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2022-03-01ksys/phys: Add some ContactListener prerequisitesLéo Lam
2022-03-01ksys/phys: SensorCollisionMask layer2 -> ignored_layerLéo Lam
2022-03-01ksys/phys: Finish SensorGroupFilterLéo Lam
2022-02-28ksys/phys: Rename collision filter info structs for more clarityLéo Lam
And consistency.
2022-02-28ksys/phys: Start implementing SensorGroupFilterLéo Lam
2022-02-28ksys/phys: Add more EntityGroupFilter functionsLéo Lam
2022-02-27Match PauseMenuDataMgr::removeGrabbedItemLéo Lam
2022-02-27Rename PauseMenuDataMgr addGrabbedItem to removeGrabbedItemLéo Lam
The previous name was completely wrong, whoops.
2022-02-26Add PauseMenuDataMgr::grabbedItemStuff() (#88)savage13
2022-02-26Add PauseMenuDataMgr::x_28 (#87)savage13
2022-02-26Match two small functions in PauseMenuDataMgr (#86)savage13
2022-02-20PlacementMap: Add x_0, x_4(); change u16 mStaticCompoundId to s16 ↵savage13
mStaticCompundActorId (#85)
2022-02-19getDragonItemDropPosition (#84)savage13
getDragonItemDropPosition - NON_MATCHING fadd arguments mismatch
2022-02-13Merge pull request #83 from h1k421/feature/agl-init-func-mapLéo Lam
Add all missing names for agl::Initialize
2022-02-13Add all missing names for agl::InitializeHikari
As title say, very simple.
2022-02-13Mark more Havok functions as library functionsLéo Lam
2022-02-13ksys/phys: Add CharacterControllerParam shape creationLéo Lam
2022-02-13ksys/phys: Finish RigidBodyParam (add createEntityShapeBody)Léo Lam
2022-02-13ksys/phys: Finish RigidBodyFromShape (add factory functions)Léo Lam
2022-02-13ksys/phys: Merge RigidBodyFactory into RigidBodyFromShapeLéo Lam
RigidBodyFactory is right between RigidBodyFromResource and RigidBodyFromShape functions, and some Factory functions are known to be in the same TU as RigidBodyFromShape functions. Some factory functions also use FromShape non-static member functions.
2022-02-13ksys/phys: Implement RigidBodyParam::createRigidBodyLéo Lam
Also includes a bunch of fixes to the shape and param classes.
2022-02-13Fix matching issue in ksys::phys::motionTypeFromTextLéo Lam
2022-02-12ksys/phys: Finish RigidBodyFromShapeLéo Lam
2022-02-12data: Add some phys:: RTTI functionsLéo Lam
2022-02-12ksys/phys: Implement ListShapeRigidBodyLéo Lam
2022-02-12ksys/phys: Add ListShapeLéo Lam
2022-02-10ksys/phys: Implement PolytopeRigidBodyLéo Lam
2022-02-10ksys/phys: Add most of PolytopeShapeLéo Lam
2022-02-10data: Fix two functions being marked as WIP instead of non-matchingLéo Lam
2022-02-09LowPrioThreadMgr (#82)Maide
2022-02-09Game: Finish HardModeManagerLéo Lam
2022-02-08ksys/act: Fix matching issues in BaseProcJobQueLéo Lam
2022-02-08Remove unnecessary usages of sead::StorageForLéo Lam
Turns out they are just value-initialised aggregates.
2022-02-07data: Fix getCollisionMasks mangled namesLéo Lam
2022-02-07ksys/phys: Add RigidBodyFromResourceLéo Lam
2022-02-06ksys/map: Implement PlacementAreaMgrThePixelGamer
2022-02-04ksys/phys: Implement CylinderWaterRigidBodyLéo Lam
2022-02-03ksys/phys: Start implementing HavokCylinderWaterShapeLéo Lam
2022-02-03ksys/phys: Implement CylinderWaterShapeLéo Lam
2022-02-03ksys/phys: Add CylinderRigidBodyLéo Lam
2022-02-03ksys/phys: Implement CylinderShapeLéo Lam
2022-02-03ksys/phys: Fix a regalloc diff in CapsuleShape::setScaleLéo Lam
2022-02-02ksys/phys: Finish CapsuleShape and add CapsuleRigidBodyLéo Lam
2022-02-02ksys/phys: Add BoxWaterRigidBody::makeLéo Lam
2022-02-02ksys/phys: Add BoxWaterRigidBodyLéo Lam
2022-02-02ksys/phys: Add BoxWaterShapeLéo Lam
2022-02-01ksys/phys: Finish BoxRigidBodyLéo Lam
2022-01-31ksys/phys: Finish BoxShapeParamLéo Lam
2022-01-31ksys/phys: Mark BoxShapeParam::createShape as constLéo Lam
2022-01-31ksys/phys: Implement BoxShapeLéo Lam