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path: root/src/Game/Actor/Action/actionAddAutoPlacementCreator.cpp
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2026-10-19uking: name AutoPlacement::reset and AutoPlacementMgr creator functionsLéo Lam
The names come from the IDB. AddAutoPlacementCreator registers its actor with addCreator on enter and unregisters it with removeCreator on leave. (AI assisted using Claude Opus 5.5)
2026-10-06AutoPlacement is game code: move it to Game/Léo Lam
It is created only from game code, no engine code calls it, and it hardcodes game actor names. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-09-14Actor: move all AI code under Game/ActorLéo Lam
Link order shows one sorted actor tree, not a separate AI project: the Action/AI/Query folders and per-feature folders (Camera, Player, Horse, ...) come out of the same archive rounds as the actor classes. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)