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-rw-r--r--src/KingSystem/ActorSystem/Profiles/actPlayerBase.cpp1
-rw-r--r--src/KingSystem/ActorSystem/Profiles/actPlayerBase.h15
2 files changed, 16 insertions, 0 deletions
diff --git a/src/KingSystem/ActorSystem/Profiles/actPlayerBase.cpp b/src/KingSystem/ActorSystem/Profiles/actPlayerBase.cpp
new file mode 100644
index 00000000..abc059cd
--- /dev/null
+++ b/src/KingSystem/ActorSystem/Profiles/actPlayerBase.cpp
@@ -0,0 +1 @@
+#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
diff --git a/src/KingSystem/ActorSystem/Profiles/actPlayerBase.h b/src/KingSystem/ActorSystem/Profiles/actPlayerBase.h
new file mode 100644
index 00000000..47c9cace
--- /dev/null
+++ b/src/KingSystem/ActorSystem/Profiles/actPlayerBase.h
@@ -0,0 +1,15 @@
+#pragma once
+
+#include <prim/seadSafeString.h>
+
+namespace ksys::act {
+
+// TODO
+class PlayerBase {
+public:
+ // FIXME: name for x and name+type for y
+ void switchEquipment(const sead::SafeString& slot, int frames, int x = -1,
+ const uintptr_t& y = {});
+};
+
+} // namespace ksys::act