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path: root/data/data_symbols.csv
AgeCommit message (Collapse)Author
2025-05-02PauseMenuDataMgr createPlayerEquipmentPistonight
2025-03-06update data_symbols.csvPistonight
2024-12-30PlayerInfo stuff that doesn't require PlayerBasePistonight
2024-10-14LayoutResourceMgr functions + update NintendoSDK.Pistonight
2023-01-12data: update function listNitr4m12
Added all xlink2 symbols I could find, as well as some aal and nn::vfx, as they're called from within the xlink2 library. This also includes some data symbols used by xlink. All names are from Splatoon2's symbols
2022-03-16agl: GPU memory management basicsHikari
2022-01-25update data_symbolsiTNTPiston
2021-07-07data: Fix _ZTVN3agl3utl9ParameterIN4sead7Color4fEEE addressLéo Lam
2020-12-09ksys/act: Add trivial Action functionsLéo Lam
2020-12-09ksys/act: Start adding AiLéo Lam
2020-11-22Map all NVN function pointers in data_symbols.csvHikari
2020-11-13ksys/res: Add ModelList (incomplete)Léo Lam
2020-11-11tools: Add support for data symbol checking for GOT entriesLéo Lam
2020-11-09tools: Add script to automatically identify matchesLéo Lam
Given a list L of functions to identify and a small list of candidates C, this tool will attempt to automatically identify matches by checking each function in L against each function in C. Very slow, but this should work well enough for small lists.