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Diffstat (limited to 'src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp')
-rw-r--r--src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp32
1 files changed, 32 insertions, 0 deletions
diff --git a/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp
new file mode 100644
index 00000000..ca2ffb13
--- /dev/null
+++ b/src/Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.cpp
@@ -0,0 +1,32 @@
+#include "Game/Actor/Player/Action/actionPlayerTurnAndLookToObject.h"
+
+namespace uking::action {
+
+PlayerTurnAndLookToObject::PlayerTurnAndLookToObject(const InitArg& arg)
+ : PlayerLookAtObject(arg) {}
+
+PlayerTurnAndLookToObject::~PlayerTurnAndLookToObject() = default;
+
+bool PlayerTurnAndLookToObject::init_(sead::Heap* heap) {
+ return PlayerLookAtObject::init_(heap);
+}
+
+void PlayerTurnAndLookToObject::enter_(ksys::act::ai::InlineParamPack* params) {
+ PlayerLookAtObject::enter_(params);
+}
+
+void PlayerTurnAndLookToObject::leave_() {
+ PlayerLookAtObject::leave_();
+}
+
+void PlayerTurnAndLookToObject::loadParams_() {
+ PlayerLookAtObject::loadParams_();
+ getDynamicParam(&mIsUseSlowTurn_d, "IsUseSlowTurn");
+ getDynamicParam(&mIsTurnToLookAtPos_d, "IsTurnToLookAtPos");
+}
+
+void PlayerTurnAndLookToObject::calc_() {
+ PlayerLookAtObject::calc_();
+}
+
+} // namespace uking::action