| Age | Commit message (Collapse) | Author |
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Allows us to get rid of a bunch of local variables that only existed
to force the entire vector to be loaded.
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Turns out it's the equivalent to ContactLayerCollisionInfo.
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And consistency.
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The previous name was completely wrong, whoops.
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This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb.
It makes searching for NON_MATCHING comment descriptions much less
convenient in most text editors or IDEs, and we want the function
CSV to be the single source of truth for function statuses. Having
a function marked as matching but not built because of a stray #ifdef
would be bad.
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mStaticCompundActorId (#85)
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getDragonItemDropPosition - NON_MATCHING fadd arguments mismatch
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Add all missing names for agl::Initialize
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As title say, very simple.
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RigidBodyFactory is right between RigidBodyFromResource and
RigidBodyFromShape functions, and some Factory functions are known
to be in the same TU as RigidBodyFromShape functions.
Some factory functions also use FromShape non-static member functions.
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Also includes a bunch of fixes to the shape and param classes.
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