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path: root/src/Game/DLC/aoc2.cpp
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2021-04-20Rename aoc2 to HardModeManagerLéo Lam
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
2021-03-27Update seadLéo Lam
2021-03-27Simplify aoc2 initialiser listsLéo Lam
2020-12-02ksys/act: Don't use Tag as argument as it causes matching diffsLéo Lam
And fairly stupid diffs for that matter, like an additional mov w1, w1 instruction that shouldn't exist
2020-11-10Fix matching errorsLéo Lam
2020-11-07aoc2: Implement more functionsLéo Lam
2020-11-07aoc2: Fix the struct and implement more functionsLéo Lam
2020-10-21ksys/dmg: Implementing some of DamageManagerBase. Added some temporary ↵Wildex999
classes/variables used by DamageManagerBase.
2020-09-18aoc2: Add shouldApplyMasterModeDamageMultiplierLéo Lam
2020-09-17Implement aoc2::rankUpEnemyLéo Lam
It's a pretty large function and I wanted to see how difficult it would be to match it. Not very hard :D