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-rw-r--r--src/KingSystem/ActorSystem/actInfoCommon.cpp157
1 files changed, 152 insertions, 5 deletions
diff --git a/src/KingSystem/ActorSystem/actInfoCommon.cpp b/src/KingSystem/ActorSystem/actInfoCommon.cpp
index 18994c55..441cc5c9 100644
--- a/src/KingSystem/ActorSystem/actInfoCommon.cpp
+++ b/src/KingSystem/ActorSystem/actInfoCommon.cpp
@@ -1,6 +1,8 @@
#include "KingSystem/ActorSystem/actInfoCommon.h"
#include "KingSystem/ActorSystem/actInfoData.h"
+// DO NOT EDIT. This file is automatically generated by actInfoCommon.py.
+
namespace ksys::act {
bool getSystemIsGetItemSelf(InfoData* data, const char* actor) {
@@ -23,94 +25,190 @@ int getEnemyRank(InfoData* data, const char* actor) {
return data->getInt(actor, "enemyRank");
}
+int getEnemyRank(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "enemyRank");
+}
+
int getAttackPower(InfoData* data, const char* actor) {
return data->getInt(actor, "attackPower");
}
+int getAttackPower(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "attackPower");
+}
+
int getWeaponCommonGuardPower(InfoData* data, const char* actor) {
return data->getInt(actor, "weaponCommonGuardPower");
}
+int getWeaponCommonGuardPower(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "weaponCommonGuardPower");
+}
+
float getWeaponCommonSharpWeaponPer(InfoData* data, const char* actor) {
return data->getFloat(actor, "weaponCommonSharpWeaponPer", 10.0);
}
+float getWeaponCommonSharpWeaponPer(const al::ByamlIter& iter) {
+ return InfoData::getFloatByKey(iter, "weaponCommonSharpWeaponPer", 10.0);
+}
+
+int getWeaponCommonSharpWeaponAddAtkMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddAtkMin");
+}
+
int getWeaponCommonSharpWeaponAddAtkMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMin");
}
+int getWeaponCommonSharpWeaponAddAtkMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddAtkMax");
+}
+
int getWeaponCommonSharpWeaponAddAtkMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddAtkMax");
}
+int getWeaponCommonSharpWeaponAddLifeMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddLifeMin");
+}
+
int getWeaponCommonSharpWeaponAddLifeMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMin");
}
+int getWeaponCommonSharpWeaponAddLifeMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddLifeMax");
+}
+
int getWeaponCommonSharpWeaponAddLifeMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddLifeMax");
}
+bool getWeaponCommonSharpWeaponAddCrit(InfoData* data, const char* actor) {
+ return data->getBool(actor, "weaponCommonSharpWeaponAddCrit");
+}
+
bool getWeaponCommonSharpWeaponAddCrit(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonSharpWeaponAddCrit");
}
+int getWeaponCommonSharpWeaponAddGuardMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddGuardMin");
+}
+
int getWeaponCommonSharpWeaponAddGuardMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMin");
}
+int getWeaponCommonSharpWeaponAddGuardMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonSharpWeaponAddGuardMax");
+}
+
int getWeaponCommonSharpWeaponAddGuardMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonSharpWeaponAddGuardMax");
}
+int getWeaponCommonPoweredSharpAddAtkMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpAddAtkMin");
+}
+
int getWeaponCommonPoweredSharpAddAtkMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMin");
}
+int getWeaponCommonPoweredSharpAddAtkMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpAddAtkMax");
+}
+
int getWeaponCommonPoweredSharpAddAtkMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddAtkMax");
}
+int getWeaponCommonPoweredSharpAddLifeMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpAddLifeMin");
+}
+
int getWeaponCommonPoweredSharpAddLifeMin(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMin");
}
+int getWeaponCommonPoweredSharpAddLifeMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpAddLifeMax");
+}
+
int getWeaponCommonPoweredSharpAddLifeMax(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddLifeMax");
}
-int getWeaponCommonPoweredSharpAddGuardMin(const al::ByamlIter& iter) {
- return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMin");
+int getWeaponCommonPoweredSharpWeaponAddGuardMin(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpWeaponAddGuardMin");
+}
+
+int getWeaponCommonPoweredSharpWeaponAddGuardMin(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpWeaponAddGuardMin");
+}
+
+int getWeaponCommonPoweredSharpWeaponAddGuardMax(InfoData* data, const char* actor) {
+ return data->getInt(actor, "weaponCommonPoweredSharpWeaponAddGuardMax");
+}
+
+int getWeaponCommonPoweredSharpWeaponAddGuardMax(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpWeaponAddGuardMax");
}
-int getWeaponCommonPoweredSharpAddGuardMax(const al::ByamlIter& iter) {
- return InfoData::getIntByKey(iter, "weaponCommonPoweredSharpAddGuardMax");
+float getWeaponCommonPoweredSharpAddThrowMin(InfoData* data, const char* actor) {
+ return data->getFloat(actor, "weaponCommonPoweredSharpAddThrowMin", 1.0);
}
float getWeaponCommonPoweredSharpAddThrowMin(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMin", 1.0);
}
+float getWeaponCommonPoweredSharpAddThrowMax(InfoData* data, const char* actor) {
+ return data->getFloat(actor, "weaponCommonPoweredSharpAddThrowMax", 1.0);
+}
+
float getWeaponCommonPoweredSharpAddThrowMax(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddThrowMax", 1.0);
}
+bool getWeaponCommonPoweredSharpAddSpreadFire(InfoData* data, const char* actor) {
+ return data->getBool(actor, "weaponCommonPoweredSharpAddSpreadFire");
+}
+
bool getWeaponCommonPoweredSharpAddSpreadFire(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSpreadFire");
}
+bool getWeaponCommonPoweredSharpAddZoomRapid(InfoData* data, const char* actor) {
+ return data->getBool(actor, "weaponCommonPoweredSharpAddZoomRapid");
+}
+
bool getWeaponCommonPoweredSharpAddZoomRapid(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddZoomRapid");
}
+float getWeaponCommonPoweredSharpAddRapidFireMin(InfoData* data, const char* actor) {
+ return data->getFloat(actor, "weaponCommonPoweredSharpAddRapidFireMin", 1.0);
+}
+
float getWeaponCommonPoweredSharpAddRapidFireMin(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMin", 1.0);
}
+float getWeaponCommonPoweredSharpAddRapidFireMax(InfoData* data, const char* actor) {
+ return data->getFloat(actor, "weaponCommonPoweredSharpAddRapidFireMax", 1.0);
+}
+
float getWeaponCommonPoweredSharpAddRapidFireMax(const al::ByamlIter& iter) {
return InfoData::getFloatByKey(iter, "weaponCommonPoweredSharpAddRapidFireMax", 1.0);
}
+bool getWeaponCommonPoweredSharpAddSurfMaster(InfoData* data, const char* actor) {
+ return data->getBool(actor, "weaponCommonPoweredSharpAddSurfMaster");
+}
+
bool getWeaponCommonPoweredSharpAddSurfMaster(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "weaponCommonPoweredSharpAddSurfMaster");
}
@@ -119,18 +217,38 @@ const char* getBowArrowName(InfoData* data, const char* actor) {
return data->getString(actor, "bowArrowName");
}
+const char* getBowArrowName(const al::ByamlIter& iter) {
+ return InfoData::getStringByKey(iter, "bowArrowName");
+}
+
+bool getBowIsLeadShot(InfoData* data, const char* actor) {
+ return data->getBool(actor, "bowIsLeadShot");
+}
+
bool getBowIsLeadShot(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "bowIsLeadShot");
}
+int getBowLeadShotNum(InfoData* data, const char* actor) {
+ return data->getInt(actor, "bowLeadShotNum");
+}
+
int getBowLeadShotNum(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "bowLeadShotNum");
}
+bool getBowIsRapidFire(InfoData* data, const char* actor) {
+ return data->getBool(actor, "bowIsRapidFire");
+}
+
bool getBowIsRapidFire(const al::ByamlIter& iter) {
return InfoData::getBoolByKey(iter, "bowIsRapidFire");
}
+int getBowRapidFireNum(InfoData* data, const char* actor) {
+ return data->getInt(actor, "bowRapidFireNum");
+}
+
int getBowRapidFireNum(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "bowRapidFireNum");
}
@@ -139,26 +257,50 @@ int getMasterSwordTrueFormAttackPower(InfoData* data, const char* actor) {
return data->getInt(actor, "masterSwordTrueFormAttackPower", -1);
}
+int getMasterSwordTrueFormAttackPower(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "masterSwordTrueFormAttackPower", -1);
+}
+
float getMasterSwordSearchEvilDist(InfoData* data, const char* actor) {
return data->getFloat(actor, "masterSwordSearchEvilDist", -1.0);
}
+float getMasterSwordSearchEvilDist(const al::ByamlIter& iter) {
+ return InfoData::getFloatByKey(iter, "masterSwordSearchEvilDist", -1.0);
+}
+
const char* getMasterSwordSleepActorName(InfoData* data, const char* actor) {
return data->getString(actor, "masterSwordSleepActorName");
}
+const char* getMasterSwordSleepActorName(const al::ByamlIter& iter) {
+ return InfoData::getStringByKey(iter, "masterSwordSleepActorName");
+}
+
const char* getMasterSwordTrueFormActorName(InfoData* data, const char* actor) {
return data->getString(actor, "masterSwordTrueFormActorName");
}
+const char* getMasterSwordTrueFormActorName(const al::ByamlIter& iter) {
+ return InfoData::getStringByKey(iter, "masterSwordTrueFormActorName");
+}
+
const char* getArmorNextRankName(InfoData* data, const char* actor) {
- return data->getString(actor, "armorNextRankName", sead::SafeString::cEmptyString);
+ return data->getString(actor, "armorNextRankName");
+}
+
+const char* getArmorNextRankName(const al::ByamlIter& iter) {
+ return InfoData::getStringByKey(iter, "armorNextRankName");
}
int getItemStainColor(InfoData* data, const char* actor) {
return data->getInt(actor, "itemStainColor", -1);
}
+int getItemStainColor(const al::ByamlIter& iter) {
+ return InfoData::getIntByKey(iter, "itemStainColor", -1);
+}
+
int getCureItemHitPointRecover(InfoData* data, const char* actor) {
return data->getInt(actor, "cureItemHitPointRecover");
}
@@ -167,8 +309,13 @@ int getCureItemHitPointRecover(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "cureItemHitPointRecover");
}
+int getMonsterShopSellMamo(InfoData* data, const char* actor) {
+ return data->getInt(actor, "monsterShopSellMamo");
+}
+
int getMonsterShopSellMamo(const al::ByamlIter& iter) {
return InfoData::getIntByKey(iter, "monsterShopSellMamo");
}
+
} // namespace ksys::act