| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-01-22 | Move Damage to Game/ and add more DamageInfoMgr members | Léo Lam | |
| Damage stuff seems to be considered game code rather than KingSystem code based on the function order in the executable and on the fact that the Damage code uses other components that are known to be in Game/U-King rather than in KingSystem. | |||
| 2020-12-31 | Update sead | Léo Lam | |
| 2020-12-03 | ksys/act: Implement more ActorUtil functions | Léo Lam | |
| 2020-11-08 | ksys/act: Add Actor::getMaxLife and fix encapsulation | Léo Lam | |
| 2020-11-08 | ksys/act: Fix ActorParam encapsulation | Léo Lam | |
| 2020-11-08 | ksys: Fix ActorParam struct | Léo Lam | |
| 2020-11-07 | aoc2: Fix the struct and implement more functions | Léo Lam | |
| 2020-10-21 | ksys/dmg: Implementing some of DamageManagerBase. Added some temporary ↵ | Wildex999 | |
| classes/variables used by DamageManagerBase. | |||
