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path: root/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp
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Diffstat (limited to 'src/Game/Actor/System/Action/actionSystemSetWindAction.cpp')
-rw-r--r--src/Game/Actor/System/Action/actionSystemSetWindAction.cpp31
1 files changed, 31 insertions, 0 deletions
diff --git a/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp
new file mode 100644
index 00000000..9ff354bd
--- /dev/null
+++ b/src/Game/Actor/System/Action/actionSystemSetWindAction.cpp
@@ -0,0 +1,31 @@
+#include "Game/Actor/System/Action/actionSystemSetWindAction.h"
+
+namespace uking::action {
+
+SystemSetWindAction::SystemSetWindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
+
+bool SystemSetWindAction::init_(sead::Heap* heap) {
+ return ksys::act::ai::Action::init_(heap);
+}
+
+void SystemSetWindAction::enter_(ksys::act::ai::InlineParamPack* params) {
+ ksys::act::ai::Action::enter_(params);
+}
+
+void SystemSetWindAction::leave_() {
+ ksys::act::ai::Action::leave_();
+}
+
+void SystemSetWindAction::loadParams_() {
+ getDynamicParam(&mWindDirX_d, "WindDirX");
+ getDynamicParam(&mWindDirY_d, "WindDirY");
+ getDynamicParam(&mWindDirZ_d, "WindDirZ");
+ getDynamicParam(&mWindPower_d, "WindPower");
+ getDynamicParam(&mIsAutoWind_d, "IsAutoWind");
+}
+
+void SystemSetWindAction::calc_() {
+ ksys::act::ai::Action::calc_();
+}
+
+} // namespace uking::action