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Decompilation of The Legend of Zelda: Breath of the Wild (Switch v1.5.0)
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2022-03-01
ksys/phys: Add some ContactListener prerequisites
Léo Lam
2022-03-01
ksys/phys: SensorCollisionMask layer2 -> ignored_layer
Léo Lam
2022-03-01
ksys/phys: Finish SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Rename collision filter info structs for more clarity
Léo Lam
2022-02-28
ksys/phys: Start implementing SensorGroupFilter
Léo Lam
2022-02-28
ksys/phys: Add more EntityGroupFilter functions
Léo Lam
2022-02-27
Match PauseMenuDataMgr::removeGrabbedItem
Léo Lam
2022-02-27
Rename PauseMenuDataMgr addGrabbedItem to removeGrabbedItem
Léo Lam
2022-02-26
Add PauseMenuDataMgr::grabbedItemStuff() (#88)
savage13
2022-02-26
Add PauseMenuDataMgr::x_28 (#87)
savage13
2022-02-26
Match two small functions in PauseMenuDataMgr (#86)
savage13
2022-02-20
PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 mStaticComp...
savage13
2022-02-19
getDragonItemDropPosition (#84)
savage13
2022-02-13
Merge pull request #83 from h1k421/feature/agl-init-func-map
Léo Lam
2022-02-13
Add all missing names for agl::Initialize
Hikari
2022-02-13
Mark more Havok functions as library functions
Léo Lam
2022-02-13
ksys/phys: Add CharacterControllerParam shape creation
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)
Léo Lam
2022-02-13
ksys/phys: Finish RigidBodyFromShape (add factory functions)
Léo Lam
2022-02-13
ksys/phys: Merge RigidBodyFactory into RigidBodyFromShape
Léo Lam
2022-02-13
ksys/phys: Implement RigidBodyParam::createRigidBody
Léo Lam
2022-02-13
Fix matching issue in ksys::phys::motionTypeFromText
Léo Lam
2022-02-12
ksys/phys: Finish RigidBodyFromShape
Léo Lam
2022-02-12
data: Add some phys:: RTTI functions
Léo Lam
2022-02-12
ksys/phys: Implement ListShapeRigidBody
Léo Lam
2022-02-12
ksys/phys: Add ListShape
Léo Lam
2022-02-10
ksys/phys: Implement PolytopeRigidBody
Léo Lam
2022-02-10
ksys/phys: Add most of PolytopeShape
Léo Lam
2022-02-10
data: Fix two functions being marked as WIP instead of non-matching
Léo Lam
2022-02-09
LowPrioThreadMgr (#82)
Maide
2022-02-09
Game: Finish HardModeManager
Léo Lam
2022-02-08
ksys/act: Fix matching issues in BaseProcJobQue
Léo Lam
2022-02-08
Remove unnecessary usages of sead::StorageFor
Léo Lam
2022-02-07
data: Fix getCollisionMasks mangled names
Léo Lam
2022-02-07
ksys/phys: Add RigidBodyFromResource
Léo Lam
2022-02-06
ksys/map: Implement PlacementAreaMgr
ThePixelGamer
2022-02-04
ksys/phys: Implement CylinderWaterRigidBody
Léo Lam
2022-02-03
ksys/phys: Start implementing HavokCylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Implement CylinderWaterShape
Léo Lam
2022-02-03
ksys/phys: Add CylinderRigidBody
Léo Lam
2022-02-03
ksys/phys: Implement CylinderShape
Léo Lam
2022-02-03
ksys/phys: Fix a regalloc diff in CapsuleShape::setScale
Léo Lam
2022-02-02
ksys/phys: Finish CapsuleShape and add CapsuleRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody::make
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterRigidBody
Léo Lam
2022-02-02
ksys/phys: Add BoxWaterShape
Léo Lam
2022-02-01
ksys/phys: Finish BoxRigidBody
Léo Lam
2022-01-31
ksys/phys: Finish BoxShapeParam
Léo Lam
2022-01-31
ksys/phys: Mark BoxShapeParam::createShape as const
Léo Lam
2022-01-31
ksys/phys: Implement BoxShape
Léo Lam
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