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Diffstat (limited to 'src/KingSystem/ActorSystem/actPlayerInfo.cpp')
-rw-r--r--src/KingSystem/ActorSystem/actPlayerInfo.cpp134
1 files changed, 0 insertions, 134 deletions
diff --git a/src/KingSystem/ActorSystem/actPlayerInfo.cpp b/src/KingSystem/ActorSystem/actPlayerInfo.cpp
deleted file mode 100644
index 5b5b9ca1..00000000
--- a/src/KingSystem/ActorSystem/actPlayerInfo.cpp
+++ /dev/null
@@ -1,134 +0,0 @@
-#include "KingSystem/ActorSystem/actPlayerInfo.h"
-#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h"
-#include "KingSystem/ActorSystem/actActorConstDataAccess.h"
-#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h"
-#include "KingSystem/ActorSystem/actBaseProc.h"
-#include "KingSystem/ActorSystem/actBaseProcMgr.h"
-#include "KingSystem/GameData/gdtCommonFlagsUtils.h"
-#include "KingSystem/ksys.h"
-
-namespace ksys::act {
-
-SEAD_SINGLETON_DISPOSER_IMPL(PlayerInfo)
-
-PlayerInfo::PlayerInfo() = default;
-PlayerInfo::~PlayerInfo() = default;
-
-bool PlayerInfo::init() {
- return true;
-}
-
-void PlayerInfo::resetPlayer(PlayerBase* player) {
- if (mPlayerActor == player) {
- mPlayerActor = nullptr;
- ksys::setPlayerLink(nullptr);
- }
-}
-
-bool PlayerInfo::acquireHorse(BaseProc* horse) {
- return mHorseLink.acquire(horse, false);
-}
-
-void PlayerInfo::setHorseLink(const BaseProcLink& horse_link) {
- mHorseLink = horse_link;
-}
-
-PlayerBase* PlayerInfo::getPlayer() const {
- if (!mPlayerActor) {
- return nullptr;
- }
- BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr);
- return mPlayerActor;
-}
-
-PlayerBase* PlayerInfo::getPlayer_() const {
- if (!mPlayerActor) {
- return nullptr;
- }
- BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr);
- return mPlayerActor;
-}
-
-s32 PlayerInfo::getMaxLifeFromPlayerActor() const {
- return mPlayerActor ? mPlayerActor->getMaxLife() : 0;
-}
-
-void PlayerInfo::setMaxHeartValue(s32 quarter_hearts) {
- gdt::setFlag_MaxHartValue(quarter_hearts);
- mMaxHeartValue = static_cast<f32>(quarter_hearts);
-}
-
-u32 PlayerInfo::getMaxHeartValue() const {
- // Return type is unsigned, but the conversion is signed
- return static_cast<s32>(mMaxHeartValue);
-}
-
-void PlayerInfo::updateMaxHeartValueFromGameData() {
- mMaxHeartValue = static_cast<f32>(gdt::getFlag_MaxHartValue());
-}
-
-void PlayerInfo::setLifeForPlayerActor(s32 life) {
- if (mPlayerActor) {
- *mPlayerActor->getLife() = life;
- }
-}
-
-s32 PlayerInfo::getLifeFromPlayerActor() const {
- if (!mPlayerActor) {
- return 0;
- }
- auto* life = mPlayerActor->getLife();
- return life ? *life : 1;
-}
-
-void PlayerInfo::recoverLife() {
- setLifeForPlayerActor(getMaxLifeFromPlayerActor());
-}
-
-void PlayerInfo::setStaminaCurrentMax(f32 max_stamina) {
- gdt::setFlag_StaminaCurrentMax(max_stamina);
- mStaminaCurrentMax = max_stamina;
-}
-
-f32 PlayerInfo::getStaminaCurrentMax() const {
- return mStaminaCurrentMax;
-}
-
-void PlayerInfo::updateStaminaCurrentMaxFromGameData() {
- mStaminaCurrentMax = gdt::getFlag_StaminaCurrentMax();
-}
-
-void PlayerInfo::setStaminaMax(f32 max_stamina) {
- gdt::setFlag_StaminaMax(max_stamina);
- mStaminaMax = max_stamina;
-}
-
-f32 PlayerInfo::getStaminaMax() const {
- return mStaminaMax;
-}
-
-void PlayerInfo::updateStaminaMaxFromGameData() {
- mStaminaMax = gdt::getFlag_StaminaMax();
-}
-
-PlayerBase* PlayerInfo::getPlayerUnchecked() {
- return mPlayerActor;
-}
-
-sead::Vector3f& PlayerInfo::getPlayerPos() {
- ActorConstDataAccess accessor;
-
- acquireActor(&mPlayerLink, &accessor);
- accessor.debugLog(1, "getPlayerPos");
- return mPlayerPos;
-}
-
-sead::Vector3f& PlayerInfo::getPlayerPosForPostCalc() {
- ActorConstDataAccess accessor;
-
- acquireActor(&mPlayerLink, &accessor);
- accessor.debugLog(0, "getPlayerPosForPostCalc");
- return mPlayerPosForPostCalc;
-}
-
-} // namespace ksys::act