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path: root/src/Game/AutoPlacement/AutoPlacement.h
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2026-10-19uking: name AutoPlacement::reset and AutoPlacementMgr creator functionsLéo Lam
The names come from the IDB. AddAutoPlacementCreator registers its actor with addCreator on enter and unregisters it with removeCreator on leave. (AI assisted using Claude Opus 5.5)
2026-10-19uking: import names from the IDBLéo Lam
Names were read from function bodies and callers. uking::Title comes from the "uking::Title::drawObj" string. The save-transfer functions stay in plain uking rather than uking::ui since they are linked right after sinit_SaveSystem. Also renames AutoPlacement.h's sub_710064ED60 to match its new row name, and names a few sead::SafeArray dtors that sit among the uking code. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
2026-10-06AutoPlacement is game code: move it to Game/Léo Lam
It is created only from game code, no engine code calls it, and it hardcodes game actor names. (AI assisted using Claude Fable 5.1 and Claude Opus 5.5)