diff options
Diffstat (limited to 'src/KingSystem/World/worldEnvMgr.cpp')
| -rw-r--r-- | src/KingSystem/World/worldEnvMgr.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/KingSystem/World/worldEnvMgr.cpp b/src/KingSystem/World/worldEnvMgr.cpp index 9341b8f1..f2a473a0 100644 --- a/src/KingSystem/World/worldEnvMgr.cpp +++ b/src/KingSystem/World/worldEnvMgr.cpp @@ -345,14 +345,14 @@ void EnvMgr::updateForcedBloodMoon() { case 1: // Update the forced blood moon timer if (evt::Manager::instance()->hasActiveEvent() || mBloodMoonProhibited) { - mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime(); + mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame(); if (mForcedBloodMoonTimer <= 0.0f) { mForcedBloodMoonTimer = 0.0f; mForcedBloodMoonStatus = 0; mForcedBloodMoonReady = false; } } else { - mForcedBloodMoonTimer += VFR::instance()->getDeltaTime(); + mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame(); if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) { mForcedBloodMoonTimer = BloodMoonTimerDuration; mForcedBloodMoonReady = true; @@ -376,7 +376,7 @@ void EnvMgr::updateForcedBloodMoon() { case 3: // Slowly fade out the blood moon state - mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime(); + mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame(); if (mForcedBloodMoonTimer <= 0.0f) { mForcedBloodMoonTimer = 0.0f; mForcedBloodMoonStatus = 0; @@ -389,14 +389,14 @@ void EnvMgr::updateForcedBloodMoon() { case 4: // [Alternative state 2] Wait for blood moons to be allowed again if (mBloodMoonProhibited && !mDeactivateForcedBloodMoon) { - mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime(); + mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame(); if (mForcedBloodMoonTimer <= 0.0f) { mForcedBloodMoonTimer = 0.0f; mForcedBloodMoonStatus = 0; return; } } else { - mForcedBloodMoonTimer += VFR::instance()->getDeltaTime(); + mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame(); if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) { mForcedBloodMoonTimer = BloodMoonTimerDuration; mForcedBloodMoonReady = true; |
