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path: root/src/Game/Damage
AgeCommit message (Collapse)Author
2026-02-15style: remove redundant virtual on override functions, fix SEAD_RTTI spacingJesse Dao
2022-06-24Fix extra semicolons and enable -Wextra-semi warningLéo Lam
2022-02-27Revert "Add #ifdef declarations for NON_MATCHING code"Léo Lam
This reverts commit 42807160cfb33af9f3cf2fa6b0ba98f232208cdb. It makes searching for NON_MATCHING comment descriptions much less convenient in most text editors or IDEs, and we want the function CSV to be the single source of truth for function statuses. Having a function marked as matching but not built because of a stray #ifdef would be bad.
2021-07-26Add #ifdef declarations for NON_MATCHING codeAlexApps99
2021-06-15ksys: Move ActorParam classes into separate folder to declutter Resource/Léo Lam
2021-04-20Rename aoc2 to HardModeManagerLéo Lam
It seems to have been called HardModeManager according to a leftover context name for loading Aoc/0010/Ecosystem/HardMode.byml (which also doesn't exist anymore).
2021-03-11Fix include cycles and useless includesLéo Lam
2021-01-22uking/dmg: Implement DamageInfoMgr::isTrueFormMasterSwordLéo Lam
And some trivial getters.
2021-01-22Move Damage to Game/ and add more DamageInfoMgr membersLéo Lam
Damage stuff seems to be considered game code rather than KingSystem code based on the function order in the executable and on the fact that the Damage code uses other components that are known to be in Game/U-King rather than in KingSystem.