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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-02-09
Havok: Add hkpConvexVerticesShape stub
Léo Lam
2022-02-09
LowPrioThreadMgr (#82)
Maide
2022-02-09
Game: Finish HardModeManager
Léo Lam
2022-02-09
lib: Update NintendoSDK
Léo Lam
2022-02-09
lib: Update sead
Léo Lam
2022-02-09
ksys: Fix typos in SafeDelete comments
Léo Lam
2022-02-09
ksys: Remove unnecessary null checks in SafeDelete
Léo Lam
2022-02-09
ksys: Document safeDelete and safeDeleteArray
Léo Lam
2022-02-08
ksys/act: Fix matching issues in BaseProcJobQue
Léo Lam
2022-02-08
Remove unnecessary usages of sead::StorageFor
Léo Lam
2022-02-07
tools: Update common
Léo Lam
2022-02-07
data: Fix getCollisionMasks mangled names
Léo Lam
2022-02-07
readme: Add clang and libssl-dev to dependency list
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-07
tools: Update common
Léo Lam
2022-02-07
tools: Update common
Léo Lam
2022-02-07
Havok: Add hkpSphereShape
Léo Lam
2022-02-07
Merge pull request #81 from ThePixelGamer/PlacementStruct
Léo Lam
2022-02-06
ksys/map: Implement PlacementAreaMgr
ThePixelGamer
2022-02-04
contributing: Clarify which executable should be opened in IDA/Ghidra
Léo Lam
2022-02-04
ksys/phys: Implement CylinderWaterRigidBody
Léo Lam
2022-02-04
Havok: Fix compile errors in non-AArch64 impls of hkSimdFloat32
Léo Lam
2022-02-03
ksys/phys: Start implementing HavokCylinderWaterShape
Léo Lam
2022-02-03
Havok: Fix matching issue in hkVector4f::_setRotatedDir
Léo Lam
2022-02-03
ksys/phys: Implement CylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Add CylinderRigidBody
Léo Lam
2022-02-03
ksys/phys: Group shapes into folders to declutter RigidBody/Shape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderShape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-03
Havok: Add hkpCylinderShape
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody::make
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterShape
Léo Lam
2022-02-02
Havok: Add hkSimdFloat32 load/store
Léo Lam
2022-02-02
Havok: Add more hkVector4f operations (scalar add/sub)
Léo Lam
2022-02-02
Havok: Remove duplicate typedef in hkVector4fComparison
Léo Lam
2022-02-02
Havok: Add hkpShapeRayCastOutput
Léo Lam
2022-02-02
Havok: Add hkVector4f::dot4xyz1
Léo Lam
2022-02-01
Havok: Add hkSphere
Léo Lam
2022-02-01
Havok: Fix hkpShape having an extraneous destructor declaration
Léo Lam
2022-02-01
Havok: Fix mismatched class/struct warnings
Léo Lam
2022-02-01
ksys/phys: Move BoxShapeParam::createShape to BoxShape::make
Léo Lam
2022-02-01
Havok: Add hkpPlaneShape
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-31
ksys/phys: Finish BoxShapeParam
Léo Lam
2022-01-31
ksys/phys: Mark BoxShapeParam::createShape as const
Léo Lam
2022-01-31
ksys/phys: Use util::allocStorage in CapsuleShape to simplify allocation
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
2022-01-31
lib: Update sead
Léo Lam
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