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-rw-r--r--src/Game/UI/uiUtils.cpp27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/Game/UI/uiUtils.cpp b/src/Game/UI/uiUtils.cpp
index 101a00d4..75c4f338 100644
--- a/src/Game/UI/uiUtils.cpp
+++ b/src/Game/UI/uiUtils.cpp
@@ -1,8 +1,10 @@
#include "Game/UI/uiUtils.h"
#include "Game/Actor/actWeapon.h"
+#include "Game/DLC/aoc2.h"
+#include "Game/UI/uiPauseMenuDataMgr.h"
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
-#include "Game/UI/uiPauseMenuDataMgr.h"
+#include "KingSystem/Utils/Byaml/Byaml.h"
namespace uking::ui {
@@ -10,6 +12,29 @@ bool isMasterSwordItem(const PouchItem& item) {
return item.getType() == PouchItemType::Sword && isMasterSwordActorName(item.getName());
}
+int getItemHitPointRecover(const sead::SafeString& name) {
+ auto* info = ksys::act::InfoData::instance();
+ if (!info)
+ return 0;
+
+ al::ByamlIter iter;
+ if (!info->getActorIter(&iter, name.cstr()))
+ return 0;
+ if (!info->hasTag(iter, ksys::act::tags::CureItem))
+ return 0;
+ if (!info->hasTag(iter, ksys::act::tags::CanUse))
+ return 0;
+
+ int value = ksys::act::getCureItemHitPointRecover(iter);
+
+ if (aoc2::instance() && aoc2::instance()->checkFlag(aoc2::Flag::EnableHardMode) &&
+ aoc2::instance()->isHardModeChangeOn(aoc2::HardModeChange::NerfHpRestore)) {
+ aoc2::instance()->nerfHpRestore(&value);
+ }
+
+ return value;
+}
+
int getWeaponInventoryLife(const sead::SafeString& name) {
auto* info = ksys::act::InfoData::instance();
if (!info)