookAtPos"); +} + +void PlayerTurnAndLookToObject::calc_() { + PlayerLookAtObject::calc_(); +} + +} // namespace uking::action |
