diff options
Diffstat (limited to 'src/KingSystem/Resource/Actor/resResourceASResource.cpp')
| -rw-r--r-- | src/KingSystem/Resource/Actor/resResourceASResource.cpp | 375 |
1 files changed, 375 insertions, 0 deletions
diff --git a/src/KingSystem/Resource/Actor/resResourceASResource.cpp b/src/KingSystem/Resource/Actor/resResourceASResource.cpp new file mode 100644 index 00000000..e6b2be31 --- /dev/null +++ b/src/KingSystem/Resource/Actor/resResourceASResource.cpp @@ -0,0 +1,375 @@ +#include "KingSystem/Resource/Actor/resResourceASResource.h" +#include <limits> +#include <prim/seadSafeString.h> +#include "KingSystem/Resource/Actor/resResourceAS.h" + +namespace ksys::as { +class Element; +} + +namespace ksys::res { + +namespace { + +struct ASElementFactory { + const char* name; + ASResource* (*make_res)(int type_index, const ASResource::ParseArgs& args); + // FIXME: signature + as::Element* (*make)(); + /// Arbitrary value that is passed to the Element class + int value; +}; + +sead::SafeString sStr_default = "default"; + +template <typename T> +ASResource* resFactoryImpl_(int type_index, const ASResource::ParseArgs& arg) { + return new (arg.heap) T(type_index, arg.index); +} + +// FIXME: make functions +sead::SafeArray<ASElementFactory, 107> sFactories{{ + /* 000 */ {"AbsTemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 24}, + /* 001 */ {"AbsTemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 24}, + /* 002 */ {"ArmorSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 57}, + /* 003 */ {"ArrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 60}, + /* 004 */ {"AttentionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 48}, + /* 005 */ {"BoneBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 28}, + /* 006 */ {"BoneVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + /* 007 */ {"BoolSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 66}, + /* 008 */ {"ButtonSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 46}, + /* 009 */ {"ChargeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 42}, + + /* 010 */ {"ClearMatAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1}, + /* 011 */ {"ComboSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 43}, + /* 012 */ {"DiffAngleYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 26}, + /* 013 */ {"DiffAngleYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 26}, + /* 014 */ {"DirectionAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 9}, + /* 015 */ {"DirectionAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 9}, + /* 016 */ {"DistanceBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 16}, + /* 017 */ {"DistanceSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 16}, + /* 018 */ {"DungeonClearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64}, + /* 019 */ {"DungeonNumberSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 41}, + + /* 020 */ {"EmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 55}, + /* 021 */ {"EventFlagSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 65}, + /* 022 */ {"EyeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 37}, + /* 023 */ {"EyebrowSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 38}, + /* 024 */ {"FaceEmotionSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 56}, + /* 025 */ {"FootBLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 34}, + /* 026 */ {"FootBRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 33}, + /* 027 */ {"FootFLLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 32}, + /* 028 */ {"FootFRLifeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 31}, + /* 029 */ {"ForwardBentBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 18}, + + /* 030 */ {"ForwardBentSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 18}, + /* 031 */ {"GearSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 64}, + /* 032 */ {"GenerationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 35}, + /* 033 */ {"GrabTypeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 49}, + /* 034 */ {"GroundNormalBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 21}, + /* 035 */ {"GroundNormalSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 21}, + /* 036 */ {"GroundNormalSideBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 22}, + /* 037 */ {"GroundNormalSideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 22}, + /* 038 */ {"MaskSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 58}, + /* 039 */ {"MatVisibilityAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + + /* 040 */ {"MouthSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 36}, + /* 041 */ {"NoAnmAsset", resFactoryImpl_<ASResource>, nullptr, -1}, + /* 042 */ {"NoLoopStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 7}, + /* 043 */ {"NoLoopStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 7}, + /* 044 */ {"NodePosSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 63}, + /* 045 */ {"PersonalitySelector", resFactoryImpl_<ASSelectorResource>, nullptr, 50}, + /* 046 */ {"PostureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 59}, + /* 047 */ {"PreASSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 51}, + /* 048 */ {"PreExclusionRandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30}, + /* 049 */ {"RandomSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 30}, + + /* 050 */ {"RideSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 61}, + /* 051 */ {"RightStickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 8}, + /* 052 */ {"RightStickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 8}, + /* 053 */ {"RightStickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 3}, + /* 054 */ {"RightStickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 3}, + /* 055 */ {"RightStickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 4}, + /* 056 */ {"RightStickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 4}, + /* 057 */ {"RightStickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 5}, + /* 058 */ {"RightStickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 5}, + /* 059 */ {"SelfHeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 39}, + + /* 060 */ {"SelfWeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 40}, + /* 061 */ + {"SequencePlayContainer", resFactoryImpl_<ASSequencePlayContainerResource>, nullptr, -1}, + /* 062 */ {"ShaderParamAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + /* 063 */ {"ShaderParamColorAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + /* 064 */ {"ShaderParamTexSRTAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + /* 065 */ {"SizeBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 17}, + /* 066 */ {"SizeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 17}, + /* 067 */ {"SkeltalAsset", resFactoryImpl_<ASSkeltalAssetResource>, nullptr, -1}, + /* 068 */ {"SpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 19}, + /* 069 */ {"SpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 19}, + + /* 070 */ {"StickAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 6}, + /* 071 */ {"StickAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 6}, + /* 072 */ {"StickValueBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 0}, + /* 073 */ {"StickValueSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 0}, + /* 074 */ {"StickXBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 1}, + /* 075 */ {"StickXSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 1}, + /* 076 */ {"StickYBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 2}, + /* 077 */ {"StickYSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 2}, + /* 078 */ {"StressBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 14}, + /* 079 */ {"StressSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 14}, + + /* 080 */ {"SyncPlayContainer", resFactoryImpl_<ASResourceWithChildren>, nullptr, -1}, + /* 081 */ {"TemperatureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 23}, + /* 082 */ {"TemperatureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 23}, + /* 083 */ {"TexturePatternAsset", resFactoryImpl_<ASAssetExResource>, nullptr, -1}, + /* 084 */ {"TimeSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 52}, + /* 085 */ {"TiredBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 13}, + /* 086 */ {"TiredSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 13}, + /* 087 */ {"UseItemSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 62}, + /* 088 */ {"UserAngle2Blender", resFactoryImpl_<ASBlenderResource>, nullptr, 12}, + /* 089 */ {"UserAngle2Selector", resFactoryImpl_<ASSelectorResource>, nullptr, 12}, + + /* 090 */ {"UserAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 11}, + /* 091 */ {"UserAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 11}, + /* 092 */ {"UserSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 10}, + /* 093 */ {"UserSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 10}, + /* 094 */ {"VariationSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 47}, + /* 095 */ {"WallAngleBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 15}, + /* 096 */ {"WallAngleSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 15}, + /* 097 */ {"WeaponDetailSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 45}, + /* 098 */ {"WeaponSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 44}, + /* 099 */ {"WeatherSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 53}, + + /* 100 */ {"WeightBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 25}, + /* 101 */ {"WeightSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 25}, + /* 102 */ {"WindVelocityBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 27}, + /* 103 */ {"YSpeedBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 20}, + /* 104 */ {"YSpeedSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 20}, + /* 105 */ {"ZEx00ExposureBlender", resFactoryImpl_<ASBlenderResource>, nullptr, 29}, + /* 106 */ {"ZEx00ExposureSelector", resFactoryImpl_<ASSelectorResource>, nullptr, 29}, +}}; + +} // namespace + +bool ASResource::parse(const ASResource::ParseArgs& args) { + if (!doParse(args)) + return false; + + ASExtensions::ParseArgs parse_args{}; + parse_args.heap = args.heap; + parse_args.list = &mList; + parse_args.res_list = args.list; + return mExtensions.parse(parse_args); +} + +int ASResource::findStringIndex(const sead::SafeString& value) const { + auto* parser = sead::DynamicCast<ASStringArrayParser>( + mExtensions.getParser(ASParamParser::Type::StringArray)); + + if (!parser) + return -1; + + const u32 size = parser->getValues().size(); + if (size == 0) + return -1; + + for (u32 i = 0; i < size; ++i) { + if (value == *parser->getValues()[i].value) + return i; + } + + const int default_idx = int(size - 1); + if (default_idx < 0) + return -1; + if (getDefaultStr() == *parser->getValues()[default_idx].value) + return default_idx; + return -1; +} + +int ASResource::findIntIndex(int value) const { + auto* parser = + sead::DynamicCast<ASIntArrayParser>(mExtensions.getParser(ASParamParser::Type::IntArray)); + if (parser) { + const u32 size = parser->getValues().size(); + if (size == 0) + return -1; + + for (u32 i = 0; i < size; ++i) { + if (*parser->getValues()[i].value == value) + return i; + } + + const int default_idx = int(size - 1); + if (default_idx >= 0 && + *parser->getValues()[default_idx].value == std::numeric_limits<int>::min()) { + return default_idx; + } + } + return -1; +} + +const sead::SafeString& ASResource::getDefaultStr() { + return sStr_default; +} + +ASResourceWithChildren::~ASResourceWithChildren() { + mChildren.freeBuffer(); +} + +// NON_MATCHING: getParameterData (redundant uxtw which leads to localised regalloc diffs) +bool ASResourceWithChildren::doParse(const ASResource::ParseArgs& args) { + const auto Children = agl::utl::getResParameterObj(args.list, "Children"); + if (!Children) + return true; + + const auto size = Children.getNum(); + if (size == 0) + return true; + + if (!mChildren.tryAllocBuffer(size, args.heap)) + return false; + for (int i = 0, n = mChildren.size(); i < n; ++i) + mChildren(i) = nullptr; + + for (auto it = mChildren.begin(), end = mChildren.end(); it != end; ++it) { + const auto idx = *Children.getParameterData<int>(it.getIndex()); + *it = args.as->getElementResources()[idx]; + } + + return true; +} + +int ASResourceWithChildren::callOnChildren_(MemberFunction fn) { + int ret = 0; + for (int i = 0; i < mChildren.size(); ++i) + ret += (mChildren[i]->*fn)(); + return ret; +} + +bool ASSequencePlayContainerResource::doParse(const ASResource::ParseArgs& args) { + if (!ASResourceWithChildren::doParse(args)) + return false; + + mSequenceLoop.init(false, "SequenceLoop", "シーケンスループ", &mObj); + + mList.addObj(&mObj, "Parameters"); + return true; +} + +int ASSequencePlayContainerResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) { + int ret = 0; + for (int i = 0; i < mChildren.size(); ++i) { + int value = (mChildren[i]->*fn)(); + if (u32(ret) <= u32(value)) + ret = value; + } + return ret; +} + +int ASSequencePlayContainerResource::m7() { + auto* parser = sead::DynamicCast<ASFloatArrayParser>( + mExtensions.getParser(ASParamParser::Type::FloatArray)); + if (!parser) + return 0; + + for (int i = 0, n = parser->getValues().size(); i < n; ++i) { + if (*parser->getValues()[i].value < 1.0) + return 1; + } + return 0; +} + +float ASSequencePlayContainerResource::getValue(int index) const { + auto* parser = sead::DynamicCast<ASFloatArrayParser>( + mExtensions.getParser(ASParamParser::Type::FloatArray)); + if (!parser || parser->getValues().size() <= index) + return 1.0; + return *parser->getValues()[index].value; +} + +bool ASSelectorResource::doParse(const ASResource::ParseArgs& args) { + if (!ASResourceWithChildren::doParse(args)) + return false; + + mNoSync.init(false, "NoSync", "非同期", &mObj); + mJudgeOnce.init(true, "JudgeOnce", "初期化時のみ判定", &mObj); + + mList.addObj(&mObj, "Parameters"); + return true; +} + +int ASSelectorResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) { + int ret = 0; + for (int i = 0; i < mChildren.size(); ++i) { + int value = (mChildren[i]->*fn)(); + if (u32(ret) <= u32(value)) + ret = value; + } + return ret; +} + +bool ASBlenderResource::doParse(const ASResource::ParseArgs& args) { + if (!ASResourceWithChildren::doParse(args)) + return false; + + mNoSync.init(false, "NoSync", "非同期", &mObj); + mJudgeOnce.init(false, "JudgeOnce", "初期化時のみ判定", &mObj); + mInputLimit.init(-1.0, "InputLimit", "入力変化制限", &mObj); + + mList.addObj(&mObj, "Parameters"); + return true; +} + +int ASBlenderResource::callOnChildren_(ASResourceWithChildren::MemberFunction fn) { + if (mChildren.size() == 0) + return 0; + + const u32 first = (mChildren[0]->*fn)(); + + u32 max = first; + u32 previous = first; + for (int i = 1; i < mChildren.size(); ++i) { + const u32 current = (mChildren[i]->*fn)(); + if (max <= previous + current) + max = previous + current; + previous = current; + } + + if (max <= first + previous) + max = first + previous; + + return max; +} + +bool ASAssetResource::doParse(const ASResource::ParseArgs& args) { + mFileName.init("", "FileName", "ファイル名", &mObj); + + mList.addObj(&mObj, "Parameters"); + return true; +} + +bool ASSkeltalAssetResource::doParse(const ASResource::ParseArgs& args) { + ASAssetResource::doParse(args); + + mMorph.init(5.0, "Morph", "補間", "Min=0.f,Max=20.f", &mObj); + mResetMorph.init(5.0, "ResetMorph", "リセット時補間", "Min=0.f,Max=20.f", &mObj); + mInitAnmDriven.init(false, "InitAnmDriven", "初期アニメドリブン", "", &mObj); + + return true; +} + +ASResource* ASResource::make(const ASResource::ParseArgs& args) { + const auto Parameters = agl::utl::getResParameterObj(args.list, "Parameters"); + + const auto TypeIndex = agl::utl::getResParameter(Parameters, "TypeIndex"); + if (!TypeIndex.ptr()) + return nullptr; + + const auto type_index = *TypeIndex.getData<int>(); + if (u32(type_index) >= u32(sFactories.size())) + return nullptr; + + return sFactories[type_index].make_res(type_index, args); +} + +} // namespace ksys::res |
