diff options
Diffstat (limited to 'src/KingSystem/System')
| -rw-r--r-- | src/KingSystem/System/CMakeLists.txt | 1 | ||||
| -rw-r--r-- | src/KingSystem/System/GameConfig.h | 21 | ||||
| -rw-r--r-- | src/KingSystem/System/Patrol.cpp | 2 | ||||
| -rw-r--r-- | src/KingSystem/System/StarterPackMgr.h | 2 |
4 files changed, 24 insertions, 2 deletions
diff --git a/src/KingSystem/System/CMakeLists.txt b/src/KingSystem/System/CMakeLists.txt index 933fd546..340ab774 100644 --- a/src/KingSystem/System/CMakeLists.txt +++ b/src/KingSystem/System/CMakeLists.txt @@ -16,6 +16,7 @@ target_sources(uking PRIVATE DebugFinder.cpp DebugFinder.h DebugMessage.h + GameConfig.h HavokWorkerMgr.cpp HavokWorkerMgr.h Hio.cpp diff --git a/src/KingSystem/System/GameConfig.h b/src/KingSystem/System/GameConfig.h new file mode 100644 index 00000000..0c57bbda --- /dev/null +++ b/src/KingSystem/System/GameConfig.h @@ -0,0 +1,21 @@ +#pragma once + +#include <prim/seadSafeString.h> + +namespace ksys { + +class GameConfig { +public: + static GameConfig* getInstance() { return sInstancePtr; } + + char _0[0x3dd]; + bool _3dd; + char _3de[0x3b]; + bool _419; + sead::SafeString mPatrolFeatures; + +private: + static GameConfig* sInstancePtr; +}; + +} // namespace ksys diff --git a/src/KingSystem/System/Patrol.cpp b/src/KingSystem/System/Patrol.cpp index c7fc3be4..19afdecb 100644 --- a/src/KingSystem/System/Patrol.cpp +++ b/src/KingSystem/System/Patrol.cpp @@ -1,6 +1,6 @@ #include "KingSystem/System/Patrol.h" #include <devenv/seadEnvUtil.h> -#include "KingSystem/Framework/GameConfig.h" +#include "KingSystem/System/GameConfig.h" namespace ksys { diff --git a/src/KingSystem/System/StarterPackMgr.h b/src/KingSystem/System/StarterPackMgr.h index a0d1214d..a579ac6d 100644 --- a/src/KingSystem/System/StarterPackMgr.h +++ b/src/KingSystem/System/StarterPackMgr.h @@ -4,13 +4,13 @@ #include <heap/seadExpHeap.h> #include <prim/seadSafeString.h> #include "Game/DLC/aocManager.h" -#include "KingSystem/Framework/GameConfig.h" #include "KingSystem/Resource/resEntryFactory.h" #include "KingSystem/Resource/resHandle.h" #include "KingSystem/Resource/resLoadRequest.h" #include "KingSystem/Resource/resResourceArchive.h" #include "KingSystem/Resource/resResourceMgrTask.h" #include "KingSystem/Resource/resSystem.h" +#include "KingSystem/System/GameConfig.h" #include "KingSystem/System/OverlayArena.h" #include "KingSystem/Utils/Types.h" |
