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The names come from the IDB. AddAutoPlacementCreator registers its actor
with addCreator on enter and unregisters it with removeCreator on leave.
(AI assisted using Claude Opus 5.5)
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It is created only from game code, no engine code calls it, and it
hardcodes game actor names.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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Link order shows one sorted actor tree, not a separate AI project: the
Action/AI/Query folders and per-feature folders (Camera, Player, Horse,
...) come out of the same archive rounds as the actor classes.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
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