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-rw-r--r--src/Game/Actor/actPlayerCreateMgr.cpp321
1 files changed, 321 insertions, 0 deletions
diff --git a/src/Game/Actor/actPlayerCreateMgr.cpp b/src/Game/Actor/actPlayerCreateMgr.cpp
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--- /dev/null
+++ b/src/Game/Actor/actPlayerCreateMgr.cpp
@@ -0,0 +1,321 @@
+#include "Game/Actor/actPlayerCreateMgr.h"
+#include <prim/seadRuntimeTypeInfo.h>
+#include <prim/seadStringBuilder.h>
+#include "Game/Actor/actPlayerCreateUtils.h"
+#include "Game/Actor/actWeapon.h"
+#include "Game/UI/uiPauseMenuDataMgr.h"
+#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
+#include "KingSystem/ActorSystem/Profiles/actWeaponBase.h"
+#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
+#include "KingSystem/ActorSystem/actActorCreator.h"
+#include "KingSystem/ActorSystem/actActorHeapUtil.h"
+#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
+#include "KingSystem/ActorSystem/actInfoCommon.h"
+#include "KingSystem/ActorSystem/actInfoData.h"
+#include "KingSystem/ActorSystem/actInstParamPack.h"
+#include "KingSystem/ActorSystem/actPlayerInfo.h"
+#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
+
+namespace uking::act {
+
+void PlayerCreateDebugStub::init() {
+ struct MsgStub {
+ sead::SafeString msg;
+ u64 unused{};
+ } stub{};
+ stub.msg = "読み込み中デバッグボード"; // Loading Debug Board
+ _0 = 3;
+ mDebugStatus = "◎読み込み中◎"; // Loading
+ _18 = 0.9;
+ _1c = 0;
+ mColor20 = {1.0f, 1.0f, 1.0f, 1.0f};
+ mColor30 = {0.2f, 0.2f, 0.2f, 1.0f};
+ _40.set(1.8, 0);
+ _48.set(198.638428, 34.742115);
+ mColor50 = {0.0f, 0.8f, 0.8f, 0.3f};
+ _60 = 0;
+ _68 = 0;
+ _70 = 0;
+ _78 = {-506.679992, -256.519989, 0};
+ mColor84 = {0.0f, 0.0f, 0.0f, 1.0f};
+}
+
+SEAD_SINGLETON_DISPOSER_IMPL(CreatePlayerEquipActorMgr)
+
+CreatePlayerEquipActorMgr::CreatePlayerEquipActorMgr() {
+ mTracer.init("CreatePlayerEquipActorMgr");
+}
+
+CreatePlayerEquipActorMgr::~CreatePlayerEquipActorMgr() {
+ mTracer.finish();
+}
+
+void CreatePlayerEquipActorMgr::init() {
+ mDebugStub.init();
+}
+
+// NON_MATCHING single reorder
+void CreatePlayerEquipActorMgr::postCalc() {
+ if (mIsLoading.isZero()) {
+ // nothing is loading
+ return;
+ }
+ auto* handle = &mProcHandles[0];
+ for (s32 i = 0; i < (s32)CreateEquipmentSlot::Length; ++i, ++handle) {
+ if (!isSlotLoading(i)) {
+ continue;
+ }
+ if (handle->hasProcCreationFailed()) {
+ handle->isProcCreationCancelled();
+ handle->deleteProc();
+ mEntries[i].reset();
+ mIsLoading.resetBit(i);
+ continue;
+ }
+
+ if (handle->isProcReady()) {
+ if (isArmorCreateEquipmentSlot(i)) {
+ auto* actor = sead::DynamicCast<ksys::act::Actor>(handle->releaseAndWakeProc());
+ mEntries[i].mProcLink.acquire(actor, false);
+ }
+ mEntries[i].mStatus = EntryStatus::Ready;
+ }
+ }
+}
+
+void CreatePlayerEquipActorMgr::resetAll() {
+ for (s32 i = 0; i < (s32)CreateEquipmentSlot::Length; ++i) {
+ reset(i);
+ }
+ mIsLoading.makeAllZero();
+}
+
+void CreatePlayerEquipActorMgr::reset(s32 slot_idx) {
+ auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ handle.deleteProc();
+ }
+ mIsLoading.resetBit(slot_idx);
+ mEntries[slot_idx].reset();
+}
+
+bool CreatePlayerEquipActorMgr::areAllWeaponActorsReady() const {
+ if (mIsLoading.isZero()) {
+ return true;
+ }
+ auto* handle = &mProcHandles[0];
+ for (u32 i = 0; i < (u32)CreateEquipmentSlot::Length; ++i, ++handle) {
+ if (isSlotLoading((s32)i)) {
+ return false;
+ }
+ auto* weapon = sead::DynamicCast<ksys::act::WeaponBase>(handle->getProc());
+ if (weapon && !weapon->areExtraActorsReady()) {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool CreatePlayerEquipActorMgr::isEquipmentProcReady(s32 slot_idx) const {
+ const auto& entry = mEntries[slot_idx];
+ if (entry.mStatus != EntryStatus::Ready) {
+ return false;
+ }
+ const auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ return handle.isProcReady();
+ }
+ return false;
+}
+
+ksys::act::Actor* CreatePlayerEquipActorMgr::tryGetEquipmentActor(s32 slot_idx) {
+ if (mEntries[slot_idx].mStatus != EntryStatus::Ready) {
+ return nullptr;
+ }
+ auto& handle = mProcHandles[slot_idx];
+ if (handle.isAllocatedOrFailed()) {
+ if (handle.isProcReady()) {
+ auto* actor = sead::DynamicCast<ksys::act::Actor>(handle.releaseAndWakeProc());
+ mEntries[slot_idx].mProcLink.acquire(actor, false);
+ }
+ }
+
+ auto* actor =
+ sead::DynamicCast<ksys::act::Actor>(mEntries[slot_idx].mProcLink.getProc(nullptr, nullptr));
+
+ mEntries[slot_idx].reset();
+
+ return actor;
+}
+
+void CreatePlayerEquipActorMgr::requestCreateWeapon(s32 slot_idx, const sead::SafeString& name,
+ int value, const WeaponModifierInfo* modifier,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateWeapon", caller, 1);
+
+ deleteLoadingProc(slot_idx);
+ auto* player = ksys::act::PlayerInfo::instance()->getPlayer();
+
+ sead::Matrix34f pos;
+ pos.makeT(player->getMtx().getTranslation());
+
+ requestCreateWeaponByRawLife(name.cstr(), pos, 1.0,
+ ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
+ &mProcHandles[slot_idx], value, false, modifier, 2, 2);
+
+ onSlotLoadingRequested(slot_idx, name);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateWeapon(const sead::SafeString& name, int value,
+ const WeaponModifierInfo* modifier,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateWeapon", caller, 1);
+ auto* info_data = ksys::act::InfoData::instance();
+ if (!info_data) {
+ return;
+ }
+ const char* profile_raw;
+ if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
+ return;
+ }
+ sead::SafeString profile = profile_raw;
+ auto slot = CreateEquipmentSlot::WeaponSword;
+ if (profile == "WeaponBow") {
+ slot = CreateEquipmentSlot::WeaponBow;
+ } else if (profile == "WeaponShield") {
+ slot = CreateEquipmentSlot::WeaponShield;
+ }
+
+ requestCreateWeapon((s32)slot, name, value, modifier, caller);
+}
+
+// TODO: initialized in sInitArmorStrings (0x7100E2D0F0)
+// find a better place to put these
+// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
+sead::SafeString ArmorDyeColor; // "ArmorDyeColor"
+// NOLINTNEXTLINE(misc-use-internal-linkage) doesn't match with static
+sead::SafeString EnableDynamicColorChange; // "EnableDynamicColorChange"
+
+void CreatePlayerEquipActorMgr::requestCreateArmor(s32 slot_idx, const sead::SafeString& name,
+ int dye_color, const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateArmor", caller, 1);
+
+ deleteLoadingProc(slot_idx);
+
+ ksys::act::InstParamPack params;
+ bool is_dye = ksys::act::InfoData::instance()->hasTag(name.cstr(), ksys::act::tags::ArmorDye);
+ if (is_dye) {
+ params->add(dye_color, ArmorDyeColor);
+ if (ksys::gdt::getFlag_ColorChange_EnablePreview()) {
+ params->add(true, EnableDynamicColorChange);
+ }
+ }
+
+ {
+ ksys::act::ActorConstDataAccess access;
+ ksys::act::acquireActor(&ksys::act::PlayerInfo::instance()->getPlayerLink(), &access);
+ sead::Vector3f pos;
+ access.getActorMtx().getTranslation(pos);
+ params->addPosition(pos);
+ params->addResourceLane(2);
+ ksys::act::ActorCreator::instance()->requestCreateActor(
+ name.cstr(), ksys::act::ActorHeapUtil::instance()->getBaseProcHeap(),
+ &mProcHandles[slot_idx], &params, nullptr, 2);
+ }
+
+ onSlotLoadingRequested(slot_idx, name);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateArmor(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller) {
+ auto scope = mTracer.trace()->makeScope("requestCreateArmor", caller, 1);
+ auto* info_data = ksys::act::InfoData::instance();
+ if (!info_data) {
+ return;
+ }
+ const char* profile_raw;
+ if (!info_data->getActorProfile(&profile_raw, name.cstr())) {
+ return;
+ }
+
+ sead::SafeString profile = profile_raw;
+ auto slot = CreateEquipmentSlot::ArmorHead;
+ if (profile == "Armor_Upper") {
+ slot = CreateEquipmentSlot::ArmorUpper;
+ } else if (profile == "Armor_Lower") {
+ slot = CreateEquipmentSlot::ArmorLower;
+ }
+
+ requestCreateArmor((s32)slot, name, dye_color, caller);
+}
+
+void CreatePlayerEquipActorMgr::requestCreateDefaultArmor(s32 slot,
+ const sead::SafeString& caller) {
+ switch (slot) {
+ case (s32)CreateEquipmentSlot::ArmorHead:
+ requestCreateArmor(slot, "Armor_Default_Head", -1, caller);
+ break;
+ case (s32)CreateEquipmentSlot::ArmorUpper:
+ requestCreateArmor(slot, "Armor_Default_Upper", -1, caller);
+ break;
+ case (s32)CreateEquipmentSlot::ArmorLower:
+ requestCreateArmor(slot, "Armor_Default_Lower", -1, caller);
+ break;
+ default:
+ break;
+ }
+}
+
+void CreatePlayerEquipActorMgr::requestCreateArmorHeadB(const sead::SafeString& name, int dye_color,
+ const sead::SafeString& caller) {
+ sead::FixedStringBuilder<0x40> s;
+ s.copy(name.cstr());
+ s.append("_B", -1);
+ requestCreateArmor((s32)CreateEquipmentSlot::ArmorHead, s, dye_color, caller);
+}
+
+bool CreatePlayerEquipActorMgr::isSlotLoading(s32 slot_idx) const {
+ return mIsLoading.isOnBit(slot_idx) && mEntries[slot_idx].mStatus == EntryStatus::Loading;
+}
+
+void CreatePlayerEquipActorMgr::deleteLoadingProc(s32 slot_idx) {
+ if (mIsLoading.isOnBit(slot_idx)) {
+ mProcHandles[slot_idx].deleteProc();
+ }
+}
+
+void CreatePlayerEquipActorMgr::onSlotLoadingRequested(s32 slot_idx, const sead::SafeString& name) {
+ if (mProcHandles[slot_idx].isAllocatedOrFailed()) {
+ auto& entry = mEntries[slot_idx];
+ entry.mActorName.copy(name.cstr());
+ mIsLoading.setBit(slot_idx);
+ entry.mStatus = EntryStatus::Loading;
+ }
+}
+
+bool needsArmorHeadB(const sead::SafeString& armor_head_name,
+ const sead::SafeString& armor_upper_name) {
+ if (armor_upper_name.isEmpty()) {
+ return false;
+ }
+ return isArmorHeadMantleType2(armor_head_name) &&
+ isArmorUpperNotUseMantleType0(armor_upper_name);
+}
+
+bool isArmorHeadMantleType2(const sead::SafeString& armor_head_name) {
+ if (!ksys::act::InfoData::instance()) {
+ return false;
+ }
+ return ksys::act::getArmorHeadMantleType(ksys::act::InfoData::instance(),
+ armor_head_name.cstr()) == 2;
+}
+
+bool isArmorUpperNotUseMantleType0(const sead::SafeString& armor_upper_name) {
+ if (!ksys::act::InfoData::instance()) {
+ return false;
+ }
+ return ksys::act::getArmorUpperUseMantleType(ksys::act::InfoData::instance(),
+ armor_upper_name.cstr()) != 0;
+}
+
+} // namespace uking::act