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path: root/src/KingSystem/World/worldEnvMgr.cpp
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Diffstat (limited to 'src/KingSystem/World/worldEnvMgr.cpp')
-rw-r--r--src/KingSystem/World/worldEnvMgr.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/KingSystem/World/worldEnvMgr.cpp b/src/KingSystem/World/worldEnvMgr.cpp
index 9341b8f1..f2a473a0 100644
--- a/src/KingSystem/World/worldEnvMgr.cpp
+++ b/src/KingSystem/World/worldEnvMgr.cpp
@@ -345,14 +345,14 @@ void EnvMgr::updateForcedBloodMoon() {
case 1:
// Update the forced blood moon timer
if (evt::Manager::instance()->hasActiveEvent() || mBloodMoonProhibited) {
- mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
+ mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
if (mForcedBloodMoonTimer <= 0.0f) {
mForcedBloodMoonTimer = 0.0f;
mForcedBloodMoonStatus = 0;
mForcedBloodMoonReady = false;
}
} else {
- mForcedBloodMoonTimer += VFR::instance()->getDeltaTime();
+ mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame();
if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
mForcedBloodMoonTimer = BloodMoonTimerDuration;
mForcedBloodMoonReady = true;
@@ -376,7 +376,7 @@ void EnvMgr::updateForcedBloodMoon() {
case 3:
// Slowly fade out the blood moon state
- mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
+ mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
if (mForcedBloodMoonTimer <= 0.0f) {
mForcedBloodMoonTimer = 0.0f;
mForcedBloodMoonStatus = 0;
@@ -389,14 +389,14 @@ void EnvMgr::updateForcedBloodMoon() {
case 4:
// [Alternative state 2] Wait for blood moons to be allowed again
if (mBloodMoonProhibited && !mDeactivateForcedBloodMoon) {
- mForcedBloodMoonTimer -= VFR::instance()->getDeltaTime();
+ mForcedBloodMoonTimer -= VFR::instance()->getDeltaFrame();
if (mForcedBloodMoonTimer <= 0.0f) {
mForcedBloodMoonTimer = 0.0f;
mForcedBloodMoonStatus = 0;
return;
}
} else {
- mForcedBloodMoonTimer += VFR::instance()->getDeltaTime();
+ mForcedBloodMoonTimer += VFR::instance()->getDeltaFrame();
if (mForcedBloodMoonTimer >= BloodMoonTimerDuration) {
mForcedBloodMoonTimer = BloodMoonTimerDuration;
mForcedBloodMoonReady = true;