diff options
Diffstat (limited to 'src/KingSystem/ActorSystem/actPlayerInfo.cpp')
| -rw-r--r-- | src/KingSystem/ActorSystem/actPlayerInfo.cpp | 134 |
1 files changed, 0 insertions, 134 deletions
diff --git a/src/KingSystem/ActorSystem/actPlayerInfo.cpp b/src/KingSystem/ActorSystem/actPlayerInfo.cpp deleted file mode 100644 index 5b5b9ca1..00000000 --- a/src/KingSystem/ActorSystem/actPlayerInfo.cpp +++ /dev/null @@ -1,134 +0,0 @@ -#include "KingSystem/ActorSystem/actPlayerInfo.h" -#include "KingSystem/ActorSystem/Profiles/actPlayerBase.h" -#include "KingSystem/ActorSystem/actActorConstDataAccess.h" -#include "KingSystem/ActorSystem/actActorLinkConstDataAccess.h" -#include "KingSystem/ActorSystem/actBaseProc.h" -#include "KingSystem/ActorSystem/actBaseProcMgr.h" -#include "KingSystem/GameData/gdtCommonFlagsUtils.h" -#include "KingSystem/ksys.h" - -namespace ksys::act { - -SEAD_SINGLETON_DISPOSER_IMPL(PlayerInfo) - -PlayerInfo::PlayerInfo() = default; -PlayerInfo::~PlayerInfo() = default; - -bool PlayerInfo::init() { - return true; -} - -void PlayerInfo::resetPlayer(PlayerBase* player) { - if (mPlayerActor == player) { - mPlayerActor = nullptr; - ksys::setPlayerLink(nullptr); - } -} - -bool PlayerInfo::acquireHorse(BaseProc* horse) { - return mHorseLink.acquire(horse, false); -} - -void PlayerInfo::setHorseLink(const BaseProcLink& horse_link) { - mHorseLink = horse_link; -} - -PlayerBase* PlayerInfo::getPlayer() const { - if (!mPlayerActor) { - return nullptr; - } - BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr); - return mPlayerActor; -} - -PlayerBase* PlayerInfo::getPlayer_() const { - if (!mPlayerActor) { - return nullptr; - } - BaseProcMgr::instance()->isAccessingProcSafe(mPlayerActor, nullptr); - return mPlayerActor; -} - -s32 PlayerInfo::getMaxLifeFromPlayerActor() const { - return mPlayerActor ? mPlayerActor->getMaxLife() : 0; -} - -void PlayerInfo::setMaxHeartValue(s32 quarter_hearts) { - gdt::setFlag_MaxHartValue(quarter_hearts); - mMaxHeartValue = static_cast<f32>(quarter_hearts); -} - -u32 PlayerInfo::getMaxHeartValue() const { - // Return type is unsigned, but the conversion is signed - return static_cast<s32>(mMaxHeartValue); -} - -void PlayerInfo::updateMaxHeartValueFromGameData() { - mMaxHeartValue = static_cast<f32>(gdt::getFlag_MaxHartValue()); -} - -void PlayerInfo::setLifeForPlayerActor(s32 life) { - if (mPlayerActor) { - *mPlayerActor->getLife() = life; - } -} - -s32 PlayerInfo::getLifeFromPlayerActor() const { - if (!mPlayerActor) { - return 0; - } - auto* life = mPlayerActor->getLife(); - return life ? *life : 1; -} - -void PlayerInfo::recoverLife() { - setLifeForPlayerActor(getMaxLifeFromPlayerActor()); -} - -void PlayerInfo::setStaminaCurrentMax(f32 max_stamina) { - gdt::setFlag_StaminaCurrentMax(max_stamina); - mStaminaCurrentMax = max_stamina; -} - -f32 PlayerInfo::getStaminaCurrentMax() const { - return mStaminaCurrentMax; -} - -void PlayerInfo::updateStaminaCurrentMaxFromGameData() { - mStaminaCurrentMax = gdt::getFlag_StaminaCurrentMax(); -} - -void PlayerInfo::setStaminaMax(f32 max_stamina) { - gdt::setFlag_StaminaMax(max_stamina); - mStaminaMax = max_stamina; -} - -f32 PlayerInfo::getStaminaMax() const { - return mStaminaMax; -} - -void PlayerInfo::updateStaminaMaxFromGameData() { - mStaminaMax = gdt::getFlag_StaminaMax(); -} - -PlayerBase* PlayerInfo::getPlayerUnchecked() { - return mPlayerActor; -} - -sead::Vector3f& PlayerInfo::getPlayerPos() { - ActorConstDataAccess accessor; - - acquireActor(&mPlayerLink, &accessor); - accessor.debugLog(1, "getPlayerPos"); - return mPlayerPos; -} - -sead::Vector3f& PlayerInfo::getPlayerPosForPostCalc() { - ActorConstDataAccess accessor; - - acquireActor(&mPlayerLink, &accessor); - accessor.debugLog(0, "getPlayerPosForPostCalc"); - return mPlayerPosForPostCalc; -} - -} // namespace ksys::act |
