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path: root/src/KingSystem/ActorSystem/actActorEditorNode.cpp
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Diffstat (limited to 'src/KingSystem/ActorSystem/actActorEditorNode.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actActorEditorNode.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/KingSystem/ActorSystem/actActorEditorNode.cpp b/src/KingSystem/ActorSystem/actActorEditorNode.cpp
new file mode 100644
index 00000000..47b6621e
--- /dev/null
+++ b/src/KingSystem/ActorSystem/actActorEditorNode.cpp
@@ -0,0 +1,66 @@
+#include "KingSystem/ActorSystem/actActorEditorNode.h"
+#include "KingSystem/ActorSystem/actAiRoot.h"
+#include "KingSystem/System/KingEditor.h"
+
+namespace ksys::act {
+
+ActorEditorNode::ActorEditorNode() = default;
+
+ActorEditorNode::~ActorEditorNode() {
+ disconnect();
+}
+
+void ActorEditorNode::connect(const ConnectArg& arg) {
+ if (isConnected())
+ return;
+
+ mRootAi = arg.root_ai;
+ mActorName = arg.actor_name;
+ mActorId = arg.actor_id;
+
+ sead::FixedSafeString<256> message;
+ message.format("[Connect][Actor:%s:%u]", mActorName.cstr(), mActorId);
+ KingEditor::instance()->log("AIEditor", message.cstr());
+ KingEditor::instance()->log("ASEditor", message.cstr());
+ mState = State::Connected;
+}
+
+void ActorEditorNode::disconnect() {
+ if (mState == State::Disconnected)
+ return;
+
+ sead::FixedSafeString<256> message;
+ message.format("[Disconnect][Actor:%s:%u]", mActorName.cstr(), mActorId);
+ KingEditor::instance()->log("AIEditor", message.cstr());
+ KingEditor::instance()->log("ASEditor", message.cstr());
+ mRootAi = nullptr;
+ mActorName = sead::SafeString::cEmptyString;
+ mActorId = 0xffffffff;
+ mState = State::Disconnected;
+}
+
+void ActorEditorNode::onAiEnter() {
+ if (!isConnected())
+ return;
+
+ sead::FixedSafeString<0x200> ai_path;
+ if (mRootAi)
+ mRootAi->getCurrentName(&ai_path, nullptr);
+
+ sead::FixedSafeString<0x300> message;
+ message.format("[AIPath][FromPick][Actor:%s:%u][AIPath:%s]", mActorName.cstr(), mActorId,
+ ai_path.cstr());
+ KingEditor::instance()->log("AIEditor", message.cstr());
+}
+
+void ActorEditorNode::log(const sead::SafeString& system, const sead::SafeString& message) const {
+ if (!isConnected())
+ return;
+ KingEditor::instance()->log(system.cstr(), message.cstr());
+}
+
+bool ActorEditorNode::isConnected() const {
+ return mState == State::Connected;
+}
+
+} // namespace ksys::act