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Diffstat (limited to 'src/Game/Actor/Query/queryCheckGameDataFloat.cpp')
-rw-r--r--src/Game/Actor/Query/queryCheckGameDataFloat.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/src/Game/Actor/Query/queryCheckGameDataFloat.cpp b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp
new file mode 100644
index 00000000..48512c3e
--- /dev/null
+++ b/src/Game/Actor/Query/queryCheckGameDataFloat.cpp
@@ -0,0 +1,48 @@
+#include "Game/Actor/Query/queryCheckGameDataFloat.h"
+#include <evfl/Query.h>
+#include "KingSystem/GameData/gdtManager.h"
+
+namespace uking::query {
+
+CheckGameDataFloat::CheckGameDataFloat(const InitArg& arg) : ksys::act::ai::Query(arg) {}
+
+CheckGameDataFloat::~CheckGameDataFloat() = default;
+
+int CheckGameDataFloat::doQuery() {
+ float flag_value = 0.0;
+ const auto value = *mValue;
+
+ auto* gdt = ksys::gdt::Manager::instance();
+ if (!gdt || !gdt->getParamBypassPerm().get().getF32(&flag_value, mGameDataFloatName))
+ return 0;
+
+ sead::FixedSafeString<32> op = mOperator;
+ if (op == "Equal")
+ return value == flag_value;
+ if (op == "NotEqual")
+ return value != flag_value;
+ if (op == "GreaterThan")
+ return value < flag_value;
+ if (op == "GreaterThanOrEqualTo")
+ return value <= flag_value;
+ if (op == "LessThan")
+ return value > flag_value;
+ if (op == "LessThanOrEqualTo")
+ return value >= flag_value;
+
+ return 0;
+}
+
+void CheckGameDataFloat::loadParams(const evfl::QueryArg& arg) {
+ loadFloat(arg.param_accessor, "Value");
+ loadString(arg.param_accessor, "GameDataFloatName");
+ loadString(arg.param_accessor, "Operator");
+}
+
+void CheckGameDataFloat::loadParams() {
+ getDynamicParam(&mValue, "Value");
+ getDynamicParam(&mGameDataFloatName, "GameDataFloatName");
+ getDynamicParam(&mOperator, "Operator");
+}
+
+} // namespace uking::query