diff options
Diffstat (limited to 'src/Game/UI/uiPauseMenuDataMgr.cpp')
| -rw-r--r-- | src/Game/UI/uiPauseMenuDataMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Game/UI/uiPauseMenuDataMgr.cpp b/src/Game/UI/uiPauseMenuDataMgr.cpp index 03abb8bd..998a3965 100644 --- a/src/Game/UI/uiPauseMenuDataMgr.cpp +++ b/src/Game/UI/uiPauseMenuDataMgr.cpp @@ -688,23 +688,23 @@ bool PauseMenuDataMgr::isOverCategoryLimit(PouchItemType type) const { const auto count = countItemsWithType(type); switch (type) { case PouchItemType::Weapon: - return ksys::gdt::getFlag_WeaponPorchStockNum() <= count || count >= 20; + return ksys::gdt::getFlag_WeaponPorchStockNum() <= count || count >= NumWeaponsMax; case PouchItemType::Bow: - return ksys::gdt::getFlag_BowPorchStockNum() <= count || count >= 14; + return ksys::gdt::getFlag_BowPorchStockNum() <= count || count >= NumBowsMax; case PouchItemType::Arrow: - return count >= 6; + return count >= NumArrowsMax; case PouchItemType::Shield: - return ksys::gdt::getFlag_ShieldPorchStockNum() <= count || count >= 20; + return ksys::gdt::getFlag_ShieldPorchStockNum() <= count || count >= NumShieldsMax; case PouchItemType::ArmorHead: case PouchItemType::ArmorUpper: case PouchItemType::ArmorLower: - return count >= 100; + return count >= NumArmorsMax; case PouchItemType::Material: - return count >= 160; + return count >= NumMaterialsMax; case PouchItemType::Food: - return count >= 60; + return count >= NumFoodMax; case PouchItemType::KeyItem: - return count >= 40; + return count >= NumKeyItemsMax; case PouchItemType::Invalid: break; } |
