diff options
Diffstat (limited to 'src/KingSystem/ActorSystem/actActorConstDataAccess.cpp')
| -rw-r--r-- | src/KingSystem/ActorSystem/actActorConstDataAccess.cpp | 339 |
1 files changed, 332 insertions, 7 deletions
diff --git a/src/KingSystem/ActorSystem/actActorConstDataAccess.cpp b/src/KingSystem/ActorSystem/actActorConstDataAccess.cpp index 1765c745..209961a4 100644 --- a/src/KingSystem/ActorSystem/actActorConstDataAccess.cpp +++ b/src/KingSystem/ActorSystem/actActorConstDataAccess.cpp @@ -1,6 +1,16 @@ #include "KingSystem/ActorSystem/actActorConstDataAccess.h" #include <prim/seadRuntimeTypeInfo.h> #include "KingSystem/ActorSystem/actActor.h" +#include "KingSystem/ActorSystem/actActorParam.h" +#include "KingSystem/ActorSystem/actActorUtil.h" +#include "KingSystem/ActorSystem/actAiRoot.h" +#include "KingSystem/Map/mapObject.h" +#include "KingSystem/Resource/GeneralParamList/resGParamListObjectAttack.h" +#include "KingSystem/Resource/GeneralParamList/resGParamListObjectEnemy.h" +#include "KingSystem/Resource/GeneralParamList/resGParamListObjectHorseTargetedInfo.h" +#include "KingSystem/Resource/GeneralParamList/resGParamListObjectLiftable.h" +#include "KingSystem/Resource/GeneralParamList/resGParamListObjectSystem.h" +#include "KingSystem/Resource/resResourceGParamList.h" namespace ksys::act { @@ -10,6 +20,10 @@ static BaseProc* getProcIfActor(BaseProc* proc) { return nullptr; } +inline Actor* ActorConstDataAccess::getActor() const { + return static_cast<Actor*>(getProcIfActor(mProc)); +} + bool ActorConstDataAccess::acquireActor(const ActorLinkConstDataAccess& other) { return acquire(getProcIfActor(other.mProc)); } @@ -19,11 +33,11 @@ bool ActorConstDataAccess::hasProc(BaseProc* proc) const { } bool ActorConstDataAccess::hasProc(const BaseProcLink& link) const { - return link.hasProcById(getProcIfActor(mProc)); + return link.hasProcById(getActor()); } bool ActorConstDataAccess::linkAcquire(BaseProcLink* link) const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); if (proc) return link->acquire(proc, false); @@ -32,7 +46,7 @@ bool ActorConstDataAccess::linkAcquire(BaseProcLink* link) const { } bool ActorConstDataAccess::linkAcquireImmediately(BaseProcLink* link) const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); if (proc) return link->acquire(proc, true); @@ -40,6 +54,27 @@ bool ActorConstDataAccess::linkAcquireImmediately(BaseProcLink* link) const { return false; } +bool ActorConstDataAccess::isPlayerProfile() const { + return act::isPlayerProfile(getActor()); +} + +bool ActorConstDataAccess::isWeaponProfile() const { + return act::isWeaponProfile(getActor()); +} + +bool ActorConstDataAccess::isNPCProfile() const { + return act::isNPCProfile(getActor()); +} + +bool ActorConstDataAccess::isEnemyProfile() const { + return act::isEnemyProfile(getActor()); +} + +const sead::SafeString& ActorConstDataAccess::getProfile() const { + auto* actor = getActor(); + return actor && actor->getParam() ? actor->getProfile() : sead::SafeString::cEmptyString; +} + void ActorConstDataAccess::debugLog(s32, const sead::SafeString&) const { // Intentionally left empty. } @@ -51,15 +86,57 @@ const sead::SafeString& ActorConstDataAccess::getName() const { return proc->getName(); } +const sead::SafeString& ActorConstDataAccess::getLiftType() const { + auto* actor = getActor(); + if (!actor) + return sead::SafeString::cEmptyString; + return actor->getParam()->getRes().mGParamList->getLiftable()->mLiftType.ref(); +} + +bool ActorConstDataAccess::isDisableFreezeLift() const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->getParam()->getRes().mGParamList->getLiftable()->mDisableFreezeLift.ref(); +} + +bool ActorConstDataAccess::isDisableBurnLift() const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->getParam()->getRes().mGParamList->getLiftable()->mDisableBurnLift.ref(); +} + +bool ActorConstDataAccess::hasTag(const char* tag) const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->getParam()->getRes().mActorLink->hasTag(tag); +} + +bool ActorConstDataAccess::hasTag(u32 tag) const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->getParam()->getRes().mActorLink->hasTag(tag); +} + +const char* ActorConstDataAccess::getUniqueName() const { + auto* actor = getActor(); + if (!actor) + return nullptr; + return actor->getUniqueName(); +} + u32 ActorConstDataAccess::getId() const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); if (!proc) return 0xffffffff; return proc->getId(); } bool ActorConstDataAccess::acquireConnectedCalcParent(ActorLinkConstDataAccess* accessor) const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); if (!proc) return false; @@ -68,7 +145,7 @@ bool ActorConstDataAccess::acquireConnectedCalcParent(ActorLinkConstDataAccess* } bool ActorConstDataAccess::acquireConnectedCalcChild(ActorLinkConstDataAccess* accessor) const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); if (!proc) return false; @@ -77,10 +154,258 @@ bool ActorConstDataAccess::acquireConnectedCalcChild(ActorLinkConstDataAccess* a } bool ActorConstDataAccess::hasConnectedCalcParent() const { - auto* proc = getProcIfActor(mProc); + auto* proc = getActor(); return proc && sead::DynamicCast<Actor>(proc->getConnectedCalcParent()) != nullptr; } +bool ActorConstDataAccess::checkFlag2B() const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->checkFlag(Actor::ActorFlag::_2b); +} + +bool ActorConstDataAccess::deleteLater(BaseProc::DeleteReason reason) const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->deleteLater(reason); +} + +bool ActorConstDataAccess::deleteEx(BaseProc::DeleteReason reason) const { + auto* actor = getActor(); + if (!actor) + return false; + return actor->deleteEx(Actor::DeleteType::_1, reason); +} + +bool ActorConstDataAccess::sleep(BaseProc::SleepWakeReason reason) const { + auto* actor = getActor(); + if (!actor) + return false; + actor->sleep(reason); + return true; +} + +bool ActorConstDataAccess::wakeUp(BaseProc::SleepWakeReason reason) const { + auto* actor = getActor(); + if (!actor) + return false; + actor->wakeUp(reason); + return true; +} + +bool ActorConstDataAccess::setProperties(int x, const sead::Matrix34f& mtx, + const sead::Vector3f& vel, const sead::Vector3f& ang_vel, + const sead::Vector3f& scale, bool is_life_infinite, int i, + int life) const { + auto* actor = getActor(); + if (!actor) + return false; + actor->setProperties(x, mtx, vel, ang_vel, scale, is_life_infinite, i, life); + return true; +} + +bool ActorConstDataAccess::setProperties(const sead::Matrix34f& mtx, const sead::Vector3f& vel, + const sead::Vector3f& ang_vel, const sead::Vector3f& scale, + bool is_life_infinite, int i, int life) const { + return setProperties(0, mtx, vel, ang_vel, scale, is_life_infinite, i, life); +} + +bool ActorConstDataAccess::isStateSleep() const { + auto* actor = getActor(); + return actor && actor->isSleep(); +} + +bool ActorConstDataAccess::isStateCalc() const { + auto* actor = getActor(); + return actor && actor->isCalc(); +} + +bool ActorConstDataAccess::isDeletedOrDeleting() const { + auto* actor = getActor(); + return actor && actor->isDeletedOrDeleting(); +} + +res::GParamList* ActorConstDataAccess::getGParamList() const { + auto* actor = getActor(); + if (!actor) + return nullptr; + return actor->getParam()->getRes().mGParamList; +} + +res::Shop* ActorConstDataAccess::getShopData() const { + auto* actor = getActor(); + if (!actor) + return nullptr; + return actor->getParam()->getRes().mShopData; +} + +const sead::SafeString& ActorConstDataAccess::getAttackSpHitActor() const { + auto* actor = getActor(); + if (!actor) + return sead::SafeString::cEmptyString; + return actor->getParam()->getRes().mGParamList->getAttack()->mSpHitActor.ref(); +} + +const sead::SafeString& ActorConstDataAccess::getAttackSpHitTag() const { + auto* actor = getActor(); + if (!actor) + return sead::SafeString::cEmptyString; + return actor->getParam()->getRes().mGParamList->getAttack()->mSpHitTag.ref(); +} + +const sead::SafeString& ActorConstDataAccess::getAttackWeakHitTag() const { + auto* actor = getActor(); + if (!actor) + return sead::SafeString::cEmptyString; + return actor->getParam()->getRes().mGParamList->getAttack()->mSpWeakHitActor.ref(); +} + +f32 ActorConstDataAccess::getAttackSpHitRatio() const { + auto* actor = getActor(); + if (!actor) + return 1.0f; + return actor->getParam()->getRes().mGParamList->getAttack()->mSpHitRatio.ref(); +} + +s32 ActorConstDataAccess::getAttackPower() const { + auto* actor = getActor(); + if (!actor) + return 0; + return actor->getParam()->getRes().mGParamList->getAttack()->mPower.ref(); +} + +map::ObjectLinkData* ActorConstDataAccess::getMapObjectLinkData() const { + auto* actor = getActor(); + if (!actor) + return nullptr; + + auto* object = actor->getMapObject(); + if (!object) + return nullptr; + + return object->getLinkData(); +} + +map::Object* ActorConstDataAccess::getMapObject() const { + auto* actor = getActor(); + if (!actor) + return nullptr; + return actor->getMapObject(); +} + +s32 ActorConstDataAccess::getEnemyRank() const { + auto* actor = getActor(); + if (!actor) + return 0; + + auto* gparam = actor->getParam()->getRes().mGParamList; + if (!gparam || !gparam->getEnemy()) + return 0; + + return gparam->getEnemy()->mRank.ref(); +} + +bool ActorConstDataAccess::getSameGroupActorName(sead::SafeString* name) const { + auto* actor = getActor(); + if (!actor) { + *name = sead::SafeString::cEmptyString; + return false; + } + + auto* gparam = actor->getParam()->getRes().mGParamList; + if (!gparam || !gparam->getSystem()) { + *name = actor->getName(); + return false; + } + + const auto& group_name = gparam->getSystem()->mSameGroupActorName.ref(); + if (group_name.isEmpty()) { + *name = actor->getName(); + return false; + } + + *name = group_name; + return true; +} + +bool ActorConstDataAccess::checkFlag18() const { + auto* actor = getActor(); + return actor && actor->checkFlag(Actor::ActorFlag::_18); +} + +bool ActorConstDataAccess::isPlayerTheConnectedParent() const { + auto* actor = getActor(); + if (!actor) + return false; + + auto* parent = sead::DynamicCast<Actor>(actor->getConnectedCalcParent()); + if (!parent) + return false; + + return parent->getProfile() == "Player"; +} + +void ActorConstDataAccess::setThisActorAsParent(BaseProc* child, bool delete_parent_on_delete) { + auto* actor = getActor(); + if (!actor) + return; + child->setConnectedCalcParent(actor, delete_parent_on_delete); +} + +void ActorConstDataAccess::setThisActorAsChild(BaseProc* parent, bool delete_child_on_delete) { + auto* actor = getActor(); + if (!actor) + return; + parent->setConnectedCalcChild(actor, delete_child_on_delete); +} + +bool ActorConstDataAccess::isFlyingBalloon() const { + auto* actor = getActor(); + if (!actor) + return false; + bool* value; + return actor->getRootAi()->getAITreeVariable(&value, "IsFlyingBalloon") && *value; +} + +u32 ActorConstDataAccess::getBalloonHungActorBaseProcID() const { + auto* actor = getActor(); + if (!actor) + return -1; + int* value; + if (!actor->getRootAi()->getAITreeVariable(&value, "BalloonHungActorBaseProcID")) + return -1; + return *value; +} + +bool ActorConstDataAccess::checkFlag25() const { + auto* actor = getActor(); + return actor && actor->checkFlag(Actor::ActorFlag::_25); +} + +f32 ActorConstDataAccess::getHorseMoveRadius() const { + auto* actor = getActor(); + if (!actor) + return -1.0; + return actor->getParam()->getRes().mGParamList->getHorseTargetedInfo()->mHorseMoveRadius.ref(); +} + +f32 ActorConstDataAccess::getHorseAvoidOffset() const { + auto* actor = getActor(); + if (!actor) + return -1.0; + return actor->getParam()->getRes().mGParamList->getHorseTargetedInfo()->mHorseAvoidOffset.ref(); +} + +bool ActorConstDataAccess::horseTargetedIsCircularMoveAlways() const { + auto* actor = getActor(); + if (!actor) + return false; + auto* gparam = actor->getParam()->getRes().mGParamList; + return gparam->getHorseTargetedInfo()->mIsCircularMoveAlways.ref(); +} + bool acquireActor(BaseProcLink* link, ActorConstDataAccess* accessor) { return link->getProcInContext([accessor](BaseProc* proc, bool valid) { if (!proc) { |
