| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-05-02 | PauseMenuDataMgr createPlayerEquipment | Pistonight | |
| 2025-03-06 | update data_symbols.csv | Pistonight | |
| 2024-12-30 | PlayerInfo stuff that doesn't require PlayerBase | Pistonight | |
| 2024-10-14 | LayoutResourceMgr functions + update NintendoSDK. | Pistonight | |
| 2023-01-12 | data: update function list | Nitr4m12 | |
| Added all xlink2 symbols I could find, as well as some aal and nn::vfx, as they're called from within the xlink2 library. This also includes some data symbols used by xlink. All names are from Splatoon2's symbols | |||
| 2022-03-16 | agl: GPU memory management basics | Hikari | |
| 2022-01-25 | update data_symbols | iTNTPiston | |
| 2021-07-07 | data: Fix _ZTVN3agl3utl9ParameterIN4sead7Color4fEEE address | Léo Lam | |
| 2020-12-09 | ksys/act: Add trivial Action functions | Léo Lam | |
| 2020-12-09 | ksys/act: Start adding Ai | Léo Lam | |
| 2020-11-22 | Map all NVN function pointers in data_symbols.csv | Hikari | |
| 2020-11-13 | ksys/res: Add ModelList (incomplete) | Léo Lam | |
| 2020-11-11 | tools: Add support for data symbol checking for GOT entries | Léo Lam | |
| 2020-11-09 | tools: Add script to automatically identify matches | Léo Lam | |
| Given a list L of functions to identify and a small list of candidates C, this tool will attempt to automatically identify matches by checking each function in L against each function in C. Very slow, but this should work well enough for small lists. | |||
