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path: root/src/KingSystem/Resource/Actor/resResourceASResource.cpp
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Diffstat (limited to 'src/KingSystem/Resource/Actor/resResourceASResource.cpp')
-rw-r--r--src/KingSystem/Resource/Actor/resResourceASResource.cpp375
1 files changed, 375 insertions, 0 deletions
diff --git a/src/KingSystem/Resource/Actor/resResourceASResource.cpp b/src/KingSystem/Resource/Actor/resResourceASResource.cpp
new file mode 100644
index 00000000..e6b2be31
--- /dev/null
+++ b/src/KingSystem/Resource/Actor/resResourceASResource.cpp
@@ -0,0 +1,375 @@
+#include "KingSystem/Resource/Actor/resResourceASResource.h"
+#include <limits>
+#include <prim/seadSafeString.h>
+#include "KingSystem/Resource/Actor/resResourceAS.h"
+
+namespace ksys::as {
+class Element;
+}
+
+namespace ksys::res {
+
+namespace {
+
+struct ASElementFactory {
+ const char* name;
+ ASResource* (*make_res)(int type_index, const ASResource::ParseArgs& args);
+ // FIXME: signature
+ as::Element* (*make)();
+ /// Arbitrary value that is passed to the Element class
+ int value;
+};
+
+sead::SafeString sStr_default = "default";
+
+template <typename T>
+ASResource* resFactoryImpl_(int type_index, const ASResource::ParseArgs& arg) {
+ return new (arg.heap) T(type_index, arg.index);
+}
+
+// FIXME: make functions
+sead::SafeArray<ASElementFactory, 107> sFactories{{
+ /* 000 */ {"AbsTemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 24},
+ /* 001 */ {"AbsTemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 24},
+ /* 002 */ {"ArmorSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 57},
+ /* 003 */ {"ArrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 60},
+ /* 004 */ {"AttentionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 48},
+ /* 005 */ {"BoneBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 28},
+ /* 006 */ {"BoneVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+ /* 007 */ {"BoolSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 66},
+ /* 008 */ {"ButtonSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 46},
+ /* 009 */ {"ChargeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 42},
+
+ /* 010 */ {"ClearMatAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
+ /* 011 */ {"ComboSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 43},
+ /* 012 */ {"DiffAngleYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 26},
+ /* 013 */ {"DiffAngleYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 26},
+ /* 014 */ {"DirectionAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 9},
+ /* 015 */ {"DirectionAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 9},
+ /* 016 */ {"DistanceBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 16},
+ /* 017 */ {"DistanceSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 16},
+ /* 018 */ {"DungeonClearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
+ /* 019 */ {"DungeonNumberSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 41},
+
+ /* 020 */ {"EmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 55},
+ /* 021 */ {"EventFlagSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 65},
+ /* 022 */ {"EyeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 37},
+ /* 023 */ {"EyebrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 38},
+ /* 024 */ {"FaceEmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 56},
+ /* 025 */ {"FootBLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 34},
+ /* 026 */ {"FootBRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 33},
+ /* 027 */ {"FootFLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 32},
+ /* 028 */ {"FootFRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 31},
+ /* 029 */ {"ForwardBentBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 18},
+
+ /* 030 */ {"ForwardBentSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 18},
+ /* 031 */ {"GearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64},
+ /* 032 */ {"GenerationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 35},
+ /* 033 */ {"GrabTypeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 49},
+ /* 034 */ {"GroundNormalBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 21},
+ /* 035 */ {"GroundNormalSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 21},
+ /* 036 */ {"GroundNormalSideBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 22},
+ /* 037 */ {"GroundNormalSideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 22},
+ /* 038 */ {"MaskSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 58},
+ /* 039 */ {"MatVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+
+ /* 040 */ {"MouthSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 36},
+ /* 041 */ {"NoAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1},
+ /* 042 */ {"NoLoopStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 7},
+ /* 043 */ {"NoLoopStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 7},
+ /* 044 */ {"NodePosSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 63},
+ /* 045 */ {"PersonalitySelector", resFactoryImpl_<ASSelectorResource>, nullptr, 50},
+ /* 046 */ {"PostureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 59},
+ /* 047 */ {"PreASSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 51},
+ /* 048 */ {"PreExclusionRandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
+ /* 049 */ {"RandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30},
+
+ /* 050 */ {"RideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 61},
+ /* 051 */ {"RightStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 8},
+ /* 052 */ {"RightStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 8},
+ /* 053 */ {"RightStickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 3},
+ /* 054 */ {"RightStickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 3},
+ /* 055 */ {"RightStickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 4},
+ /* 056 */ {"RightStickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 4},
+ /* 057 */ {"RightStickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 5},
+ /* 058 */ {"RightStickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 5},
+ /* 059 */ {"SelfHeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 39},
+
+ /* 060 */ {"SelfWeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 40},
+ /* 061 */
+ {"SequencePlayContainer", resFactoryImpl_<ASSequencePlayContainerResource>, nullptr, -1},
+ /* 062 */ {"ShaderParamAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+ /* 063 */ {"ShaderParamColorAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+ /* 064 */ {"ShaderParamTexSRTAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+ /* 065 */ {"SizeBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 17},
+ /* 066 */ {"SizeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 17},
+ /* 067 */ {"SkeltalAsset", resFactoryImpl_<ASSkeltalAssetResource>, nullptr, -1},
+ /* 068 */ {"SpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 19},
+ /* 069 */ {"SpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 19},
+
+ /* 070 */ {"StickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 6},
+ /* 071 */ {"StickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 6},
+ /* 072 */ {"StickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 0},
+ /* 073 */ {"StickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 0},
+ /* 074 */ {"StickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 1},
+ /* 075 */ {"StickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 1},
+ /* 076 */ {"StickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 2},
+ /* 077 */ {"StickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 2},
+ /* 078 */ {"StressBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 14},
+ /* 079 */ {"StressSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 14},
+
+ /* 080 */ {"SyncPlayContainer", resFactoryImpl_<ASResourceWithChildren>, nullptr, -1},
+ /* 081 */ {"TemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 23},
+ /* 082 */ {"TemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 23},
+ /* 083 */ {"TexturePatternAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1},
+ /* 084 */ {"TimeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 52},
+ /* 085 */ {"TiredBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 13},
+ /* 086 */ {"TiredSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 13},
+ /* 087 */ {"UseItemSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 62},
+ /* 088 */ {"UserAngle2Blender", resFactoryImpl_<ASBlenderResource>, nullptr, 12},
+ /* 089 */ {"UserAngle2Selector", resFactoryImpl_<ASSelectorResource>, nullptr, 12},
+
+ /* 090 */ {"UserAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 11},
+ /* 091 */ {"UserAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 11},
+ /* 092 */ {"UserSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 10},
+ /* 093 */ {"UserSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 10},
+ /* 094 */ {"VariationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 47},
+ /* 095 */ {"WallAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 15},
+ /* 096 */ {"WallAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 15},
+ /* 097 */ {"WeaponDetailSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 45},
+ /* 098 */ {"WeaponSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 44},
+ /* 099 */ {"WeatherSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 53},
+
+ /* 100 */ {"WeightBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 25},
+ /* 101 */ {"WeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 25},
+ /* 102 */ {"WindVelocityBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 27},
+ /* 103 */ {"YSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 20},
+ /* 104 */ {"YSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 20},
+ /* 105 */ {"ZEx00ExposureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 29},
+ /* 106 */ {"ZEx00ExposureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 29},
+}};
+
+} // namespace
+
+bool ASResource::parse(const ASResource::ParseArgs& args) {
+ if (!doParse(args))
+ return false;
+
+ ASExtensions::ParseArgs parse_args{};
+ parse_args.heap = args.heap;
+ parse_args.list = &mList;
+ parse_args.res_list = args.list;
+ return mExtensions.parse(parse_args);
+}
+
+int ASResource::findStringIndex(const sead::SafeString& value) const {
+ auto* parser = sead::DynamicCast<ASStringArrayParser>(
+ mExtensions.getParser(ASParamParser::Type::StringArray));
+
+ if (!parser)
+ return -1;
+
+ const u32 size = parser->getValues().size();
+ if (size == 0)
+ return -1;
+
+ for (u32 i = 0; i < size; ++i) {
+ if (value == *parser->getValues()[i].value)
+ return i;
+ }
+
+ const int default_idx = int(size - 1);
+ if (default_idx < 0)
+ return -1;
+ if (getDefaultStr() == *parser->getValues()[default_idx].value)
+ return default_idx;
+ return -1;
+}
+
+int ASResource::findIntIndex(int value) const {
+ auto* parser =
+ sead::DynamicCast<ASIntArrayParser>(mExtensions.getParser(ASParamParser::Type::IntArray));
+ if (parser) {
+ const u32 size = parser->getValues().size();
+ if (size == 0)
+ return -1;
+
+ for (u32 i = 0; i < size; ++i) {
+ if (*parser->getValues()[i].value == value)
+ return i;
+ }
+
+ const int default_idx = int(size - 1);
+ if (default_idx >= 0 &&
+ *parser->getValues()[default_idx].value == std::numeric_limits<int>::min()) {
+ return default_idx;
+ }
+ }
+ return -1;
+}
+
+const sead::SafeString& ASResource::getDefaultStr() {
+ return sStr_default;
+}
+
+ASResourceWithChildren::~ASResourceWithChildren() {
+ mChildren.freeBuffer();
+}
+
+// NON_MATCHING: getParameterData (redundant uxtw which leads to localised regalloc diffs)
+bool ASResourceWithChildren::doParse(const ASResource::ParseArgs& args) {
+ const auto Children = agl::utl::getResParameterObj(args.list, "Children");
+ if (!Children)
+ return true;
+
+ const auto size = Children.getNum();
+ if (size == 0)
+ return true;
+
+ if (!mChildren.tryAllocBuffer(size, args.heap))
+ return false;
+ for (int i = 0, n = mChildren.size(); i < n; ++i)
+ mChildren(i) = nullptr;
+
+ for (auto it = mChildren.begin(), end = mChildren.end(); it != end; ++it) {
+ const auto idx = *Children.getParameterData<int>(it.getIndex());
+ *it = args.as->getElementResources()[idx];
+ }
+
+ return true;
+}
+
+int ASResourceWithChildren::callOnChildren_(MemberFunction fn) {
+ int ret = 0;
+ for (int i = 0; i < mChildren.size(); ++i)
+ ret += (mChildren[i]->*fn)();
+ return ret;
+}
+
+bool ASSequencePlayContainerResource::doParse(const ASResource::ParseArgs& args) {
+ if (!ASResourceWithChildren::doParse(args))
+ return false;
+
+ mSequenceLoop.init(false, "SequenceLoop", "シーケンスループ", &mObj);
+
+ mList.addObj(&mObj, "Parameters");
+ return true;
+}
+
+int ASSequencePlayContainerResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
+ int ret = 0;
+ for (int i = 0; i < mChildren.size(); ++i) {
+ int value = (mChildren[i]->*fn)();
+ if (u32(ret) <= u32(value))
+ ret = value;
+ }
+ return ret;
+}
+
+int ASSequencePlayContainerResource::m7() {
+ auto* parser = sead::DynamicCast<ASFloatArrayParser>(
+ mExtensions.getParser(ASParamParser::Type::FloatArray));
+ if (!parser)
+ return 0;
+
+ for (int i = 0, n = parser->getValues().size(); i < n; ++i) {
+ if (*parser->getValues()[i].value < 1.0)
+ return 1;
+ }
+ return 0;
+}
+
+float ASSequencePlayContainerResource::getValue(int index) const {
+ auto* parser = sead::DynamicCast<ASFloatArrayParser>(
+ mExtensions.getParser(ASParamParser::Type::FloatArray));
+ if (!parser || parser->getValues().size() <= index)
+ return 1.0;
+ return *parser->getValues()[index].value;
+}
+
+bool ASSelectorResource::doParse(const ASResource::ParseArgs& args) {
+ if (!ASResourceWithChildren::doParse(args))
+ return false;
+
+ mNoSync.init(false, "NoSync", "非同期", &mObj);
+ mJudgeOnce.init(true, "JudgeOnce", "初期化時のみ判定", &mObj);
+
+ mList.addObj(&mObj, "Parameters");
+ return true;
+}
+
+int ASSelectorResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
+ int ret = 0;
+ for (int i = 0; i < mChildren.size(); ++i) {
+ int value = (mChildren[i]->*fn)();
+ if (u32(ret) <= u32(value))
+ ret = value;
+ }
+ return ret;
+}
+
+bool ASBlenderResource::doParse(const ASResource::ParseArgs& args) {
+ if (!ASResourceWithChildren::doParse(args))
+ return false;
+
+ mNoSync.init(false, "NoSync", "非同期", &mObj);
+ mJudgeOnce.init(false, "JudgeOnce", "初期化時のみ判定", &mObj);
+ mInputLimit.init(-1.0, "InputLimit", "入力変化制限", &mObj);
+
+ mList.addObj(&mObj, "Parameters");
+ return true;
+}
+
+int ASBlenderResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) {
+ if (mChildren.size() == 0)
+ return 0;
+
+ const u32 first = (mChildren[0]->*fn)();
+
+ u32 max = first;
+ u32 previous = first;
+ for (int i = 1; i < mChildren.size(); ++i) {
+ const u32 current = (mChildren[i]->*fn)();
+ if (max <= previous + current)
+ max = previous + current;
+ previous = current;
+ }
+
+ if (max <= first + previous)
+ max = first + previous;
+
+ return max;
+}
+
+bool ASAssetResource::doParse(const ASResource::ParseArgs& args) {
+ mFileName.init("", "FileName", "ファイル名", &mObj);
+
+ mList.addObj(&mObj, "Parameters");
+ return true;
+}
+
+bool ASSkeltalAssetResource::doParse(const ASResource::ParseArgs& args) {
+ ASAssetResource::doParse(args);
+
+ mMorph.init(5.0, "Morph", "補間", "Min=0.f,Max=20.f", &mObj);
+ mResetMorph.init(5.0, "ResetMorph", "リセット時補間", "Min=0.f,Max=20.f", &mObj);
+ mInitAnmDriven.init(false, "InitAnmDriven", "初期アニメドリブン", "", &mObj);
+
+ return true;
+}
+
+ASResource* ASResource::make(const ASResource::ParseArgs& args) {
+ const auto Parameters = agl::utl::getResParameterObj(args.list, "Parameters");
+
+ const auto TypeIndex = agl::utl::getResParameter(Parameters, "TypeIndex");
+ if (!TypeIndex.ptr())
+ return nullptr;
+
+ const auto type_index = *TypeIndex.getData<int>();
+ if (u32(type_index) >= u32(sFactories.size()))
+ return nullptr;
+
+ return sFactories[type_index].make_res(type_index, args);
+}
+
+} // namespace ksys::res